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Reaperxvii

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Reaperxvii

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About this mod

This mod adds several kit bashed cannon and fannon ships to SWI without altering any of the models themselves.

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This mod adds several kit bashed cannon and fannon ships to SWI without altering any of the models themselves.

Currently withen the mod
  • Servator Class Star Destroyer
  • Servator Class Star Destroyer  IMP
  • Acclamator I Carrier
  • Acclamator II Heavy Assault
  • Raider II and Raider III
  • Valor Class Heavy Cruiser
  • Valor Class Escort Carrier
  • Provocator Class Star Destroyer
  • Heavy Z-95
  • B6 Prototype (limited to 12)
  • Tie Defender Elite
  • Tie/FO
  • Tie/Ba Baron
  • Venator Fleet Tender (AUX)
  • Neutron Star Carrier
  • Neutron Star Auxiliary
  • CR-70MX Corvette
  • AEG-77-EXT Vigo Corvette
  • Heraklon Auxiliary Carrier 
  • Indoctrinator Class Star Destroyer
  • Beneficent  Class Battleship
  • Gozanti C-ROC-BM Corsair
  • MC75 Heavy Ordnance Star Cruiser
  • MC50A Strike Cruiser
  • B-wing A/SF-03 - B-wing MK III
  • X-wing XJ-7
  • Braha'tok-class gunship
  • B-wing A/SF-02 - B-wing MK II
  • Raider V Corvette
  • GS90 Heavy Torpedo Gunship
  • AEG77X-EXT Corvette

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1.70 changelog

  • Neutron Star Carrier - Carrier variant of the Neutron Star Class Destroyer, replaces the 3 L turbo lasers with flak guns, gains more fighter storage. Sold by CSA, Anoat, Hutts, Rendili, and hapes
  • Neutron Star Auxiliary - An auxiliary variant of Neutron Star class, sold by alot of factions, anyone that sells the builder variant will sell this variant.
  • CR-70MX Corvette - A variant of the CR-70 class ships sold by CSA and Kamino, gains 3 forward facing guns and slightly more shields.
  • AEG-77-EXT Vigo Corvette - Black market market modification of the AEG-77-E, 2 forward facing medium guns, 2 medium proton launchers, more shield and armor. Sold by ICG
  • Heraklon Auxiliary Carrier  - A pirate refit of the Heraklon miner, holds 6 fighters and looses its repair lasers for more light lasers/turbolasers.

 1.80 changelog - Rebalacing of the Provactor class, adding 3 new ships.

Patch 1.80 will probably upset some people. My original vision for the Provoctor class was a close range brawler. When I ported the class from RSP-DABC Extra to pure RSP I took the lazy route and slapped the executors guns on it instead of using DABC's XXL (So the pack could be used WITHOUT DABC being installed) guns without looking at the stats. This in turn created a ridiculously stronger player ship with 30km guns. Ive decided to "nerf" the Provoctor, bringing it back in line with my original vision for it. That being a Tector on crack, a ship that excels in brawling. This saw replacing its guns with Octo barbetts but also giving the player the option of adding heavy Ions.

To replace its "sniper" roll, I created the Indoctrinator Class, Based on an ISD I hull, it looses its fighter capacity and carrier roll in exchange for a siege platform. Im much happier with this current design.

I know the games a single player one but I also try to semi balance ships, and a suped up ISD 2 with 18 30km Executor guns was much stronger then I wanted. Hopefully those of you who enjoy the sniping playstyle will enjoy the Indoctrinator Class

  • Beneficent-class Battleship for the ICG - Anti XL/XXL battleship based on the allocator. 0 point defense, more heavy weapons, 6 prow heavy turbos. Slower
  • Indoctrinator-class Star Destroyer - Siege platform, 8 OP-1 LR turbolasers, no fighter capacity. Based on the ISD 1 hull. Sold by Empire/ASC/Kuat.
  • Gozanti C-ROC-BM Corsair - A black market modification of the ROC. 4 Prow turbo lasers or 2 turbo, 2 medium launchers. 4 AG-2G turrets. Any pirate faction will sell it.

1.81 changelog - Fixes several spelling errors within the mod. I suck at spelling

1.82 - Minor text edits, updated all flight models to X4 version 7.5 standards.

1.83 - The New Republic Update
  • MC75 Heavy Ordnance Star Cruiser - Two different variants of the MC75 combined into one, stronger shields, armor, more guns, more heavy torps. an Anti capital capital ship
  • MC50A Strike Cruiser - Based on the MC40B hull. 4 Player controlled heavy torps, more turbo and Ions. Should rival a Victory 2
  • B-wing A/SF-03 or called the B-wing MK III - More hull and shields, 3 proton bombs instead of torps. Heavy lasers instead of light, much slower, twice as expensive as the regular B wing.
  • X-wing XJ-7 - just an all around improvement to the XJ-3 X-wing.
  • Braha'tok-class gunship - The Dornean gunship with its 6 light concussions, slower, less hull, more expensive. Much better Anti fighter escort.
  • Bug fixes - Fixed the B6 composite laser being invisible, its also red now. Fixed the composite laser turret being invisible, moved it to a research node.

1.84 - Removed charge time on B6 proto lasers, Fixed Composite beam turret showing up for all factions

1.85 - Re-balanced B6 proto laser, fixed a major bug causing it to do 0 damage. Several other bug fixs. Raised limit on B6 proto from 6 to 12.

1.86 -

B-wing A/SF-02 - Featuring more powerful shielding and marginally increased armor. Its main claim to fame was its use as a weapons testbed for an cheaper Ion version of the composite laser found on the b6 prototype.

Three new Corvette class ships, all extremely powerful, extremely expensive, and one off prototypes.
Raider V-class Corvette - Empire, ASC, Kuat
GS-90 Heavy Torpedo Gunship - NRL,Rebels, CES
AEG-77X-EXT Vigo Corvette - ICG and HKD (edited)

Version 1.87
-- Big shout out to Land for cooking up closed loop and sith build methods for everything in RSP
-- Removes Provocator from Kuat drive yards. Entirely to strong to be built at a Corporation. Indoctrinator still available
-- Rebalance in cost of Nearly every L and XL, all seeing varying degrees in price increases.
-- Slightly raised B Wing MK III's price. Lowered hull damage of bwing MK II's Ion laser from 750 to 500.
-- Removes turret limit on the composite beam turret that was accidentally placed. Eventually these will be locked to specific ships.