About this mod
This mod makes it possible to edit the starting level of a new NG+ game
- Requirements
- Permissions and credits
- Changelogs
Via selection in the menu can you choose:
vanilla = the mod doesn't do anything and the NG+ starts at the level Geralt have in the same game used
MIN = is the minimum level the environment at starts eg. if Geralt level is 40 and the starting level is set to MIN 50 the environment will be set to 50
MAX = is the maximum level of the environment at start eg. if Geralt level is 60 and the starting level is set to MAX 50 the environment will be set to 50
What level ae we talking about and if Geralt is starting at the same level as the environment or the level he has in the save game used
As an added Bonus can you edit Geralt max level (in the menu)
IMPORTANT: If you want to level above 100, you have to install Fixed Level 100 Plus (by ElementaryLewis) for looting to work properly.
Alternatively, you can just leave the max level at 100.
Installation:
The zip file consist of a bin folder, a modNewGamePlusStartLevel folder and this readme file.
the mod folder is copied to the mods folder in the game folder eg. ~\The Witcher 3\mods - if this doesn't exist create it and copy the modNewGamePlusStartLevel folder into it
the bin folder is copied directly into the game folder eg. ~\The Witcher 3
Do not forget to add "modnewgameplusstart.xml" to dx12filelist.txt and dx11filelist.txt in ~\The Witcher 3\bin\config\r4game\user_config_matrix\pc\
eg.
...
gamma.xml;
display.xml;
graphics.xml;
modnewgameplusstart.xml;
Hope you have fun with this mod
Un-installing:
deleting the mod folder and the modnewgameplusstart.xml file in ~\The Witcher 3\bin\config\r4game\user_config_matrix\pc\
For modders only:
You can set the gear Geralt are getting in a standard game to have a max level equal to the starting level of NG+ by changing
level = GetWicther().GetLevel(); (or equivalent)
to
var NGPSL, plylvl : int ;
plylvl = GetWitcherPlayer().GetLevel();
NGPSL = theGame.params.GetNewGamePlusLevel();
if ( NGPSL == 0 || NGPSLm == plylvlm) NGPSLm = 60 ;
if (plylvl> NGPSL) plylvl = NGPSL;
level = plylvl;
in the *.ws filw
where you want to set the max weapon level.
BONUS I have added the *.csv file so you can edited the menu entries to your own language