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OlivierR45455566465

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OlivierR45455566465

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About this mod

Restores Crow's Perch, after it burned, and enhances it! (see new pictures)

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Aren't you just like me and find, everytime you pass by Crow's Perch, after the Baron's departure, that the whole area offers a pitiful and shameful sight? Just like me, you witness these carpenters working all day long in the Manor's courtyard, but never getting any repair done? How can someone still be living within these walls, with all that rain coming in from all those gaping holes in the roofs? This is an existence unworthy of a squire, however humble he may be! 

But those days are now gone, my good friends! Indeed, during the Baron's absence, the quartermaster decided to take matters into his own hands! These lazy carpenters had better watch out, since the quartermaster had threaten them and their families with the promesses of the worst possible reprisals, had they failed to urgently and diligently complete the work undertaken for too long! The Baron, if he ever gets back from his journey, will finally be able to live up to his rank with dignity! 

This MOD is meant to be deployed after the Baron's related quests. Unfortunatly, since way too many quests involve Crow's Perch (the Baron's quests themselves, Ciri's quest, Return to Crookback Bog, finding Uma, etc.), and since thoses quests often leads us back in time, I couldn't set this mod to take effect automatically. It would have messed with the game files' hierarchy. Not only this mod will restore Crow's Perch to it's original state, but it will also greatly enhances it! After all, who can honestly believe that those carpenters would have only repaired the fire-related damage, totally ignoring the severe damages already present before the fire even occured? 



****** UPDATE VERSION 3.2 ****** 





* Download the new version, unzip the files, copy BOTH dlc and mods folder's content into Witcher 3's dlc and mods folders, respectively (01_npc_oli into the dlc's folder - crowsperchrestoration_final into the mods folder)


- Introduces 10 new NPC's inside Crow's Perch's new dungeon. Each have their own routine and perform different tasks through the day. 

- New meshes

- Fixes minor flickering and clipping issues

- Gives back access to the Guard Tower (the one with the chests and the dead body inside). This one is for you, @arianaboom !

- Other fixes


Coming up : the dynamic version and a lighter version, for older pc's that struggle with FPS


Enjoy!


****** UPDATE VERSION 3.1 ****** 


The new update fixes various issues encountered in the previous version and adding many news features
and items to the mod.


- No more raining and wetness inside of the new Dungeon, during rainstorms.

- No more clipping issues with the guards, in the stables.

- No more clipping between some horses and doors, in the stables.

- Light intensity issues on some torches, lamps and candles are now fixed.

- Fixes existing and adds new explorable ladders.

- Fixes reported issues regarding some layers and items adding up on one and another.

- Upgraded some textures.

- Even more roof repairs.

- Enhancements of the new dungeon (now includes even more items and entities).

- Took off the stairs in the dungeon (were eating to much space) and brought back the good ole' ladders

-Added more crows to the area (it's called Crow's Perch, after
all...)

- Added sound occclusion, in some of the buildings

-Pierced some more openings, in one of the main watch tower


Thefile is a bit heavier, this time, since I generated new navigation
data for upcoming updates (I plan on adding a few Baron's guards NPCs
in the Dungeon).

Getting there! Enjoy!



****** UPDATE VERSION 3.0 ****** SEE NEWLY ADDED PICTURES !!!


Here is a new update! Most (if not all) of the previous version's issues are now corrected (light intensity on certain candles and torches, auto-hide issues with distance on certain newly built structures, certain items floating in the air, etc.)


I made some more openings in one of the guard's watchtower, so they can now embrace a wider field of view.


I also worked a little more on the roofs. 


I have also totally rebuilt Crow's Perch's dungeon, and therefore the building is now fully explorable! I tried my best to remain faithful to Crow's Perch's unique architetural style, buit I had to improvise a bit, considering its very unorthodox shape and having to compose with the existing meshes. At first, I used ladders to save up space on the dungeon's floors, but I ended up replacing them with some stairs instead.  

Hope you guys will enjoy! 


****** UPDATE VERSION 2.0 ****** SEE NEWLY ADDED PICTURES !!!


I wasn't quite satisfied with the previous version, as I thought the restoration left untouched several buildings in Crow's Perch, so I worked a bit more on it and here's the result! I tought it was a non-sense and affected the sense of immersion that the repairs only where for the thatched roof and interiors of the two main buildings. The carpenters, I believe, would have also repaired the other buildings around, wich were in an almost ruin-like state. I did my best, despite my limited skills, to partially render back to Perch's Crow his former grandeur! The're might be some minor cosmetic flaws, here and there, but I did my best to somehow maintain the original style of the buildings and to preserve the atmosphere wished by the game designers. 

Also, I fixed the auto-hide issue that affected some of the newly added elements of the buildings, in the previous version (Now even from a great distance, they
maintain their new look!)

I hope you guys will enjoy the now truly fully restored Perch's Crow!


***********************************



This installation is very simple : you just have to place the mod in the Witcher 3's directory ( [...]/TheWitcher3/Mods/...), merge and enjoy! 


If ever you are interested in a similar mods, here are some of my other mods :


The dynamic return of an Innkeeper in White Orchard after Elsa's departure


Kaer Morhen's Bastion restored to its ancient splendor


Kaer Morhen restored to its ancient splendor


Dynamic and complete restoration of Tourney Grounds in Toussaint after epilogue


Dynamic removal of the never disappearing cadavers in Whoreson Junior's Estate, in Oxenfurt