Disables the use of infinite crossbow bolts unless a quest requires them.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.04.1
Updated for game version 4.04.
Version 4.03.1
Updated for game version 4.03.
Version 4.01.1
Updated for game version 4.01.
Version 4.00.2
Updated to game version 4.00 with hotfix 2.
Version 1.31.2
Added "Blunt Bolt schematic" to most craftsmen.
Version 1.31.1
Improved compatibility of the standalone version with mods that change underwater harpoon damage.
Version 1.31
Initial release.
An alternate implementation of No Infinite Crossbow Ammo that fixes known bugs, is quest safe and coded for the latest update of the game. Created as part of a larger overhaul made by Partoutatix: LEGO.
Available in a couple of flavors:
As a standalone mod for those who otherwise enjoy the vanilla crossbow experience, adding a buff to any bolts fired underwater so that they remain at least as effective as the original underwater harpoons;
As a companion mod for crossbow overhauls, only removing the infinite bolts and then relying on some other mod to iron out the inconsistencies around crossbow damage (FCR3 - Immersion and Gameplay Tweaks was tested and highly recommended - though it is now included in the base game as of game update 4.00/Next Gen Edition).
Both versions disable the use of infinite bolts for most of the game, only re-enabling them for quests that might otherwise fail. These include select stages of The Beast of White Orchard, The Last Wish, Open Sesame and The Warble of a Smitten Knight. If you feel like there are other quests where infinite bolts should be made available, leave your suggestion in the comments.
INSTALLATION Use NMM/Vortex or manually place /modnoinfinitebolts in your /Mods folder and /dlcnoinfinitebolts in your /dlc folder.
Run Script Merger to identify and solve potential conflicts with other mods.
FEEDBACK If you think you've found a bug please report it by leaving a comment.