Hello. Thanks for your nice mod. Just in case if anyone want to add ''Necromancy, the forbidden magic'' book via console command here's console code for it: additem('lore_necromancy')
Thanks for the info! Also, according to witcher wiki: "It can always be found near Johnny's spot during the main quest Bald Mountain, and can appear as random loot, but is very uncommon as such. It's also a "possible" loot item off Keira Metz if Geralt kills her during the secondary quest For the Advancement of Learning, and she always drops it due to a randomization bug." According to BurnTM: "It can also be looted at the Vilmerius Hospital."
Sorry let me rephrase. Currently the book is equiped like a accessoire. I'd like it to be pocket item, so I can keep my eyepatch and hood. This way I need to summon by using an item, like a torch.
So you have accessory slot mod installed? If so, I'd rather remain it as an accessory item. Cause there're two accessory slots but only one pocket. The latter is more valuable.
Do you have hoods installed? That mod makes all accessories to be equipped in the mask slot/ quick slot. If so, could remove the inventorycomponent.ws file in hoods mod. No other functions of it will be affected.
I noticed when an ally from the Trophy Necromancy mod is summoned, and when the enemy is turned into a my pupped and fights for me, the summoned ally focuses on him and attacks even though he is also fighting for me, is it possible to edit something so that the ally from Trophy Necromancy does not attack the enemy turned into a pupped for the duration of the spell? wolf companion does not attack puppet, thaky you ..:) and trophy is awesome mod!
Hi, I got the book, read it, left the inventory and came back in. The book turns out to be read and is in the weapons tab, but you can only put it in the slot with the torch by dragging and clicking the middle mouse button, nothing happens, Geralt just takes out the torch.
Whats the lvl required for the monsters to reach their biggest form. im currently lvl 10 monsters lvl 10 as well and when they spawn theyre small and when i kill one they became big but disappears when out of combat and when back in combat its back to being small.
I have a suggestion! Since you're adding many new gameplay features, would it be possible to create a stable inside Corvo Bianco that allows us to capture wild horses and use them as replacements for roach? Or even make money by trading them? It could be a more immersive alternative to the stable mod, similar to the horse management system in rdr2.
Great mod, but I had to stick with version 1.5 which works perfectly, i.e. Katakan who appears after entering combat mode immediately starts attacking and attacks everyone by running around kill all. And unfortunately all versions above, including the latest one, when Katakan appears, he starts running away and doesn't attack anything, he runs around even far away and nothing more.. But congratulations on creating the mod, maybe there is a bug in my configuration somewhere. I have no complaints about the author. The mod is great.
I have the book on my wheel now and it says in my pocket but I've been in a fight against the noonwraith and the gryph didnt show up even with its trophy. any way to make sure it shows up?
wow my luck must be ass then because i get that so often, I thought the nerf would have been the peasant form that actually fights (poorly) but the knight is brutal
so is max level for creatures at 15 cause mine are way above that, idk if its breaking thme cause they are super small at first but after i kill a creature they become big until the fight ends, then they are small again when another fight starts
257 comments
Also, according to witcher wiki:
"It can always be found near Johnny's spot during the main quest Bald Mountain, and can appear as random loot, but is very uncommon as such. It's also a "possible" loot item off Keira Metz if Geralt kills her during the secondary quest For the Advancement of Learning, and she always drops it due to a randomization bug."
According to BurnTM:
"It can also be looted at the Vilmerius Hospital."
I have ASM installed
The slots are there
but I cant put the book inside
Steam Screenshot
If so, could remove the inventorycomponent.ws file in hoods mod. No other functions of it will be affected.
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I have a suggestion! Since you're adding many new gameplay features, would it be possible to create a stable inside Corvo Bianco that allows us to capture wild horses and use them as replacements for roach? Or even make money by trading them? It could be a more immersive alternative to the stable mod, similar to the horse management system in rdr2.
Thank you for all your amazing work!