About this mod

More sparks, more/better smoke, everything covered in blood, better clouds and fog fx and so much more

Requirements
Permissions and credits
Donations
After quite a while and with the new REDKIT released I thought I return to the Witcher 3. I reworked this mod from the ground
up and fixed some issues I couldnt fix back then.

What this mod does:

Particles:
- Overworked particle effects and shaders for more realistic smoke, fog and clouds in certain areas and cutscenes/quests.
- Increased particles for rain and snow.
- new particle-fx for appear and disappear animations for some monsters (ghosts, foglings,Ciri, lessun) --> can cause fps hits
- improved water effects for steps
- added nearly 70 handplaced wave-emitters on the shore forcertain areas (Skellige, Novigrad) --> Update 3.0.2.: waves are darker at night and change brightness depending on sun angle and weather. (during sunrise/sunset very bright, snow barely noticeable. storm very noticeable)

Blood:
- Player gets heavily covered in blood, enemys bleed onto ground and objects and get covered in blood as well.
- upscaled vanilla blood textures (a lil bit darker than vanilla)
 
Shaders/Entities-Tweaks:

- every living entity gets wet when raining
- caves appear wet
- added parallax to certain wall materials to give more depth
- most lightsources (candles) cast shadows now --> causes fps hit in some interiors (golden sturgeon, witch hut)
- Better Fur shaders for npcs, hair now moving
- shaders tweaked for monsters:
    -dead whales (tolook more wet)
    -foglings (to lookmore wet and foggy)
    -increased sss forwyvernwings (to look more fleshy and transparent)
 
Bugfixes:
- increased deadwhale LOD, so the mesh doesnt morph when youare close to it
- Includes whale animation fix (freezing at a certaindistance) and more watersplash particles.
- Geralts Face gets wet in rain

UPDATE 4.0:
- added groundfog to certain areas in velen and skellige
- added underwater particles (as seen in E3 Demo) for certain areas (Novigrad/velen) so bodies of water described as murky actually appear a bit murky
- added some more waves (kaer almhult)
- custom river shader to form some foam at the edges of the river. also changed the color of some rivers (mostly skellige and kaer morhen, so far no changes to toussaint or velen)
- added shadows for candles and candleholders in blood and wine too

UPDATE 4.01.:
- fixed flickering lights in Novigrad


UPDATE 5.0:
- slightly better performance in golden sturgeon and witch hut in the swamp

- improved barrel explosions
Update 5.0.1:
fixed a tilted waves-location in skellige

Update 6.0:
Volumetric fog for certain areas

Installation:


Drag and drop into the mods/dlc folder
Edit the settings in the rendering.ini (go to bin --> config --> base --> rendering.ini) as follows:

DynamicDecalsLimit=9000
DynamicDecalsChunkLimit=9000


FAQ:

    Q: Is there any fps hit? A: Yes, after frequent reports, there is a fps hit depending on the area. Because of significant changes to the particles in certain cases or more shadows for lightsources you can expect up to 15 fps loss or even more depending on your system. I recommend this mod to compensate for the loss: https://www.nexusmods.com/site/mods/738?tab=description. Q: Conflicts with lighting mods?? A: Give the lighting mod higher priority and there shouldnt be a problem.


REQUIREMENTS: HoS and B&W

    Thanks to CD Projekt Red for making this awesome game and REDKIT