Changes Geralt's Hair Physics when playing at 60fps to something resembling the vanilla behavior at 30fps.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2
added Queen's Pageboy haircut
Donations
No donations accepted
This mod tries to compensate for a peculiarity in the game which makes Geralt's non-Hairworks hair not bounce as much when playing at any framerate higher than 30fps. All hairstyles (including DLC) supported.
So apparently this mod is next-gen (patch 4.04) compatible. Thx for the info ElementaryLewis.
It's meant for ~60 FPS (or higher, best behavior at 60). At lower framerates, the physics will be exaggerated.
A while ago I accidentally capped my framerate at 30fps, and noticed that Geralt's hair moved and bounced much more believably. I had seen Geralt's hair move because of his bodily motion and inertia in the infamous E3 2014 demo, but thought the hair physics had since been toned down for the final release. Turns out: I was wrong.
The mod works by editing the nodeMasses values inside the .w3dyng files of Geralt's hair, as well as the wind values inside the corresponding .w2ent files for his hair.
Thanks to Jimmyban22 for making the comparison video.
Installation: Extract with winrar, then copy "modHairPhysics60fpsFix" into your mods folder.