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Author notes
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File credits
Thanks to CDPR for REDkit
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Changelogs
Version v3.0
See main page for more inofrmations
Version v2.0
1) Restructered the complete mod. The game does now treat it like a DLC, wich means it can be installed in a ongoing playthrough.
--> you should (not 100% sure) be able to upgrade from any previous version.
2) Added Rosa and Eda var Attre to Vizima after the embassy gets closed and Novigrad gets overtaken by Redanian forces. Around the time when you met the lodge in Dandelions tavern. Both as well as the ambassador have timetables.
--> Despawned the guards at the embassy after Redania takes over Novigrad. Probably overlooked by the devs, since some of the Nilfgaardian guard got replaced by Redanian ones and the flags outside despawn.
3) After you bring Ciri to Ehmyr the floor sigil will be replaced through its Nilfgaardian counterpart and the workers/officers will despawn. The sigil was only used when Nilfgaard won the war but Ciri became a witchress.
4) Added Emhyr, some guard and some Ministers (which only appear in a certain ending variation).
--> Conditions: Radovid/Dijkstra dead and after the battle of Kaer Morhen just before hunting down Imlerith.
--> Despawned the Treasurer and the Chamberlain, should you have decided to visit Emhyr with Ciri. They were just standing there after the visit. (while Ehmyr was despawned)
5) Build in a little EASTER EGG!
Version 1.3
1) Fixed a bug which caused a few guards (the ones with the halberds) not to spawn directly in their places. Guards started walking towards them starting from the door leading to the garden. Apparently its a big NO NO for the game if you touch the spawnpoints for existing NPCs, even if you just want to move it a little. I understand more and more why the devs ditched REDEngine. Sry for that.
Known Bugs:
1) The officers and nobles as well as the scaffold workers will only spawn/despawn if you install this mod before visiting Emhyr/Vizima for the first time.
Installation:
- drop the modvizima_nilfgaard folder into your Witcher 3 mods folder.
- drop the wyzima_guard folder into your Witcher 3 dlc folder
Both are located in your Witcher 3 main folder where the .exe is.
IMPORTANT:
You don't need to update if you are happy with the current version or already in a playthrough using an earlier verision of this mod. If you switch from v1.1 to v1.2 the added npc will most likely not spawn, due to the changes regarding the spawn mechanic. Save to upgrade from v1.2 to v1.3.
Version 1.2
Update 2:
1) Reworked the nilfgaardian spawns for the officers. They will now spawn where they should spawn. Added timetables - the officers will now change positions depending on the current time (day/night).
2) Added some nilfgaardian nobles to fill out the space where the scaffold workers used to be
3) Removed the floor workers in the spawntree because they were conflicting with a community file doing basically the same. The result was the workers spawned twice, clipping into each other. Dont know if thats on my side or its a bug in the game itself????????
Known Bugs:
1) The officers and nobles as well as the scaffold workers will only spawn/despawn if you install this mod before visiting Emhyr/Vizima for the first time.
Installation:
- drop the modvizima_nilfgaard folder into your Witcher 3 mods folder.
- drop the wyzima_guard folder into your Witcher 3 dlc folder
Both are located in your Witcher 3 main folder where the .exe is.
IMPORTANT:
You don't need to update if you are happy with the current version or already in a playthrough using an earlier verision of this mod. If you switch from v1.1 to v1.2 the added npc will most likely not spawn, due to the changes regarding the spawn mechanic.
Version 1.1
Update 1:
1) Added some Niflgaardian officers, see pictures. 2) Hopefully fixed the Bug with the scaffold workers, when you first visited Vizima
Known Bugs:
1) The officers added will spawn in the garden and walk to their destination. This can lead to clipping and minor run-ins. They will only spawn as long you are in the castle's Main hall. They will also constantly shift places until all NPCs are spawned.
IMPORTANT: You don't need to update if you are happy with the current version.
Version 1.0
Release:
1) Replacing broken windows in the garden 2) Replacing Temerian windows with Nilfgaardian ones 3) Deleted the workers on the scaffolds 4) Adding a few candles/torches here and there 5) Cleaned up some trash
Known Bugs: 1) Workers on the scaffolds spawn in the air after visiting Vizima the first time after White Orchard (bound to a quest starting at the beginning of the level).
Description:
Changes the Vizima place during the game, if certain decisions are made.
Installation: - drop the file modvizima_overhaul into your Witcher 3 mods folder - drop the file vizima_overhaul in the DLC folder into your Witcher 3 dlc folder. Both are located in your Witcher 3 main folder.
If you are using a former version of this mod the chance is high that the older version is not compatible with v3.0. If you decide to upgrade save the old files from the mod/dlc folder so you can revert back if necessary.
Testing:
1. Install the mod 2. Use an old savegame (or download one) 3. Travel to Vizima
1) Vizima will now change depending on your story progress and choices. Part 1: Changes after bringing Uma to Emhyr. Part 2: Changes after the war storyline (Radovid/Dijkstra) dead a) Changes if Ciri met Emhyr 2) A lot under the hood changes. 3) Compatibility with my other mod (Warzone Overhaul).