About this mod
Just another decoction buff mod. Updated descriptions in the game. New Game+ compatible.
- Permissions and credits
TOXICITY CHANGE: MOST OF THEM REDUCED TO 45 (SPECIFIED OTHERWISE)
70 TOXICITY ALTERNATIVE VERSION INCLUDED
VERSIONS 1.1 - CORRECTED FOLDER NAME
VERSIONS 1.2 - Griffin Decoction limited to +25% (with grandmaster ursine armor reaches 95% resistance against monsters, previously was 100%)
VERSIONS 1.3 - Leshen Decoction changed to 5% of damage taken + 150 (I think is bugged cause the damage is calculated even when you dodge at last moment or parry/block, pretty op)
VERSIONS 1.4 - Leshen Decoction changed to 2% of damage taken + 150
VERSIONS 1.5 - Fixed missing detailed descriptions for 1.4 version
1. Katakan Decoction
Increases critical hit chance.
Vanilla: 5%
Changed: 25%
2. Arachas Decoction
Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.
Vanilla: 20%
Changed: 50%
3. Cockatrice Decoction
All alchemy creations can be used one additional time.
Changed: (lowered to 20 Toxicity)
4. Archgriffin Decoction
If any Stamina is available, strong strikes consume all of it and reduce the struck foe’s Vitality by 5% after their normal damage is calculated.
Vanilla: 5%
UNCHANGED
5. Water Hag Decoction
Damage dealt is increased when Vitality is at its maximum.
Vanilla: 50%
Changed: 100%
6. Nightwraith Decoction
Geralt’s maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels.
Vanilla: 50
Changed: 100
7. Ekimmara Decoction
Damage dealt to foes restores Vitality. (if you apply bleeding effect on enemies also increases health regeneration, more useful against bigger monsters)
Vanilla: 10%
UNCHANGED
8. Chort Decoction
Provides complete resistance to the Stagger effect and reduces the Knockdown effect to Stagger.
Vanilla: No value
UNCHANGED
9. Foglet Decoction
Increases Sign Intensity during cloudy weather.
Vanilla: 25%
Changed: 100%
10. Wyvern Decoction
Each blow landed increases Attack Power until either the fight ends or damage (other than that from potion Toxicity) is taken.
Vanilla: 1%, max stack 1 (infinite stack, 100 blows give +100% Attack Power)
Changed: 10%, max stack 20 (maximum of +200% Attack Power)
11. Doppler Decoction (this decoction from vanilla doesn't work)
Increases critical hit damage when attacking from behind.
Vanilla: 50%
12. Troll Decoction
Regenerate additional Vitality during and outside of combat.
Vanilla: 100, 20
Changed: 100, 100
13. Noonwraith Decoction
Significantly reduces effects of Knockdown, Hypnosis, Stun and Blindness effects.
Vanilla: No value
UNCHANGED
14. Succubus Decoction
Attack Power grows over the course of a fight until reaching a maximum threshold.
Vanilla: 1%, max stack 30 (1% AP every 2 seconds until 30%, 60 seconds for full AP)
Changed: 5%, max stack 20 (5% AP every 2 seconds until 100%, 40 seconds for full AP)
15. Alghoul Decoction
Adrenaline Points are generated more quickly than normal until the first successful enemy attack.
Vanilla: 50%
Changed: 100%
16. Fiend Decoction
Increases the amount of weight the witcher can carry without being overburdened.
Vanilla: 20
Changed: 100
17. Forktail Decoction
Combining fast and strong attacks with Sign abilities increases Attack Power of the next attack or Sign Intensity of the next Sign casted.
Vanilla: 50%, 50%
Changed: 50%, 100%
18. Grave Hag Decoction
Each foe slain accelerates Vitality regeneration for the duration of the battle.
Vanilla: 5, max stack 1 (infinite stack)
Changed: 25, max stack 6 (max +150 vitality regeneration)
19. Wraith Decoction
Whenever a single hit drains more than a 20% of Vitality, a Quen shield is activated which protects against the next attack.
Vanilla: 30%
Changed: 20%
20. Earth Elemental Decoction
Increases resistance to Vitality depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied.
Vanilla: 10%, 10%, 10% (burning, poison, bleeding)
Changed: 50%, 50%, 50% (burning, poison, bleeding)
21. Ekhidna Decoction
Performing actions that consume Stamina restore Vitality.
Vanilla: 10%
UNCHANGED
22. Ancient Leshen Decoction
Each Sign cast increases Stamina regeneration for the remainder of the fight.
Vanilla: 2, max stack 1 (infinite stack)
Changed: 5, max stack 4 (maximum +20 stamina regeneration)
23. Basilisk Decoction
Buffs a randomly selected Sign at dusk and dawn. The effect lasts for six hours.
Vanilla: No value
Changed: (lowered to 15 Toxicity)
24. Werewolf Decoction
Running, sprinting and jumping outside combat does not use Stamina.
Vanilla: No value
Changed: (lowered to 10 Toxicity)
25. Nekker Warrior Decoction
Mounts never panic. Increases mounted combat damage.
Vanilla: 50%
Changed: 200%
26. Leshen Decoction
A portion of the damage dealt by enemies is reflected back on the attacker.
Vanilla: 10, 2% (2% of damage taken + 10)
Changed: 150, 2% (2% of damage taken + 150)
27. Griffin Decoction
Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight.
+1% Resistance to Slashing Damage
+1% Resistance to Piercing Damage
+1% Resistance to Bludgeoning Damage
+1% Resistance to Monster Damage
+1% Resistance to Elemental Damage
Vanilla: 1%, max stack 25 (+25% maximum resistances after 25 hits)
Changed: 5%, max stack 5 (+25% maximum resistances after 5 hits)
28. Reliever’s Decoction
Increases damage dealt and decreases damage taken against wraiths.
+10% Damage to Wraiths
+15% Resistance to Slashing Damage
+15% Resistance to Piercing Damage
+15% Resistance to Bludgeoning Damage
+15% Resistance to Monster Damage
+15% Resistance to Elemental Damage
Vanilla: 10%, 15%
Changed: 50%, 15%