File information

Last updated

Original upload

Created by

Nekito

Uploaded by

Nekito

Virus scan

Safe to use

Tags for this mod

About this mod

You want some war? Make it yourself!

Permissions and credits
Introduction
First of all, sorry guys if my English sounds unnatural, it's not my native language.

So world is in the midst of war between Nilfgaard and Redania, the Wild Hunt is scouring the wilderness searching for a gifted girl, monsters everywhere and I guess the inhabitants of Skellige are, as always, patiently waiting for the Ragnarok to come over their heads. And all the danger that awaits you during your journey is, well... wolves and drowners. 
I was quite disappointed with that since I always wanted to kill some nilfs side by side with the old friend Vernon and what's left of his Temeria or experience a full-scale Wild Hunt invasion of Novigrad etc. And so I, having zero skills in scripting and hardly able to do anything more than switching on the computer, (so please don't be angry!) created a little console extension for myself. I modified the tmp_templates' spawnt command which allows you to spawn enemy groups so that I could create nilfgaardian, redanian, temerian and skellige warriors to have some battles for fun. And I thought why not to share it with the great Nexus community since I received some messages from people asking to release this little mod.


I think anyone could have done this themselves, but I could not find anything on Nexus, so I decided to try sharing it with you.

Installation
I think it is okay to replace the original file, so just copy the txt. file to your Witcher 3 Wild Hunt/content/content0/scripts/game folder and replace the existing file.
Make a backup of your tmp_templates file in case anything goes wrong.

How to use it
Very simple. The same as the spawnt command which I reckon many of you know. For those who do not:
  • Open the console by hitting ~
  • Type: e.g. spawnt (1, 2). '1' is the class of the group you want to spawn. 1~9 are the inquisitors, 139-140 are the Wild Hunt etc. '2' is the distance from Geralt. So, typing spawnt (1, 2) will spawn a group of inquisitors 2 (meters? never thought about that) in front of you.

There are many npcs you can spawn with that command but, unfortunately, they were always hostile to player and there were no nilfgaardians or temerians. So I basically added: 1) New npcs to spawn. 2) Ability to make them friendly to Geralt.

So, what you have to do is:
  • Open the console
  • Type: e.g. spawnt (10, 5, 1). '10' is the class of the squad (I will describe all of them later). '5' is the distance. The last '1' is the relation to Geralt. If you set it to '1', they will be friendly to player and will attack anyone and anything hostile to you. If you set it to '0' (or just simply do not write anything), they will be IMPORTANT: hostile to everyone except bandits. I decided to do so because, as far as I understood, there are 3 types of hostile relation in the world of the Witcher: monsters, bandits, hostile-to-player. Making them monsters is too cruel (Radovid and his boys should have fallen into this category, though). This means that they will be friends with drowners and ghouls which is kinda immersion-breaking. Hostile-to-player won't make the existing npcs fight with them which is also a bit weird if you want to let the Wild Hunt conquer the world. So bandits is the most acceptable option: they will attack you, peasants and guards and monsters as well. All in all, we all know that, right: 'Evil is evil, lesser, greater, middling... makes no difference' 

Here is the list of squads you can spawn
10 ~ Nilfgaardians (Close combat)
11 ~ Nilfgaardians (Archers)
12 ~ Temerians (Archers and swordsmen)
13 ~ Scoia'tael (3 dwarves and one girl with a bow)
14 ~ Scoia'tael (Elven archers)
15 ~ Redanians (close combat)
16 ~ Redanians (Archers)17 ~ Brokvar warriors
18 ~ An Craite warriors
19 ~ Roche partisans (Archers + close combat)
20 ~ Heymaey warriors
21 ~ Dimun warriors

So, once again. For example, you type: spawnt (10, 1, 1) - you get a squad of friendly and nice nilfgaardians in front of you. You type: spawnt (18, 30) - you get a squad of angry an craite shieldmen dreaming to kill you and those nice nilfgaardians as fast as possible. Note that the vanilla groups do not have the option to be set to friendly. I just can't imagine the world where Geralt hangs out with inquisition and bandits or plays around with the Wild Hunt hounds.

Troubles
Now this is gonna be a bit sad. I have honestly done all I could, really. But as I said before the hardest thing I can do is changing the font size in Microsoft Word.

It might be happening only to me, so, if any of you guys even download this mod, let me know :)

THE PROBLEM is that the guards are the community npcs and are completely unbalanced. So if you spawn them without any mods that edit the guards' levels, you know what is going to happen. Red skulls everywhere.
So you can use these commands only with mods like Beatable Guards or similar. There are at least 3 of them here on Nexus. I think that NG+ can also be an option, but not sure, try it yourself.

However, it will be still not really perfect. ANOTHER PROBLEM is the damage they deal to other npcs. I figured out how to change the damage multipliers when they attack player but could not find anything that would edit the multipliers for NPC to NPC damage. So even with their levels lowered, they deliver enormous damage to each other. Really. They kill each other with just one strike or arrow and this is really annoying: your battle will end in, like, one minute.

I really have no idea how to fix it, so, I would be happy to receive any feedback or suggestions about it.

Compatibility
It is compatible with anything that does not change the tmp_templates.txt file. If you edited it yourself for some reasons and still want to use this mod, just have a look at what I have changed there and just paste your own changes.

Future
First, it would be great to deal with the damage issue. This would make this little mod kinda 'download and play'

Second, I was also trying to figure out how to spawn mounted npcs. Unfortunately, no progress. All I managed to do was spawning a soldier and a horse near him which he wouldn't mount. Maybe they didn't like the colour or the breed.

Third, I will not (and cannot) make the battles work like random encounters. It requires much more knowledge and time which I don't have. 

Apart from that, the mod is kind of ready. I am not really planning to add any other NPCs, but I guess it depends on your feedback. If you ask for more, I will do more :). But since it is really simple actually you can just have a look what is going in the tmp_templates file and make anything you want yourself.