About this mod
This is a simple replacement of vanilla Terran ships and includes small adjustments. Currently it replaces the Tokyo class XL carrier, Honshu class XL support and the Osaka class L destroyer. It also replaces a few of L/XL Terran engine sounds.
I recommend starting a new game after this extension is activated.
- Requirements
- Permissions and credits
How and why
The models were modified in Blender with its equivalent of ctrl + c and ctrl + v because I'm a noob but at the same time I found the shape of the ships too annoying to just keep playing. Egosoft's models are beautiful and richly detailed but I didn't like some of the choices in their design, therefore I committed this mod. It changes some of their turret placements and dock capacity. Whether this mod makes Terrans more/less overpowered, most likely. I did this so the ships would feel better to me.
Tokyo
The Tokyo now looks like its center of thrust aligns with the center of mass. It also has 2 engines now. However, it has lost its M dock and M ship storage entirely. In my opinion there wasn't enough space in the ship to store M ships and I didn't like how the M dock cut into what I assume to be some kind of engine housing. I increased the forward and backward drag by 2 to compensate the extra engine, it should be as fast as vanilla.
Osaka
This Osaka looks like the front didn't fall off. The new prow looked a bit barren to me, so additional 8 medium turrets are now on the front of the ship, 4 on top and 4 on bottom. The new internal space has been used to store more missiles, twice as many as in vanilla. I also added one more large turret so the destroyer now has symmetrical turret coverage. The new large turrets sockets have that grey paintjob all large vanilla turret areas have.
The XS/drone hatch that used to be in the middle is now where the bottom middle large turret used to be and the drone waypoints were adjusted accordingly. The structure there still looks rough and I might adjust this at a later time, but nothing crazy, I will just add a few more sides to make the shape smoother.
Lastly, I removed those weird winglets on the sides of the bridge area, they reminded me too much of car spoilers.
Honshu
The Honshu had the radiator/sail removed and is now symmetrical. The donut/ring/saucer section most terran ships seem to have is sadly no longer perfectly round on this ship. I wish I could make it circular and not look out of place but I lack the Blender skills for that.
Cockpits/bridges and sounds
The cockpit/bridge of the ships has been replaced with the Argon equivalents. The Terran bridges look fine on civilian ships but don't fit in my opinion on military ships. They also look rather dull with only white and black colors and have too much empty space. Argon bridges are more cramped and have more colours, so they don't feel as boring.
The replacement models have proper wrecks. The wreckages should keep the paintjob of the ship before it blew up.
The Terran engine sounds were too loud for me, so I replaced them with hums of engines from Freespace. I also toned down the volume of thrust up and down sounds, so sitting on a bridge of an L+ ship equipped with Terran engines shouldn't hurt your ears as much.
Quality and performance
As I mentioned before, its just a kitbash with copy-paste tier editing, so there is more than just a a few rough edges on those models and there is some geometry hidden beneath the outer shell of the ships. This will have an impact on game performance. If the size of the exported files is to be any indicator, the Tokyo from this mod should be around twice as hardware-heavy as vanilla, while the Osaka should be around one and a half as intensive. The Honshu should theoretically be easier to run due to having less elements.
Installation and compatibility
I do not recommend installing this mid playthrough, although it is possible. If you do that, the hardpoints (turrets, shields, engines, docks, drone waypoints and also some light sources) will be still be in the same place as they used to be in vanilla but the models of the ship will change. It will look like a mess. Also, the old Terran bridge will be sunken into the inside of the ship and you won't be able to see outside much. Freshly built ships will have neither of this issues.
Not compatible with mods that replace the existing .xml of ships mentioned in this description or mods that add more turrets/shields to those ships, unless those mods were created with this particular layout of the ship in mind. This is most severe with the Tokyo since I moved the main hull, there are fewer issues with the Osaka and Honshu. If you have hardpoints sitting outside of the ship, floating in space, most likely another mod is adding/overwriting the .xml and putting stuff where it shouldn't be.
Uninstalling mid playthrough will revert to original models of the ships, all hardpoints however on already built ships will be in locations determined by this mod. So they will look out of place and disconnected from the model of the ship. In short, it will look awful. Same goes for cockpit/bridge as explained previously.
The plot related ships should spawn fully outfitted. If your game crashes while encountering plot relevant terran ships then please let me know
Acknowledgement and credit
Special thanks go to Aurum, Axeface, BrummBear, dtaco, Jabis, Lc4Hunter as well as many other authors of modding tools and guides on Egosoft forums for their help and assistance.
Lastly and most importantly thanks go to the Egosoft team for X4 and their continued work on the X series.