This mod adds more lounges to stations, XL, L and M ships.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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Changelogs
Version 3.8.2
Update Version 3.8.2
• Compatible with the mod:
- Split Tiger - XL Battleship
Version 3.8.1
Update Version 3.8.1
• BugFix: The Hyperion should now have rooms even if it is not owned by the player.
• Compatible with the mod:
- ATF Freyr Battlecarrier
• Modified Prison Room Vesion 1.0
- Attention:
In order to use this version, both the main mod and the Prison sub-mod must be reinstalled. (See mod installation guide)
This modified version has the advantage that it does not always have to be reinstalled when the main mod is updated.
The version number is therefore no longer the same.
Version 3.8.0
Update Version 3.8.0 / 3.8.0.p
• Hyperion now has more room positions and rooms.
• The "lounge / bar" has been visually improved somewhat.
- There is now a tool bank.
- Color change on the bar and ceiling has been added.
- There are more places where NPCs can stay.
• The noise in the "private living area" has been reduced.
• The following ship mods have been given new room positions to get better compatibility with this mod:
- Argon Cyclops
- Argon Cyclops – Deluxe Edition
- Split Battleship Ouroboros Class
- Argon Titan (E) – XL Battleship
- Boron Megalodon – XL Battleship
- Piraten Donia Gas – L Miner
- Split Python – XL Battleship
- Teladi Fulmar – XL Battleship
- Terran Nagoya – XL Battleship
- Argon Scaldis Carrier
- Terran Capital Ship Kitbash and Minor Adjustments
If you would like to have more ship mods of the M, L or XL class updated, please feel free to write to me.
Version 3.7.7
Update Version 3.7.7 / 3.7.7.p
• BugFix: This update fixes the issue with duplicate rooms on L and XL ships when docking at a station. It was introduced with X4 version 7.10.
Version 3.7.6
Update Version 3.7.6 / 3.7.6.p
• A “Crew Quarters” room has been added to the M ship from the DLC Timelines “Odachi”.
Version 3.7.5
Update Version 3.7.5 / 3.7.5.p
• The update fixes a problem in the HQ. As of version 7.00, an incorrect room was displayed for the faction representative's office.
Version 3.7.4.p
Alternative sub-version 3.7.4.p
• This alternative version adds the brig to every player station.
This folder unzips the files "ext_02.cat" and "ext_02.dat" directly into the MoreRoomsForShips mod.
To uninstall, just unzip these two files from the folder.
Version 3.7.4
Update version 3.7.4
• Update for ship mod “Ship Variation Expansion (SVE)” Additional ship types for L and XL ships have been added:
- L - Frigate
- L - Corvette
- L - Gunboat
- L - Plunderer
- XL – Plunderer
Attention!!! This is not the update “MRFS for SVE” It is just the preparation so that everything works later.
• “Generator room” has been renamed “Engine Room” to avoid possible problems with starting the game as a pirate. It has been reported that Axiom does not appear in the generator room, possibly due to this mod.. I hope it works now. (Thanks to Eldahmyr. I am very grateful for your feedback.)
• The Brig is now only found on military ships of the L and XL class. Civilian ships such as transporters, freighters and miner ships no longer have a Brig.
Version 3.7.3.
Update Version 3.7.3
• Bug fix: When using the key combination “SHIFT+D” it sometimes happened that duplicate rooms were created in the transporter. This error should now be fixed.
Version 3.7.2.
Update version 3.7.2
• For reasons of compatibility, the "personal office" on the ships has been renamed.
Personal Office => Ship Management
• On the headquarters, the "Office of the Faction Representative" room has been added.
• The "intelligence office" is now located only on the headquarters.
• All stations now have an office for the player:
"Station Administration"
This means that all personal belongings in each station can now be transferred to or from the personal depot.
• The music from the original bar now also plays in the "lounge area / bar"
• The "Conference Room" and "Server Room" rooms are only displayed with a relationship status of 25 or more.
Version 3.7.1.
Bug fix: Under certain circumstances, duplicate rooms were displayed at stations when entering the transporter. This issue should now be resolved.
(Thanks to User2046 on Nexus for the help.)
Version 3.7.0
Update version 3.7.0
• This version fixes many small errors that were written in the bug report when the game started. Thanks to “User2046” who brought this to my attention and was a great help in fixing the errors.
Danger:
This version is not compatible with version 3.6.5 or older.
Installation instructions:
1. Remove old version from the game “extensions” folder.
2. Start and save your saved game without the mod.
3. End game.
4. Install version 3.7.0 into the games folder as usual.
5. Start the game and the new version will be added.
Note: If you don't do this, the bar and prison rooms will not be displayed.
Version 3.6.5
Bug fix: Rooms were no longer displayed when completing new M, L and XL ships, as well as during custom game starts. (Caused bug fix 3.6.4) I think the bug is now fixed.
Version 3.6.4a
Bug Fix: The “Private Apartment” was not displayed “Green”. Fixed
The rooms “ Private Apartment, lounge / bar and operations center in the faction's stations now also have fixed corridors that are independent of the faction.
Version 3.6.4
Bug fix: Rooms were displayed twice after teleporting from the cockpit to a station. (Thanks for the information from “stb.rweckener” from the Egosoft forum) this error has now been fixed.
The “ Private Apartment” on faction ships and stations is now displayed in green.
Some old space positions on Teladi, Paranid and Argon L ships would be temporarily removed until I assign new positions to these ships.
Version 3.6.3
The bar has been renamed “Lounge / Bar” to avoid the name “Bar” being displayed twice on stations when the Black Market is activated.
Version 3.6.2
The luxury yacht “Astrid” now also has a room for the crew members (crew quarters) • I changed the corridor for the M ships (transporters) because of the yacht “Astrid”.
Version 3.6.1
Bug fix: due to an error in the dat file, this version 3.6 could not be loaded. This error is now fixed.
Version 3.6
New update of the Derinzed mod with many changes
The Crew Quarters and Cell Wing rooms now also have fixed corridors and no longer use those of the ship's origin. • The L ships Barbarossa (Vigor Syndicate) and Teuta Compressor Ship (Riptide Rakers) now also have all rooms of the L class. • Barbarossa = destroyer • Teuta = freighter • All construction ships now have more room positions. • XL and L ships of the Split, Terrans, Vigor Syndicate, and Riptide Rakers have new space locations. These have been moved to positions of windows inside the ships to give a better feeling of travelling.
This mod is an update of "Derinzed" mod: More Ship Rooms You can get the original version or an earlier version here:
This mod adds shared lounges to stations and XL, L, and M ships. These rooms are taken directly from the main game and are simply reused to create interiors in additional locations that give a better sense of the size of ships or stations. I've also placed the positions of the rooms on the actual windows to get a better gaming experience here as well.
Note when playing Egosoft plots: Since this mod brings the Egosoft rooms back into the game, it is important to install this mod either before or after one of these plots. Otherwise, problems may arise.
Update Version 3.8.2
Compatible with the mod:
-Split Tiger - XL Battleship
Update Version 3.8.1
BugFix: The Hyperion should now have rooms even if it is not owned by the player.
Compatible with the mod:
-ATF Freyr Battlecarrier
Update Version 3.8.0 / 3.8.0.p
Hyperion now has more room positions and rooms.
The "lounge / bar" has been visually improved somewhat.
-There is now a tool bank. -Color change on the bar and ceiling has been added. -There are more places where NPCs can stay.
The noise in the "private living area" has been reduced.
Prison-Room Sub-Mod Version 1.0 -Attention: In order to use this version, both the main mod and the Prison sub-mod must be reinstalled. (See mod installation guide) This modified version has the advantage that it does not always have to be reinstalled when the main mod is updated. The version number is therefore no longer the same.
Compatible with the mod:
The following ship mods have been given new room positions to get better compatibility with this mod:
Communication Center (from relationship status 10)
Conference room (from relationship status 25)
Livingroom
Lounge / Bar
Operations Center (from relationship status 20)
Server room (from relationship status 25)
Training center (from relationship status 10)
Known bugs:
Paranids and Terrans cannot enter the bar because they are larger than the other races. You can only enter the bar in a crouched position. But when they are in the bar they can walk normally again.
*Note to other modders who want to make their ships compatible with this mod*Make sure your ship's XML file has a connection like this:
<connectionname="con_room_01" value="-1" tags="window dynamicroom "> <offset> <positionx="0" y=".0" z="0"/> <rotationyaw="0" pitch="0" roll="0"/> </offset> </connection> Also make sure that the I recommend placing it only inside the model, because if the player is not in the model of the main ship, the exterior walls will not be rendered and will therefore hide most, if not all, of the walls. Finding a good location can take some time.If you install this block on a small S-ship, that small ship will also have all these rooms, so beware of that. *Modder’s note*