About this mod
Make your meditation more immersive
- Requirements
- Permissions and credits
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Translations
- Russian
- Polish
- German
- Czech
- Changelogs
- Donations
It requires Friendly Meditation ((Next-Gen) Friendly Meditation), Witcher 3 - Enhanced Edition, Primer or another mod which includes a real-time meditation feature.
- Some clippings are unavoidable, so always try to find some nice and plain spot to meditate.
- There are mod settings to adjust weapons' and scabbards' (in case you use some mods for them) positions, and prewritten presets which you can choose, just remember to always set 'Enable Changes' to ON every time you change anything.
- If you press the 'Draw steel sword' key (1 by default), it cycles the swords presets, and the 'draw silver sword' (2 by default) key cycles the crossbow presets.
- If the "Use key for placing" option is enabled, you need to press the 'Lock Target' key (Z by default) during the meditation to place your weapons.
- You can leave the weapons on the ground by pressing the 'Lock Target' key during the meditation:
- you won't be able to put new weapons on the ground until the previous are retrieved,
- you won't be able to change weapons positions after you left them,
- the "Exclude Scabbards" option doesn't work with the left weapons (your scabbards dissappear from the Geralt's back),
- it is a must to retrieve your weapons before reloading the game or travelling into another region, otherwise use the "Restore Left Weapons" option.
- You can enable or disable the additional stuff:
- the book is closed/open depending on the weather,
- a number of vials next to the brown bottle depends on your actual occupied potions' slots (4 vials max) and bombs are your actual equipped bombs,
- the 'Sheathe Sword' key (C by default) cycles the additional stuff presets,
- if you use W3EE or More Quick Slots mods, open 'for_possible_additions.ws' file and delete '/*' and '*/' from the lines 290 and 344 respectively.
- The mod is compatible with Invisible Weapons and Swords on Roach.
Installation:
The mod should work on both old and the next-gen game versions.
Completely merge-free.
If you've already been using the mod, take back your swords, save the game, close the game. Then remove the 'modSwordscampfire' folder from your 'mods' folder, open script merger - refresh and remerge your scripts.
1) DO NOT use any installation managers, it's reported that they might miss some files.
2) Extract the 'bin', 'dlc' and 'mods' folders into your 'The Witcher 3 Wild Hunt' main directory.
3) -- IF you have the next-gen version -- Navigate to 'The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\', add the following line to the end of both 'dx11filelist.txt' and 'dx12filelist.txt' files:
modASwordscampfire.xml;
3.a) -- IF you have the next-gen version -- OR simply use this utility
4) Launch the game and adjust the settings for the mod
5) Play
If you would like to support my work and keep track of the development process of my mods, kindly consider supporting me on Patreon.
Special thanks to:
enkains, BusChaser and LordMazour - for testing.
Osail, Xeno47, Tellah9 and other people (you know who you are) for support and appreciation.
My other mods:
Magic Spells for Signs
The Bell of Many Things
Winter Blade FX
Runestones Visual FX
Adrenaline SlowMotion
Alternative Undying
Magical (un)sheathing of weapons (Invisible Weapons)