This mod was designed for Next Gen primarily and uses assets exclusive to next gen. I will likely work on an old gen version at some point but no guarantees as to when and how it will look comparatively. I will have to restructure the mod and look into porting assets over from next gen, so it may be a while if I get to it and it may look different. In the meantime you can use my old mod Meadows if you like: https://www.nexusmods.com/witcher3/mods/4757
Update is out! I decided to stick to one version to maintain my desired aesthetic but I changed quite a few things to bring the mod to a fully polished and improved state that I am very happy with. See changelog for details and enjoy :)
Hello after install mod, it seem not work well grass turn flat and square alot. is there some thing wrong? Edited: i found a bug that come from Project HD texture. so srr.
Very pretty mod, even though I thought I would miss the other colored flowers, the world looks awesome with this grass. I'm playing on 1080p and I feel like TAAU is a must, basically the only way the grass looks good. I'm guessing it's the resolution's fault because grass is very detailed and far away, it just becomes a mush of pixels with FXAA or no AA at all. This mod+TAAU gives the world a very lushy look, despite TAAU's faults...
I know its new and better, and i am happy that we finaly have grass mod from grassman himself! But i would love to see just fast fix to make meadows work the same it did in oldgen, i dont ask for improvements and wasting time for that mod, but if u can with not huge amount of ur time fix it and just make it work it would be amazing! Still thanks again for comeback.
I could probably recreate Meadows in NG at some point but there will be some differences due to how the grass is rendered in NG and how some new grasses and flowers are forced. I know of some workarounds that should be able to make it look essentially identical though (probably better). Gonna be a while before I get to that though as I am working on and off on a new mod with new textures and have been having a lot of irl stuff going on lately that requires my full attention.
Hello Maidenfan724. I don't know if you still working on this mod but if you willing to make another update for Elysium grass could you please remove this yellowish fields? Or change them with better fields? They looks really doesn't suits with quality of Elysium grass:
That is dry grass forced by the game outside the control of the vbrush, and it is the same grass used for wheat. If I replaced those, it would replace all wheat fields in the entire game. I could change the texture, but that is outside the scope of this mod as I want this mod to use exclusively vanilla assets.
Hey so maybe im just a little slow but is it just download, drop into mods folder and forget or do I have to do anything else? I would assume there's new graphic options that let you tweak the grass density and such no?
Hello. This mod changing only grass textures so its not related game settings at all if you want to change game settings you can use Tweaks but be aware with that mod you can also change other game settings (like shadows etc.)
I really like most of the mod but idk about removing the yellow and purple flowers in Skellige, in my opinion they added a lot to the vibe of the place
I like the colors, but imo the models look very blocky and out of place and the textures are low quality. When I eventually release my next mod with new textures I may or may not retain the original color palette, I haven’t decided yet.
I join SlashMaster's feedback. I'm more of "improved vanilla thing" rather than a complete replacement. If you could improve those Skelliger plants without removing, that would be great.
Just upscale the textures and improve the models in blender, the foliage used by the game is very simple graphically. The game just copy pastes the same few assets to fake a somewhat diverse environment around the player yet most grass is set to automatically generate in chunks instead of being hand placed. Removing 'unique' stuff like flowers really hurts the games graphics because by default it already has a low variety of flora due to the 2013 and 2014 downgrades.
I didn’t actually remove any of them, I swapped them to another model. Everywhere there was heather previously, there are red flowers now. Still just as diverse. I don’t know much about blender tbh and my understanding is that the game uses an old version of speedtree for the grass rendering so I’m not sure how simple it would actually be to edit the models themselves, not my area of expertise. Upscaling the textures wouldn’t fix the general blocky shape of them. I am experimenting with different textures for my next mod.
I mean sure if you want to go by technicalities you did not remove the 'low growing evergreen shrubs' from the games files yet the average user does not care about what goes on 'behind the scenes' and only that the original flowers are gone. I specifically mentioned both upscaling and editing the mesh because only doing 1 would yield mediocre improvements.
As usual with modding games this old: you will most likely find a bunch of semi-outdated guides from ages ago detailing what to do, editing the actual models would most likely be one of the easier things in that entire workflow. Blender is not really complex anymore unless you want to make very detailed models or effects, giving the vanilla ones a face lift would take a day or two if you had to learn everything from scratch. The actual difficult part would be finding working tools to properly extract and convert the files.
Looks like speedtree cannot be easily edited. Witcher 3 uses a lot of middleware that is closed source, with that being said I wonder if the internal developer version of red kit has the capabilities to work with speedtree directly. Never tested that stuff because.. Well, why would I? Editing foliage is not something I plan on doing anytime soon especially when the software responsible for handling said foliage has not been updated for years and it's formats are difficult to deal with.
I'm confused by some of the before and after screenshots on this. In some I see flowers and lots of colored fauna, and then the after is just flat grass. Is that what this does is take away all fauna and color and replace it with only grass?
Some are from Skelliger and we already send feedback we want those coloured plants back in the nature but improved if possible. The mod looks better on Velen, Novigrad and Toussaint.
118 comments
https://www.nexusmods.com/witcher3/mods/4757
i found grass here and i think it shouldn't be there.
https://imgur.com/a/O7aEMad
Hello after install mod, it seem not work well grass turn flat and square alot. is there some thing wrong?
Edited: i found a bug that come from Project HD texture. so srr.
If you could improve those Skelliger plants without removing, that would be great.
As usual with modding games this old: you will most likely find a bunch of semi-outdated guides from ages ago detailing what to do, editing the actual models would most likely be one of the easier things in that entire workflow. Blender is not really complex anymore unless you want to make very detailed models or effects, giving the vanilla ones a face lift would take a day or two if you had to learn everything from scratch. The actual difficult part would be finding working tools to properly extract and convert the files.
Looks like speedtree cannot be easily edited. Witcher 3 uses a lot of middleware that is closed source, with that being said I wonder if the internal developer version of red kit has the capabilities to work with speedtree directly. Never tested that stuff because.. Well, why would I? Editing foliage is not something I plan on doing anytime soon especially when the software responsible for handling said foliage has not been updated for years and it's formats are difficult to deal with.
The mod looks better on Velen, Novigrad and Toussaint.