Re-works the Adrenaline and Stamina mechanics. Signs now cost Adrenaline (re-named to "Focus"), and all combat actions now cost Stamina. Combat is a delicate and skillful balance of Focus and Stamina. The more focus you have, the stronger your signs are. The more Stamina you have, the stronger your melee attacks are. Tweaked some skills/abilities.
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Anyone may upload language translations of this mod, there is no need to contact me for permission.
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Forgot to upload the DLC files on the last update... Fixed now! Sorry about that.
Version 1.5.8
Glyphword 17 now works as intended
Igni damage calculation has been fixed
Version 1.5.7
Special Heavy attack "Rend" is no longer effected by Stamina penalties introduced by this mod. Its damage is strictly vanilla - this mod doesn't touch it anymore.
Resolved a conflict with Preparations Mod, is fairly popular mod that a lot of people use. Vigor is now compatible with Preparations Mod out-of-the-box, no patches required!
Version 1.5.6
Skills which manipulate Focus Point regeneration are now only active DURING combat. Users will not notice a difference since out-of-combat regen is quite high anyways. The reason for this change is for the sake of performance/efficiency - there is no need for the game to run skill conditional checks literally every second of gameplay.
Version 1.5.5
Quen's duration now scales with Focus points.
In the event that Geralt still takes damage while Quen is active, stamina loss is reduced by 50% while Quen is active
Alternate Quen no longer scales it's shield based on Stamina, but instead is based entirely on Focus Points.
Igni's base burn chance has been changed to 12%, multiplied by your Spell Power percentage (which also scales from Focus Points). This is an overall nerf, since Igni can be cast up-to 3 times. This change should help to prevent animation-locking enemies into the "burning" animation.
Version 1.5
Fixed an issue where Focus Points get set to zero after some quest checkpoints (example: right after the tutorial at the beginning of the game, after Geralt's dialogue with Vesimir)
Re-worked a skill in the Melee Skill tree "Flood of Anger", this skill now drains Stamina instead of Focus Points to further boost your sign damage.
Version 1.3
Fixed a critical bug where checking for the players EXP points and level during Adrenaline "OnUpdate" script resulted in bugging-out player EXP points, specifically after a cutscene, resulting on a level of 0 and exp progress of 0. I had no idea that simply CHECKING for these values could effect anything, but apparently it can cause issues. Mod no longer checks for these values when Geralt is in the beginning Tutorial mode with Vesimir, but instead checks for an ability "TutorialStaminaRegenHack" which is applied to Geralt when in the tutorial state. (I did not add this ability to the game, it already exists)
^The above mentioned fix is very crucial, and I sincerely apologize to anyone effected by the "level 0" bug. This update should no longer cause this to happen. That being said, if your save is already effected by this bug, this version WILL NOT restore your level. You must roll back to a previous save from before the bug occured.
Version 1.2.1
Fixed a bug where Alternate Quen was draining ALL STAMINA once Focus Reached 0.
When getting struck in Alt Quen mode, less Focus is consumed regardless of rank. Original value was too high.
Version 1.2
Increased the rate at which Focus regen scales with the secondary stat "Focus Regen" on gear and from abilities by roughly 5%
Increased the baseline regen rate for Focus by 3%
Version 1.1.5
Fixed an undesired effect where in the game's beginning combat tutorial, Focus regen does not regen fast enough to follow Vesimir's sign commands. Originally, you had to either wait for Focus to regen or attack him to regen faster - it just seemed really clunky and might put-off new players. I simply added a +100% regen multiplier when Geralt is in the tutorial.
Version 1.1.2
Now compatible with FriendlyHUD (use ScriptMerger!!!), previously these 2 mods were conflicting. Since FriendlyHUD is pretty popular, it seemed like a necessary fix.
Version 1.1
Fixed a bug where console command "cleardevelop" causes Focus Points to be zero and would not regenerate until combat is initiated.
Melee and Sign magintude penalties have been reduced to 50%, up from 25%. (This means Geralt is stronger when focus/stamina is low, compared to version 1.0)
Melee/Sign penalty math has been tweaked. Previously, the maximum penalty was triggered at 25% stamina/focus. Now in v1.1, the maximum penalty is not triggered until stamina/focus is at 0%. This change compounded with the above change means Geralt is significantly stronger when low on stamina/focus.
TL;DR low stamina/focus penalties were too severe and have been reduced significantly.
Version 1.0
Added Spanish strings (credit for Spanish translation 100% goes to Nexus User Deepk!)
Lynx final set bonus now costs 1 Focus Point, down from 2.
Rend's damage calculation based on Focus Points has been tweaked
All combat actions which consume and delay Stamina have been reduced. Original values were too high.
Summary This mod changes Witcher Signs to cost Adrenaline Points instead of Stamina. Adrenaline has been re-named to Focus. Focus Points slowly regenerate over time, and even faster upon successful melee attacks. With 3 Focus Points, you can cast Signs 3 times in a row. Sign Power decreases by 25% per missing Focus Point. Melee attacks now cost Stamina. Attack damage is decreased by 1% for every Stamina Point spent below 50%. All skills/potions/glyphs/armor-bonuses related to Focus/Stamina have been adjusted to work with this new resource system. To keep it simple: This mod encourages you to weave Signs and Melee attacks together for optimal combat performance.
Spanish strings courtesy of Nexus user Deepk! (Please note, this mod is not available in all languages - though some translations are available.) My permission is not needed to create & upload translation files for this mod.
Remove folder "modD003_Vigor" from your "/mods" directly
Remove folder "DLCVigor" from your "/dlc" directory
Delete your "mod0000_MergedFiles" folder
Run script merger to re-create a clean Merged folder
Done!
GENERAL INFORMATION:
The mod can be installed at any time
This mod is safe to uninstall at any time and does not make permanent changes/corruption to your save files.
There are no in-game options or dedicated user-config file. This is a "set it and forget it" kind of mod.
NOT compatible with Ghost Mode, W3EE, or other "complete overhaul" mods. They simply change too much and would cause unknown issues.
100% Compatible with some of your favorite mods, such as Friendly HUD, Immersive Cam, and Preparations.
Script Compilation Errors are NOT bugs, please don't report them to me. If you encounter a script compilation error, you might have an incompatible mod installed.
"I think I found a bug, should I submit a bug report?" With the huge success of the Netflix show "The Witcher", a lot of new and/or returning players are deciding to mod their games. This means there are a lot of people who don't know what they're doing, how to troubleshoot their mod issues, or even know better than to install multiple incompatible mods. This also means that mod authors are getting a lot of false-positive bug reports!
When it comes to Witcher 3 modding, you must understand what each mod does; if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This game is NOT Skyrim, you can't just throw a bunch of mods together and have it work.
BEFORE SUBMITTING A BUG REPORT: 1. Keep in mind Script Compilation Errors are not bugs. 2. Read the mod description page of THIS MOD in it's entirety. Pay close attention to the install instructions, and compatibility notes. 3. Double-check the mod description page of your installed mods, and see if you've installed any mods which are known to be incompatible. 4. Once you have eliminated incompatible mods, you need to delete your "Merged Scripts" mod folder and re-runScript Merger. 5. If the issue persists after these steps, you then need isolate the issue by uninstalling all other mods.
If you have done all 5 steps, please submit a bug report!