Changes damage and health values for Livor Mortis, Feeding Swarm, Hunting Swarm and Plagueburst minions in order to make them competitive later in the game.
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Even with full investment into a summoner build with almost perfect gear and all passive nodes in the Plaguebringer tree, your summons will barely tickle enemies and bite the dust in seconds or sometimes even a single hit. By default, the minions from companion shrines and those converted by Parasite are strictly better in every regard due to them getting 100% or more of the base values for all minions defined in a single data table. The ones you can summon yourself, on the other hand, get only a fraction of those stats. Why? I don't know, it doesn't make any sense. This mod tries to change that by bringing those underperforming minions in line with the aforementioned ones.
Livor Mortis, Feeding Swarm, Hunting Swarm and Plagueburst minions got significantly more health and also increased damage. Part of the problem is the fact that minions don't scale depending on the current expedition level but rather based on your character's level. But that can't be changed AFAIK.
If you feel the balance with this mod is way off leave some feedback in the Posts section. Thanks.
Install Instructions:
Download the archive
extract it into the game's root folder X:\Steam\steamapps\common\Wolcen