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mohannedthair

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In this video, I compare the visual quality of two popular ambient occlusion techniques, the DX11 HBAO+ mod and DX12 SSAO, in the Witcher 3 Next Gen. HBAO+ is a high-quality screen-space ambient occlusion algorithm that is only available as a mod for DirectX 11 in the next gen version of The Witcher 3, while SSAO is available in DirectX 12. See for yourself how these techniques compare in terms of realism, performance, and overall image quality in the Witcher 3 Next Gen.

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  1. Xt3rmin59
    Xt3rmin59
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    I hadn't noticed that in DX12 there was such a difference, maybe I broke my game with the mods that modify the .ini?!

    Thx for the video