Updated Version of game: 4.04 Witcher 3: Wild Hunt on Steam.
I have followed the instructions carefully.
Sort Everything Mod is in Mod folder.
Extracted bin folder from Menu and User Settings into Program Files (x86)/Steam/steamapps/common/The Witcher 3
Copied contents from add_into_user.settings to user.settings in My Documents/ The Witcher 3/user.setttings. Like so (see below) [Rendering/RT/HBIL] UseHBIL=false HBILImpact=1 [Gameplay/EntityPool] SpawnedLimit=130 [Hidden] HasSeenGotyWelcomeMessage=true HasSetup=true uiVerticalFrameScale=1 uiHorizontalFrameScale=1 [RTXGI/GlobalGrid]
Ran Script Merger.
With these steps, I get the errors below when compiling scripts.
Error [modsorteverything]game\modsortinvitems.ws(95): Could not find function 'seIsInventorySortingEnabled' Error [modsorteverything]game\gui\menus\inventorymenu.ws(228): Could not find function 'seIsMarkersCleanEnabled' Error [modsorteverything]game\gui\menus\inventorymenu.ws(365): Could not find function 'seIsInventorySortingEnabled' Error [modsorteverything]game\gui\menus\journalquestmenu.ws(772): Could not find function 'seJournalSortingMode' Error [modsorteverything]game\gui\menus\journalquestmenu.ws(821): Could not find function 'seIsJournalSortFinishedAlphEnabled' Error [modsorteverything]game\gui\menus\journalquestmenu.ws(835): Could not find function 'seIsJournalSortFinishedLocEnabled' Error [modsorteverything]game\gui\menus\journalquestmenu.ws(848): Could not find function 'seIsJournalSortFinishedLocEnabled'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Thank you so much! If you need any other information please let me know.
Reinstall the mod and make sure that you downloaded correct version (NGE). Also you might have some other outdated script mods which weren't updated for 4.0+ version
Thank you. I reinstalled and this time did not use The Witcher 3 Mod Managers. I think that was my issue. It works now! Thank you so much for the fast response.
Hi, I'd like to report a problem. the inventory part is not sorted other parts are fine (book, quest, crafting) the user.setting.file keep reverted back, even after set as read only after edited
Thanks for the fast response, I really appreciate that but allow me to point out about that picture, examples are, you see those glass of beers? the black ones are : Kaedweni Stout the brown ones are : Rivian Kriek the yellow ones are : Vizima Champion each of the color share the same attributes/stat, but they are spread all over the place. is that normal? And what about the user.setting.file that keep resetting?
ps: in my first play through, all of the foods and drinks were sorted nicely (alphabetically), like the black beer (Kaedweni Stout) are lining up nicely, and so for other stuff also lining up nicely, and oh, I didn't even edit the user.setting.file (I forgot, but its still works)
this is my second play through with updated, added, and deleted mods collections, I did edit the user.setting.file (that keep resetting)
both of my first and second play through used the next gen version
No idea why it reset or why items not sorted, maybe you have some other mods which affects inventory somehow. So can't help you much here. Oils / potions / bombs look like this for me: https://imgur.com/a/QMTDlkK and sorted as expected.
Yeah, I suspect that ASM (unofficial, because the original haven't updated for 4.04) is the culprit, but atm I can live with unsorted inventory, because at least the other part of your excellent mod still function normally. Kudos for your work.
My apologies, I am no modding expert, but why are the installation steps so complicated in comparison to other mods that also have a mod options menu? I would like to use this mod but I prefer to simply install my mods via the Mod Manager and don't want to manually fiddle with individual files.
Thank you for your answer! I did install the mod (manually) after all but I seem to have the weird issue now that clicking R3 (or right stick) only seems to work in the menus now (for sorting). But when I click R3 while in the game world to read a new letter, activate a new quest or switch quest objectives nothing happens. Have you heard of this issue before?
Edit: Oh never mind, it's working again. Two things I did: update the menu file list (even though the menu was working fine) and restart the game.
I get a error massage when i launch the game in 4.04
Error [content0]game\gui\popups\itemselectionpopup.ws(100): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent' Error [content0]game\gui\popups\itemselectionpopup.ws(110): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent' Error [content0]game\gui\popups\itemselectionpopup.ws(120): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
You're using an outdated mod on Next Gen 4.04. Make sure each mod confirms to work on 4.04 in the description or mod files, or was updated since 19th July 2023. Don't forget to use Script Merger and don't install Steam mods.
Are alchemy/crafting items meant to be affected by the alphabetical option? Because while it works for potions/bombs/oils, it doesn't do anything to them.
It does and it works as far as I can see, just sorts not the whole list but item subgroups grouped by quality, like all Relic items sorted + all Magic items sorted etc. for each type. Can't say anything about Unread Descriptions or Extras, just tested the base version on unmodded game.
Yeah, disregard this, this mod by itself works fine, seems my test was flawed because I forgot to have the menu settings enabled, which apparently messed with it in some way. Seems that the UD Extras version is the problem, it doesn't have proper sorting. I did notice this, however.
Phylactery is just off on its own for some reason.
Would it be possible to hook alchemy prep menu sorting by potion/oil/bomb level (Superior, then Enhanced, and base at last) or item group (all Swallows, then all Tawny Owls etc.)?
689 comments
I have followed the instructions carefully.
[Rendering/RT/HBIL]
UseHBIL=false
HBILImpact=1
[Gameplay/EntityPool]
SpawnedLimit=130
[Hidden]
HasSeenGotyWelcomeMessage=true
HasSetup=true
uiVerticalFrameScale=1
uiHorizontalFrameScale=1
[RTXGI/GlobalGrid]
With these steps, I get the errors below when compiling scripts.
Error [modsorteverything]game\modsortinvitems.ws(95): Could not find function 'seIsInventorySortingEnabled'
Error [modsorteverything]game\gui\menus\inventorymenu.ws(228): Could not find function 'seIsMarkersCleanEnabled'
Error [modsorteverything]game\gui\menus\inventorymenu.ws(365): Could not find function 'seIsInventorySortingEnabled'
Error [modsorteverything]game\gui\menus\journalquestmenu.ws(772): Could not find function 'seJournalSortingMode'
Error [modsorteverything]game\gui\menus\journalquestmenu.ws(821): Could not find function 'seIsJournalSortFinishedAlphEnabled'
Error [modsorteverything]game\gui\menus\journalquestmenu.ws(835): Could not find function 'seIsJournalSortFinishedLocEnabled'
Error [modsorteverything]game\gui\menus\journalquestmenu.ws(848): Could not find function 'seIsJournalSortFinishedLocEnabled'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Thank you so much! If you need any other information please let me know.
I'm such a doofus!
the inventory part is not sorted
other parts are fine (book, quest, crafting)
the user.setting.file keep reverted back, even after set as read only after edited
but allow me to point out about that picture,
examples are, you see those glass of beers?
the black ones are : Kaedweni Stout
the brown ones are : Rivian Kriek
the yellow ones are : Vizima Champion
each of the color share the same attributes/stat, but they are spread all over the place.
is that normal?
And what about the user.setting.file that keep resetting?
ps:
in my first play through, all of the foods and drinks were sorted nicely (alphabetically), like the black beer (Kaedweni Stout) are lining up nicely, and so for other stuff also lining up nicely, and oh, I didn't even edit the user.setting.file (I forgot, but its still works)
this is my second play through with updated, added, and deleted mods collections, I did edit the user.setting.file (that keep resetting)
both of my first and second play through used the next gen version
Kudos for your work.
And if you want a better version, you can try Unread Descriptions - Sort Everything minor tweaks - Next-Gen Compatible
Edit: Oh never mind, it's working again. Two things I did: update the menu file list (even though the menu was working fine) and restart the game.
Error [content0]game\gui\popups\itemselectionpopup.ws(100): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
Error [content0]game\gui\popups\itemselectionpopup.ws(110): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
Error [content0]game\gui\popups\itemselectionpopup.ws(120): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Make sure each mod confirms to work on 4.04 in the description or mod files, or was updated since 19th July 2023.
Don't forget to use Script Merger and don't install Steam mods.
Phylactery is just off on its own for some reason.
Would it be possible to hook alchemy prep menu sorting by potion/oil/bomb level (Superior, then Enhanced, and base at last) or item group (all Swallows, then all Tawny Owls etc.)?
All works, nevermind.Any chances for Smooth GUI patch?