5 items

File information

Last updated

Original upload

Created by

crthdr

Uploaded by

crthdr

Virus scan

Safe to use

Tags for this mod

About this mod

Light overhaul and fixes

Share
Permissions and credits
Changelogs
Light overhaul and fixes

See also: Stamina, Fast Alt Signs, Path Of Gear, Ingredients

Less Dodge Invul [OVERHAUL, script]
No invulerability during dodge start/end, timings hardcoded for vanilla animations
Reminder: Fleet Footed skill
Spoiler:  
Show

Quen [OVERHAUL, script]
No infinite absorb
Quen Sign Intensity increases max absorb
With high SI shield is still easily shattered but absorbs more damage
Quen skill tooltip and Character menu show modded values
Spoiler:  
Show
Max absorb formula: 200 + (3500 * SI * 0.33)
Some examples:
Level 1 = 0% Sign Intensity = max absorb base 200 damage (6% HP)
Level 1 + Quen Place of Power = 4% SI = max absorb 433 damage (12% HP)
Level 30 + Petri's Philter + Folglet decoction + QPOP = 80% SI = max absorb 1320 damage (~25% HP)
Level 30 + 4 fully linked large blue mutagens = 190% SI = max absorb ~2500 damage (~45% HP)

Critical State [OVERHAUL, script]
Stagger (Stun) lasts 1.5 seconds
Knockdown lasts 2.25 seconds, same animation as stagger (harder than vanilla)
Arachas pull lasts additional 2 seconds
Small spiders consider player knockdown (caused by, e.g., large spider jump) as vulnerability, similar to web
Fixes Enhanced/Superior Cat potion hypnosis immunity
Reminder: Chort decoction, Noonwraith decoction

Igni burn chance [OVERHAUL, script]
Tuned sign intensity scaling
Vanilla: 50% at 0% SI, 84% at 100% SI
Mod: 25% at 0% SI, 42% at 100% SI, 52% at 200% SI
Reminder: Pyromaniac skill, (Superior) Petri's Philter potion

Axii stagger [OVERHAUL, script]
Chance to apply confusion = Axii Sign Intensity. Otherwise stagger is applied, which is much shorter than confusion and doesn't give one-shot chance on humans.
Monster immunities to Axii are still considered
Exceptions: friendly target, animal target, Flood of Anger cast*, active Superior Petri's Philter potion
(Stagger instead of confusion is not a new idea, it is already used in the game in some cases)
* Flood of Anger cast support only in Next-Gen

Stamina [OVERHAUL, script]
Stamina regen in combat is always used
Stamina regen out of combat is not used

Arachas pull [FIX, script]
All arachasae and poisoned arachasae can pull player
Web no longer gets stuck in the air

Attack: range [FIX, script]
Fixes broken large spider jump attacks

Attack: rotation [OVERHAUL, script]
Ghouls rotate to target instantly

Attack: undodgeable [FIX, script]
1. Endrega spike attack
2. Golem defensive superattack

Attack: unparryable [OVERHAUL, script]
Drowner defensive jump attack (to match with similar looking unparryable offensive jump attack)

Bombs [FIX, script]
Northern Wind bomb: Geralt freeze too (without In Combat's Fires skill)
Dragon's Dream bomb: explosion damage is increased from Heavy Artillery skill, Geralt is affected by poison (without In Combat's Fire skill)
Pyrotechnics skill: extra impact damage now works consistently for all bombs
Self damage reduce by 50% has been removed

Decoction: Arachas [OVERHAUL, script]
Using Drop button on Arachas decoction = drop all unused non-zero-weight items

Decoction: Leshen [FIX, script]
Now hit sound won't play if no damage taken (e.g. when dodged)

Decoction: Noonwraith [FIX, script]
Fixes decoction not working when effects added too fast (e.g. blinded 2 times in 0.5 seconds)

Decoction: Wraith [FIX, script]
New Quen is applied on next frame, so that it doesn't conflict with current Quen

Enchantment: Dumplings, skill: Gourmet [FIX, script]
Fixes increasing/resetting duration when equipping armor items

Enchantment: Elation and Rejuvenation [FIX, script]
Fixes triggering effect 2 times during finishers when Automatic Finishers disabled

Enchantment: Retribution [FIX, script]
Now returns damage only for melee attacks, similar to Leshen decoction

Finisher: bruxa [OVERHAUL, script]
Geralt will not attempt to finish off knocked down Bruxa without Yrden

Finisher: contract target [FIX, script]
Contract monsters cannot be finished off on the ground

Finisher: knockdown [OVERHAUL, script]
Heavy knockdown is required to finish off enemies on the ground, knockdown is not enough
Spoiler:  
Show
Vanilla NPC knockdown duration is 0.1 seconds (which is actually developer mistake, but at this point this is a feature)
Aard + instant attack to finish off feels very broken
With this module you can only finish off after heavy knockdown
Heavy knockdown examples: Aard with high sign intensity, Counterattack skill, Iris sword charged strike...

Finisher: secondary [OVERHAUL, script]
Geralt will attack knocked down enemies with axe/mace/fists instead of taunting

Arachas eggs [FIX, script]
Arachas eggs can be destroyed by any fire, not just Igni or Aard

Explosive bolt [FIX, script]
Explosive bolts have 5 fire damage (similar to Grapeshot bomb) to trigger various side effects (like barrel explosion)
Explosive bolts' burn chance work on Geralt (without In Combat's Fires skill)

Inventory: consume equipped [FIX, script]
Allows eating/drinking equipped items from inventory

Inventory: quick slots [FIX, script]
When quick slots are blocked, eating/drinking from inventory is also not allowed

Mutation: Mutated skin [FIX, script]
Now sound effect won't play if no damage taken (e.g. when dodged)

Parry: dodge [FIX, script]
Counter is not allowed during dodge

Parry: web [FIX, script]
Parry/counter is not allowed while in spider web

Potion: Full Moon [FIX, script]
Superior Full Moon heals HP percents based on toxicity percents, not useless now

Potion: Golden Oriole [OVERHAUL, script]
No healing for direct damage, only for 'damage over time'

Skill: Attack Is The Best Defence [FIX, script]
To gain adrenaline for dodge/roll you have to successfully evade an attack

Skill: Counterattack [FIX, script]
Counterattack itself (with low damage) is not buffed, but next attack is
A little more useful vs monsters now

Skill: Crippling Shot [FIX, script]
Now disables all supported abilities, not 1 random
Fixes incorrect duration

Skill: Delayed Recovery [FIX, script]
Now potions really "don't wear off" while toxicity is high, not "cannot end" (similar to Tawny Owl at night)
Now more useful with limited supplies, no need to catch specific timings

Skill: Sun and Stars [OVERHAUL, XML + w3strings]
Works always: day or night, combat or exploration

Skill: Undying [FIX, script]
Original skill healing calculations are no longer ignored
Spoiler:  
Show
Healing example (Next-Gen): 3 adrenaline points + Undying skill level 3 = (10% of max HP * 3) + 33*(3-1)% = 50% of max HP
Healing example (Old-Gen): 3 adrenaline points + Undying skill level 5 = (5% of max HP * 3) + 25*(5-1)% = 30% of max HP
1 Adrenaline Point is always required, despite what Old-Gen skill description says

Skill: Undying sound [OVERHAUL, script]
Undying will use 'gui_ingame_low_health_warning' audio

Air [FIX, script]
Killer Whale potion works not only underwater

Axii target [OVERHAUL, script]
Axii cannot be cast without a target

Caretaker [OVERHAUL, script]
Caretaker can heal only during spirits phase

Place of Power [MISC, script]
Geralt won't comment if skill already granted for this Place of Power

Walk on fire [MISC, script]
Campfires don't cause burning