"modZzBesserwisser2" this includes the "cooked" fixes, the 'armor dye part' is not included in version (see optional files); most armor mods will be compatible by default (this is basically the noArmorEdits version)
"modZeBesserwisserScripts" this includes the script modifications of Besserwisser. This can be removed for compatibility with EE or GM.
"besserwisser.bundle" (to be place in content/content0/bundles) includes all the LOD and draw distances edits; this reduce the size of besserwisser mod dramatically.
Optional files (you still need the main version; this is additional/optional stuff):
"modZBesserwisserLOD_ForTheLazy" also includes all the LOD changes but is way bigger. Only use this if you are to dumb/lazy to put the the besserwisser.bundle include in the main file in content\content0\bundles .
"modZBesserwisserOldColors_experimental" includes the armor edits of the previous versions. The witcher armors use the pre patch 1.21 textures but are still dyeable.
"modZBesserwisserOldColors_noDyes" is basically just a texture mod, that restores the old textures.
The new mod has modZzBesserwisser2 therefore u need an extra z there to go underneath it in load priority. If you use mod0Scabbards u are basically overwriting Besserwisser's fix for scabbards with the Outdated scabbards fix where if you do the above solution that I mentioned u get best of both worlds. At least that's what I understood when it was explained to me lol
Are you still doing some bugfixes sometimes for Witcher 3? Because I found some floating boxes in Caleb Menge´s witch hunter fortress (the one Triss is burning down afterwards.)
These crates are hoovering half a meter above the floor. Someone must show them what gravity is to make them know their place...
You're commenting to the deprecated bug fixes collection. You use use Brothers In Arms, or if you are on Next Gen, use their Brothers in Arms - Next-Gen and joins their Discord to report any bugs you found (with full of details, screenshots and save game).
Someone is lying their ass off. Brothers in Arms doesn't contain this mod (read: doesn't contain Nitpicker's Patch.) Because if it did, it would have fixed Ursine Armor's T4 dye issue. Namely, the inseams/armpit area still having the vanilla color and not the dye that was applied to it.
I made an edited Bessserwisser with no armour, swords and scabbard changed (and based on Feregorn's version). This will make completely compatible to all "weapon and armour" category mod.
[EDIT] Updated to remove all Bundle Text to make it less conflicted. So no more "can I merge to HDRP?".
If it's an XML, then you can ask Script Merger to merge. But if you should manual merge by yourself and you don't know how. I suggest to keep them unmerge and set a priority order to HDRP or Besserwisser (whether you want the tucked hair, or the fix version).
brother! Your edited Bessserwisser and edited HDRP, completely saved me, in fact, he made many excellent mods invalid, regardless of order priority, thank you very much, I was stuck for many days, finally solved my problem, thank you again
Priscilla Legs fix for next gen from the mod: modPriscillaLegsFix.7z . Didn't manage to add underwear to it though, still better than having ghost legs.
Going by their excluded list, this fix is omitted in BiA and would be of no use since that BiA is for classic version. The above linked one is edit of the NG priscilla file.
If anyone wants a standalone fix for the swords clipping when on boats, head over to the Nitpicker's Patch comments section. Seems to work on 4.0 after a quick test.
The cut omlete quest integration here is pretty neat. Could someone versed in modding kindly port the activation flow of omelete quest from the mod to the next gen?
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Version 2.1 Modules
Main File:
Optional files (you still need the main version; this is additional/optional stuff):
mod0Scabbards works.
The new mod has modZzBesserwisser2 therefore u need an extra z there to go underneath it in load priority. If you use mod0Scabbards u are basically overwriting Besserwisser's fix for scabbards with the Outdated scabbards fix where if you do the above solution that I mentioned u get best of both worlds. At least that's what I understood when it was explained to me lol
These crates are hoovering half a meter above the floor. Someone must show them what gravity is to make them know their place...
You use use Brothers In Arms, or if you are on Next Gen, use their Brothers in Arms - Next-Gen and joins their Discord to report any bugs you found (with full of details, screenshots and save game).
Besserwisser is now included and incorporated to Brothers In Arms - TW3 Ultimate Bug Fix and Restored Content Collection
Of course you can still use the mod as standalone one. But if you want the best immersive and completionism playthrough, go try BiA.
This will make completely compatible to all "weapon and armour" category mod.
[EDIT] Updated to remove all Bundle Text to make it less conflicted. So no more "can I merge to HDRP?".
i test your mod i have 2 conflicts with HDRP "def_item_hairs.xml" , how resolve it for best result ?
But if you should manual merge by yourself and you don't know how. I suggest to keep them unmerge and set a priority order to HDRP or Besserwisser (whether you want the tucked hair, or the fix version).
Install the edited HDRP by SorceressJ that remove Hair, Armour and Monster changes.
My edited Besserwisser (and only that) is meant for users who use too many XML mods.
While my version remove Bundle Text/XML files.
Thanks in advance.