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A thanks to all the modders that provided the various tools, and shared knowledge to make this possible!
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Changelogs
Version 2.0.3
Disabled NPC scaling they seem to be cause of the random crashes
Version 2.0.2
Updated the how to install
Version 2.0.1
Fixed a crash caused by certain objects.
Version 2.0
Now runs through scripts instead of file modifications
Added an ingame mod menu for customization
Version 1.6b
- Fixed water related meshes (like Keira's pool)
- Fixed glass window related issues in Wyzima
- Fixed more black textures
- Tweaked the auto hide distance for a ton of objects; they all have their fade-in back. No more popping objects in the background. Got a good majority taken care of, but obviously not all 12000 objects can be tested. Mostly focused on Novigrad.
Version 1.6a
Recreated the mod from the ground up
Fixes a lot of the black texture issues from 1.5
Version 1.5.2
- Doing another round with armors LOD, reverting some changes I did in 1.5.1
- Fixed some hay decoration objects that had the wrong LOD/Draw distance values
- Fixed a couple thatched hay roofs that I missed previously.
Version 1.5.1
- Fixes metallic armors from having a slightly odd shine effect during cutscenes.
- Fixes a few long distance objects that were disappearing when looking from extreme distances.
Version 1.5
- Added Skellige architecture.
- Fixes missing alpha on a few indoor decoration objects.
- Fixes missing alpha on tattered and fur clothes, (mostly villagers and skelligers)
- Fixes Dancing bomb sound glitch
Version
1.4b
- (Environment) Fixed Dancing bomb sound glitch
- (Characters) Fixed black edges on Crach's fur pelt.
1.4a
- (Characters) Fixes the black edges on some of the poor/villager NPC tattered clothes.
1.4
- (Architecture) Is now uncompressed again - less crash-prone for some people.
- (Architecture) Fixed two more buildings with glitchy shadows.
- (Characters) Redid characters / armors. Which fixed issues with armors having dark shading, and some NPCs losing detail.
1.3
- Fixed invisible interior walls when peeking through windows from a distance.
- Fixed shadows on village buildings (ones with straw roofs).
- Fixed shadows on a few npcs from turning into blobs.
- Fixed Geralt's armors from having a slight change of shading
- Fixed one specific door going invisible at a certain distance
- Fixed a couple more object in Novigrad that had weird shadows.
1.2
- Fixed crash near Oxenfurt Gate in Novigrad
- Fixed certain NPCs losing detail. (Let me know if you see any more)
- Removed some misc stuff (this should hopefully fix some quest related visual glitches that were reported)
1.1
- Fixed Abandoned Towers
- Fixed game crash when visiting Bloody Baron gate cutscene.
- Fixed the issue with eyes looking overly glossy.
Description ------------------ Allows for an increase and customization of in-game draw distance and level of detail! Compatible with v1.31
Now has a menu that allows for customizing various categories as desired! - Expect big a performance hit in crowded cities when using the Ultra draw distance mode
Formerly known as Increased LOD, the new 2.0 version of the mod has reached new heights by removing the manual file modifications and instead making all the changes through code. Less bugs, more range, better performance, more options!
IMPORTANT --------------------- - Making changes in the mod menu requires reloading a save to take effect. - NPC scaling is disabled at the moment due to random crashes.