About this mod
This pile of garbage is a Gwent balance mod! Many card values and abilities have been changed. Now next gen compatible!
- Requirements
- Permissions and credits
Note: If you cannot access the Roach card from the chest in Vizima, you can still get it with the console command as follows: additem(gwint_card_roach)
Intro
This is my first mod attempt and very much a work in progress. For the most part, intended only for my personal use. Balance changes are broadly intended to make Scoia'tael and Monster decks more viable, but many were just changes I felt would be fun. Not all changes are intended to be lore-friendly, but there are a couple nods to source material. Balance is still way up in the air, as minimal testing has been done. I'm open to suggestions or requests if you have any, just please be nice :).
Installation
Simply drop the folder into the path: Steam>steamapps>common>The Witcher 3>Mods
Compatibility/issues
I wouldn't recommend trying to use this with any other Gwent mods that affect values/abilities. I was able to use the mod in previous game saves without issue, but I'm not sure if everyone else will have the same experience. I'd recommend backing up any game saves before testing this mod in them, and I assume no responsibility for any issues this may cause you.
Special thanks to paulr0013 for their tutorial on Gwent modding here
Note: This mod is ONLY affecting the 1st playthrough. I virtually never play NG+ (I just don't like it in this game).
Neutral
Geralt
15-18 power
Added melee scorch ability
Yennefer
7-10 power
Triss
7-10 power
Improve neighbors ability added
Ciri
Improve neighbors ability added
Added agile ability
Zoltan
5-8 power
Villentretenmerth
7-14 power
Changed from melee to ranged
Now heroic
Cow+Bovine Defense Force
Both now heroic
Cow: 0-5 power
BDF: 8-14 power
Roach
Summon from NG version DISABLED
3-8 power
Now heroic
Agile ability added
Now has Skellige faction mushroom effect (essentially making Roach equivalent to the old Ermion with an added agile ability, providing a slight buff to Skellige) Note: Mushroom icon will not show up on the card, but it IS functional. This is a fun reference that most of you hopefully get. This card is still usable with the other factions, but mushroom effects don't apply.
Scoia'tael
Iorveth
Added ranged scorch ability
10-12 power
Saskia
10-12 power
Dwarven Skirmishers (summon)
3-4 power each
Elven Skirmishers (summon)
2, 2, 2 power increased to 3, 3, 5
Dol Blathana Archer
4-7 power
Milva
10-13 power
Monsters
Ghouls
1-3 power each
Vampires
Katakan: 5-7 power
All other vampires: 4-5 power
Frost Giant
5-10 power
Added siege scorch ability
Crones
6-7 power each
Kayran
8-10 power
Gargoyle
2-9 power
Added melee scorch ability
Werewolf
5-7 power
Toad
7-10 power
Nilfgaard
Black archers
10-11 power each
Zerrikanian Scorpion
5-12 power
Fringilla Viggo
6-8 power
Morvran Voorhis and Tibor can now summon one another
Skellige
Hemdall
11-15 power
Kambi (morphs into Hemdall)
0-5 power
Now heroic
Ermion
8-10 power
Birna Bran
2-6 power
Now has mushroom effect instead of nurse
Blueboy Lugos
Now has nurse effect
Berserker (not morphed)
4-8 power
Young Berserker (not morphed)
2-4 power
I've undoubtedly forgotten to take into account at least a couple changes.