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KoalaNalle Gerignak chuckcash and banmenot

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KoalaNalle

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  1. Gerignak
    Gerignak
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    Locked
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    (delete previous version when updating)

    Version 2.1 Modules
    Main File:

    • "modZzBesserwisser2" this includes the "cooked" fixes, the 'armor dye part' is not included in version (see optional files); most armor mods will be compatible by default (this is basically the noArmorEdits version)
    • "modZeBesserwisserScripts" this includes the script modifications of Besserwisser. This can be removed for compatibility with EE or GM.
    • "besserwisser.bundle" (to be place in content/content0/bundles) includes all the LOD and draw distances edits; this reduce the size of besserwisser mod dramatically.


    Optional files (you still need the main version; this is additional/optional stuff):

    • "modZBesserwisserLOD_ForTheLazy" also includes all the LOD changes but is way bigger. Only use this if you are to dumb/lazy to put the the besserwisser.bundle include in the main file in content\content0\bundles .
    • "modZBesserwisserOldColors_experimental" includes the armor edits of the previous versions. The witcher armors use the pre patch 1.21 textures but are still dyeable.
    • "modZBesserwisserOldColors_noDyes" is basically just a texture mod, that restores the old textures.
  2. N7Andy
    N7Andy
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    Does Scabbards mod have to take priority over this too?
    1. zohar666
      zohar666
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      Wanted to know this too.
    2. KoalaNalle
      KoalaNalle
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      Actually scabbards needs to be lower, Rename the mod modZZScabbards if you don't use priority file
    3. Moahofer30
      Moahofer30
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      Until now, I always gave Scabbards priority and it looked good so far. What is different vor better, when giving Besserwisser Priority?
    4. azaltan
      azaltan
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      modZZScabbards doesn't work for me. Scabbards invisible.
      mod0Scabbards works.
    5. rhymesmatter
      rhymesmatter
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      Mate you should just name it modZzzScabbards

      The new mod has modZzBesserwisser2 therefore u need an extra z there to go underneath it in load priority. If you use mod0Scabbards u are basically overwriting Besserwisser's fix for scabbards with the Outdated scabbards fix where if you do the above solution that I mentioned u get best of both worlds. At least that's what I understood when it was explained to me lol
    6. deleted2891004
      deleted2891004
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      I think you have to merge XML files
    7. Khronikos
      Khronikos
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      Jesus just make a priority list lol.
    8. lethe1977
      lethe1977
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      +1 on the priority list suggestion
    9. Gergo900410
      Gergo900410
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      How to option the old Scabbard ? Where is download?
  3. Flauschekatze
    Flauschekatze
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    Are you still doing some bugfixes sometimes for Witcher 3? Because I found some floating boxes in Caleb Menge´s witch hunter fortress (the one Triss is burning down afterwards.)

    These crates are hoovering half a meter above the floor. Someone must show them what gravity is to make them know their place...

    1. ElementaryLewis
      ElementaryLewis
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      You're commenting to the deprecated bug fixes collection.
      You use use Brothers In Arms, or if you are on Next Gen, use their Brothers in Arms - Next-Gen and joins their Discord to report any bugs you found (with full of details, screenshots and save game).
  4. ImpOfThePerverse
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    Someone is lying their ass off. Brothers in Arms doesn't contain this mod (read: doesn't contain Nitpicker's Patch.) Because if it did, it would have fixed Ursine Armor's T4 dye issue. Namely, the inseams/armpit area still having the vanilla color and not the dye that was applied to it.
    1. ElementaryLewis
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      • Darkens bright orange soles on Superior / Mastercrafted Ursine boots - Removed as it breaks the ability to use dyes on the boots.
      Quote from Brothers In Arms sticky post.
  5. TheSwordOfAnarhy
    TheSwordOfAnarhy
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    Еcть полный список исправлений мода??? что он конкретно исправляет на пример диалог с талером о монокле
  6. ElementaryLewis
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    REMINDER:
    Besserwisser is now included and incorporated to Brothers In Arms - TW3 Ultimate Bug Fix and Restored Content Collection

    Of course you can still use the mod as standalone one. But if you want the best immersive and completionism playthrough, go try BiA.
    1. amirchem
      amirchem
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      great news for us. Im not even sure if I want to play the next-gen edition because we're be missing out BiA. 
    2. ElementaryLewis
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      We don't what they will change or if it will affect BiA. But i'm sure the Team will update it for the Next Gen patch.
    3. abilitydraft
      abilitydraft
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      bump
    4. kamikad3e123
      kamikad3e123
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      bump
    5. Tomzo711
      Tomzo711
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      Note to self... Read comments more often.
  7. HMorisson
    HMorisson
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    Just FYI, plural of "Besserwisser" is "Besserwisser", not "[...]wissers". ;)
  8. ElementaryLewis
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    I made an edited Bessserwisser with no armour, swords and scabbard changed (and based on Feregorn's version).
    This will make completely compatible to all "weapon and armour" category mod.

    [EDIT] Updated to remove all Bundle Text to make it less conflicted. So no more "can I merge to HDRP?".
    1. ycred
      ycred
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      hi 
      i test your mod i have 2 conflicts with HDRP "def_item_hairs.xml" , how resolve it for best result ? 
    2. ElementaryLewis
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      If it's an XML, then you can ask Script Merger to merge.
      But if you should manual merge by yourself and you don't know how. I suggest to keep them unmerge and set a priority order to HDRP or Besserwisser (whether you want the tucked hair, or the fix version).
    3. ycred
      ycred
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      Thanks !
    4. ElementaryLewis
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      Oh I have better solution.
      Install the edited HDRP by SorceressJ that remove Hair, Armour and Monster changes. 
    5. Alpha5497
      Alpha5497
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      brother! Your edited Bessserwisser and edited HDRP, completely saved me, in fact, he made many excellent mods invalid, regardless of order priority, thank you very much, I was stuck for many days, finally solved my problem, thank you again
    6. ElementaryLewis
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      I don't edit HDRP and it is not recommended to merge Bundle Text. Instead put HDRP in higher priority than Besserwisser.

      My edited Besserwisser (and only that) is meant for users who use too many XML mods.
    7. Alpha5497
      Alpha5497
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      HI, what is the difference between the modZzBesserwisser2 of kamikad3e123 and what you have changed, thank you
    8. ElementaryLewis
      ElementaryLewis
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      kamikad3e123 remove some conflict to (outdated) BiA.
      While my version remove Bundle Text/XML files.
    9. файл пропал можешь его вернуть пожалуйста? я не играю с BIA потому что он даже с патчами конфликтует со всеми модами
    10. lucmac
      lucmac
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      reupload pls :(
    11. ElementaryLewis
      ElementaryLewis
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      I remove because Besserwisser is included to Brothers In Arms. Use this mod.
    12. lucmac
      lucmac
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      I stop using BIA because it conflicts with Level 100 plus - No quest item and treasure fix (1.31), looting quest items sometimes disappear
    13. ElementaryLewis
      ElementaryLewis
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      You're playing on Classic 1.32? Just keep Brothers In Arms and not merging with Level 100 Plus fixed mod.
    14. lucmac
      lucmac
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      Yes my version is 1.32; thank you im gonna try non-merge BIA and lvl100plus this weekend
    15. lucmac
      lucmac
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      ty it works
  9. abrancruz
    abrancruz
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    Endorsed
  10. bekesdd
    bekesdd
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    Priscilla Legs fix for next gen from the mod: modPriscillaLegsFix.7z . Didn't manage to add underwear to it though, still better than having ghost legs.
    1. ElementaryLewis
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      Or you could download the classic version of Brother In Arms.
    2. bekesdd
      bekesdd
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      Going by their excluded list, this fix is omitted in BiA and would be of no use since that BiA is for classic version. The above linked one is edit of the NG priscilla file.
  11. Metalunacy
    Metalunacy
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    If anyone wants a standalone fix for the swords clipping when on boats, head over to the Nitpicker's Patch comments section. Seems to work on 4.0 after a quick test.
    1. ElementaryLewis
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      Brother In Arms will eventually add this fix, but thanks for that.
  12. bekesdd
    bekesdd
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    The cut omlete quest integration here is pretty neat. Could someone versed in modding kindly port the activation flow of omelete quest from the mod to the next gen?

    Thanks in advance.
    1. ElementaryLewis
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      Someone already did for a long time, and recently update for the Next Gen: Omelet Quest
    2. bekesdd
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      Yes, I am aware of that one. The one here has some good choice combinations that trigger the quest, as shown in the choice flow chart image above.