About this mod
2x resolution AI upscale for WoTLK 3.3.5 only. Optional retroported tree and bush re-placers for 32 Vanilla/TBC zones & fog pushback. Also includes a few rug replacers and some holiday decor.
- Permissions and credits
- Changelogs
For 3.3.5, WotLK. 2x the resolution AI upscales for tens of thousands of textures covering almost the full game. Creatures, mounts, armor, clothing, weapons, world, water, plants/trees.
Also available are patches for increased view distance by pushing back the distance fog completely obscures objects and more transparent water.
Tree Replacer Map Edits: Terrain paint on cliffs at zone edges blended to tidy up the increased view distance in Darkshore, Felwood, Winterspring, Azshara, Moonglade, Thousand Needles, Arathi Highlands, Searing Gorge, Burning Steppes, Blasted Lands.
Adjusted object positions/models to fix floating: floating tree felwood road near timbermaw tunnels removed (blizzard bug). Shifted tree slightly to seal hole above cave near irontree, feralas. Spiderwebs on trees in Redridge.
PERMISSIONS
The listfile is included in the patch to allow for easy editing and I give my permission for editing or re-uploading of my patches. No credit necessary. Please enjoy and re-share here on Nexus if possible. Please do not remove the listfile when re-uploading, this is meant to be open source.
CREDITS
WoD player character models ported by Leeviathan and some tilesets ported by Finsternis have been included for simplicity of installation, no more patch conflicts! Upscaled to match the quality of the rest of the mod.
Tools used: XnView, Paint.net, BLPNG Converter (TGA/DXT 8bit settings), MPQEditor, Noggit (to identify textures used on models for edits), and chaiNNer Image Processing GUI for the upscale. 4x_GameAI_2.0 upscale model. WDBX Editor for fog/water patch.
Intemporel's FixTXID to fix buggy shadows on ported trees. WBS (WoW Blender Studio) plugin with Blender 3.1 to import and edit .M2 models to fit tree replacements.
TO INSTALL:
Place your custom Patch-*.MPQ into the Data folder
Path: World of Warcraft\Data\{Here}
Patches can be renamed freely in order to change load priority for file overwrites.
"Patch-*.MPQ"
Patch-1.MPQ through Patch-9.MPQ are lowest priority. Single digit numbers only.
Patch-A.MPQ through Patch-Z.MPQ are lowest to highest priority.
Please use capital letters.
For example:
You can use a mod with full textures named Patch-5.MPQ along with a patch named Patch-T. Patch-T.MPQ's files will overwrite only the files contained in that patch, any files not replaced in Patch-T will be loaded from Patch-5.
For another example: If Patch-1 and Patch-Z contain the same file, Patch-Z's version of the file is what you will see in game.
TO UNINSTALL: Delete the Patch-*.MPQ files.