File information
Created by
glassfish777 and TinnaibUploaded by
glassfish777Virus scan
About this mod
Restores the cut yellow mutagen back into the game! Fully links up with yellow colored skills and provides a bonus to stamina. This version is for version 4.00 of the game only!
- Requirements
- Permissions and credits
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Translations
- Turkish
- Spanish
- Portuguese
- Polish
- Korean
- Italian
- German
- French
- Changelogs
Overview
At some point in development, CDPR intended to have a fourth mutagen type, yellow, featured alongside blue, green, and red. Yellow mutagens were to link up with the yellow colored skills that in the vanilla game cannot link up with mutagens to provide an additional bonus. They were cut at some point during the development of the base game and CDPR did a fairly decent job and removing the feature from the game files. All the remained was an icon(which interestingly did receive the updated mutagen icon look in the 1.08 patch), 3 lines of code, and some yellow colored "link-up" graphics buried deep in the panel_character.redswf file. However this was enough to be able to restore the feature.
This mod restores the lesser, normal, and greater yellow mutagens back into the game. CDPR left the bonus provided by the yellow mutagen as a bonus to attack power which is identical to the red mutagen. I'm pretty sure this was not intentional and was just a result of the feature being cut before it could be finished. To make yellow mutagens more interesting for actual gameplay, I have chosen to make them provide a stamina bonus.
As of version 3.0 of this mod, yellow mutagens are dropped by the monsters that do not drop any mutagens at all in the vanilla game. The standard, greater, and lesser varieties can also be crafted.
Mechanics
The lesser, normal, and greater yellow mutagens function in the pretty much the same was as their red, green, and blue counterparts. They can be inserted into the mutagen slots in the character menu to obtain stamina bonuses of 5%/7%/10% for the lesser/normal/greater yellow mutagens respectively. They can link up with yellow skills in the same group to receive a +100% increase to their effect for each yellow skill in the group. Yellow mutagens placed in mutagen slots are also fully compatible with the Synergy ability which increases the bonuses of the mutagens currently in the slots. This is all similar in behavior to the vanilla red and blue mutations.
As of version 3.0 of this mod, there is only a single version. In this version yellow mutagens are dropped by the following monsters. These monsters were chosen as they do not drop any colored mutagens in vanilla.
XML NameDrop
_monster_GargoyleLesser yellow mutagen
_monster__Devourer Lesser yellow mutagen
Rotfiend Nest BossYellow mutagen
_monster_Golem Yellow mutagen
_monster_Fugas Yellow mutagen
_monster__Water Hag Greater Yellow mutagen
_monster__Ifrit Greater yellow mutagen
_monster__SimulakrumGreater yellow mutagen
_monster__Ice Giant Greater yellow mutagen
_monster__Cyclops Greater yellow mutagen
Additionally, the player is automatically given formulas to craft standard and Greater yellow mutagens using three of the previous tier just like the vanilla mutagens. In addition, I have made a formula available to purchase from Kiera Metz to craft a Lesser yellow mutagen from one of each of the other color mutagens.
The changes in version 3.0 bring the mod in line with the implementation in Time of the Sword and Axe. This one version I think captures the best of both worlds from the previous Standard and Classic versions while also finally adding the yellow mutagen to monsters drops.
However, I do understand if people prefer the old versions so I'll continue to keep them available under old files. They are as follows.
There are now two versions of the mod that change how the yellow mutagen alchemy formulas are acquired in game.
Standard Version:
The formulas for the lesser/normal/greater mutagens can be purchased at Pellar/Herbalist's Hut/Gremist respectively. This will make the yellow mutagens feel more like an interesting upgrade that Geralt can obtain and improve on throughout the game.
Classic Version:
Like all the other colored mutagens, the yellow mutagen formulas will be a part of Geralt's alchemy recipes by default. Start a new game or load an existing save to get them.
Menu Graphics
Fortunately, CDPR left most of the unused yellow colored menu graphics including the "link-up" connecting lines and slot background in the vanilla redswf files. This means that these graphics can be activated via script and will not require the redswf edits that often lead to major compatibility issues. Unfortunately, they did leave out one thing which is the yellow colored banner and icon where the text describing the bonus provided by the yellow mutagen appears. While I have done redswf edits in the past, this was a bit beyond my abilities. Fortunately, user Tinnaib was able to make the edit and add a yellow colored banner and custom icon for the yellow mutagen's bonus. There are two versions of the icon to choose from: and game's icon for stamina(ver A) or game's generic stats icon(ver B). As redswf files often create compatibility issues and cannot be merged, this yellow banner is provided as a separate add-on file that can installed along side the base mod. The mod is 100% fully functional without this add-on file but the the banner featuring the bonus text will be red and feature the sword icon like the red mutagen.
UPDATE APRIL 2023: Both versions A and B of the add-on panel have been graciously updated by Tinnaib to be based on next gen update files for both the standard and Smooth GUI compatible versions!
UPDATE MAY 2023: There is now a Slots Slots Slots compatible version of the add-on panel courtesy of user aleksxaa. A version that is compatible with both SSS and Smooth GUI is also available. Thank you to Tinnaib and Zur13 for giving the permission to make this possible.
Icon
CDPR only left the icon for the normal yellow mutagen in the game files. I am not a graphic artist so to create icons for the lesser and greater variants I simply used the other mutagen icons and adjusted some color sliders in Photoshop to make them look more yellow.
Installation
Main mod:
Unpack "modyellowmutagens" into your Mods folder. If there isn't one create it. Also unpack "dlcyellowmutagens" into your game's dlc folder. This mod features several script edits so be sure to merge them using Script Merger. This version of Restored Content-Yellow Mutagens is only compatible with the Witcher 3 Next-Gen update(4.00). If you are using Witcher 3 Classic(1.31/1.32) then you can find the appropriate version of the mod here. As of the latest version, all of the xml files have been made into DLC mod format which should eliminate most compatibility issues.
Yellow panel Add-on:
Unpack the mod in your Mods folder. If you would prefer a 60fps version but with accelerated animations then install a Smooth GUI compatible version. If you are using Slots Slots Slots make sure you pick a version that is compatible with that mod. The add-on file will not be compatible with any other mod that edits the panel_character.redswf file. You will need to give the add-on panel priority over any other mod if you like the yellow banner to be seen.
Console Commands
If you would like to obtain yellow mutagens without crafting them or get the lesser yellow mutagen diagram for free the use following console commands
additem('Lesser mutagen yellow')
additem('Mutagen yellow')
additem('Greater mutagen yellow')
additem('Recipe for Lesser mutagen yellow')
Future Updates
With version 3.0 I feel that this mod is finally where I want to do when I first made it. However, improvements to how the GUI banners works may still come in the future. I am also still on the look out for Korean, Turkish, Arabic, and Brazilian Portuguese translations.
Translations
The current status of mod localization is as follows. If you would like to contribute translations please modify the csv files located in the CSV folder of this mod and contact me. I unfortunately cannot provide a complete set of Google Translate localizations for this mod as I unfortunately made a bad design choice earlier in development that made the CSVs incompatible with the GUI string encoder. Sorry about that.
English (en) -- written by glassfish777
Arabic (ar) -- Missing translation
Portuguese (br) -- Missing translation
Simplified Chinese (cn) -- TianShanTengLao
Czech (cz) --Hrebikanec/konyme
German (de) --grandmastermadman
Spanish (es and esMX) -- Deepk
French (fr) -- MythicoLupus
Hungarian (hu) -- evgen812
Italian (it) -- Zethras
Japanese (jp) -- gotaiman
Korean (kr) -- Missing translation
Polish (pl) -- See Macrophobic's translation
Russian (ru) -- Arkwulf
Turkish (tr) -- Missing translation
Traditional Chinese (zh) -- TianShanTengLao
Special Thanks
Special thanks to redswf master Fabian(Tinnaib) for taking the time to create the yellow background add-on that makes this mod feel so much more complete and part of the game. I would also like to thank user Flipper444 for identifying the signs of yellow mutagens being a cut feature in the game files and bringing it to my and BiA team member's attention. Lastly, I would like to thank the Brothers in Arms team members PaulR0013, MerseyRockoff, and konyme as well as user ElementaryLewis for their help, support, advice, and feedback during the development of this mod.
My Other Mods
Old Witcher 3 (1.32):
Novigrad Crest in Journal Restored
Restored Content - Shrines of Verna
Restored Content - Ciri's Fate
Restored Content - Old Mutagen Icons
Restored Content - Additional Perks
Experimental Restored Content - Ice Skating
Smooth Camera Zoom for Base Game Signs and Posters
Restored Content - Yellow Mutagens
Next-Gen Witcher 3(4.0):
Smooth Camera Zoom for Base Game Signs and Posters
Restored Content - Old Mutagen Icons
Restored Content - Yellow Mutagens - Next-Gen
Restored Content - Additional Perks - Next-Gen
Experimental Restored Content - Ice Skating - Next-Gen
Restored Content - Ciri's Fate - Next-Gen
Restored Content - Woodland Spirit Aftermath
Restored Content - Shrines of Verna - Next-Gen
Restored Content - Usable Whetstones
Other mods I have contributed to or collaborated on:
Restored Content - Buffed Monster
Restored Content - Buffed Monster - Next-Gen
Restored Content - Food
Healthy Food
Brothers In Arms-TW3 Bug Fix and Restored Content Collection(includes all my location fixes mods as well as some other things I've contributed)
Brothers In Arms- TW3 Bug Fix and Restored Content Collection - Next-Gen
DLC - Events
DLC - Events - Next-Gen