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Hendelsohn

Uploaded by

OtukimiDango

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About this mod

· You can activate sign even if stamina is not the maximum.
· The cost consumption of each Sign and some functions can be set from options.
· Stamina recovery speed can be set from option.

Permissions and credits
First of all, I am a beginner in English. I also thought about this wording with Mr.Google.
This Mod is Mod to make Geralt a wonderful wizard.

Index:
1.Contents
2.Future
3.How To Install
4.Videos(v0.1.0)
5.Report
6.Caution
7.Explanation of Config
8.Problems identified(2)
9.HELP ME
10.Currently working on


1.Contents:
1. Solving the problem that the sign can not be used unless the stamina is the maximum.
2. Allows the user to arbitrarily set the cost of normal sign, the cost of AlternateSign, and the cost to activate AlternateAxii and Alternate Yrden.
3. The recovery speed of the stamina can be adjusted from option.
4.Some functions of Sign can be set from options.
About 3 ...
There are many problems with this Mod, but the possibility of problems occurring only by adjusting the stamina recovery speed is very low. (I am sleepy and may have misunderstood.)
For that reason, I made Mod only for stamina recovery speed adjustment. It is "ProjectWizard (OnlyStaminaRegen)" on the File tab.


2.Future:
1. Make Intensity of Sign adjustable from options.
2. Detailed setting of each Sign
3. Improve script readability
4. Eliminate potential problems due to power play and minimize the possibility of competition with other Mod
· Please comment if you have any other requests.

3.How To Intall:
1.download folder.
2.extract and copy to your Mod Folder.
3.copy the Bin folder in the extract folder to the main folder of TW3.
4.Use ScriptMerger to resolve conflicts.

4.report:
1.The following bug was confirmed again at v0.2.3.
· The cost that is confirmed during the call of AlternateQuen is the cost of normal quen.
The bug was resolved again at v0.2.5.
The reason why the bug occurred again is that the change content of v0.1.1 was overwritten with the change contents of v0.2.3. In v0.2.5 we changed the logic at the time of Sign activation slightly larger.
At the moment, no Sign-related bug associated with logic change is newly confirmed.
I will prepare detailed contents on the cause of recurrence.

5.Caution:
1. Power play was created. I think that it has several potential problems.
2. This mod is not completed.
3. I have confirmed several bugs. (I put the confirmed problem on "Problems identified".)
4.I tested it with Steam GOTY1.31 version and executed it.

6.Videos using Mod:
v0.1.0



7.Explanation of Config:
StaminaRegenSpeed                 (between 0.0 and 5.0)   -> Multiply tp the default stamina recovery speed.The default is 1.
(SignName)Cost                       (between 0.0 and 100.0)-> It is the consumption cost of normal Sign. The default is 100.
Alternate(SignName)Cost         (between 0.0 and 100.0)-> It is the consumption cost of alternate Sign. AlternateSign excluding AlternateAard is the value consumed every second. 
Alternate(SignName)Trigger     (between 0.0 and 100.0)-> This is the stamina consumption required to activate AlternateSign. The default is 50. Currently, AlternateYrdenTrigger is not working properly.

8.Problems identified:
1. Activate again if you have not entered the move key after invoking alternate axii.(fixed)
2.alternate quen The cost to be confirmed during invocation is the cost of normal Quen.(fixed)
3. alternate Yrden does not activate even after consumption of cost (checking)
4.Animation plays when Yrden attacks(fixed) 
5.can't begin alternate yrden(fixed)
6.When equipped with Yrden when the ability to automatically equip Bear Gear's Quen is activated, the animation will be Yrden.(fixed)

9.HELP ME:
Does anyone know who is calling OnAnimEvent_Sign?
It seems that this event is used when activating AlternateYrden.

10.Currently working on:
1.Detailed setting of each Sign