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EvilTactician

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Rebalanced recycling to be a more viable method of production.

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This mod rebalances recycling to be a more viable method of production.

The problem
In Vanilla, the cost of production vs. the output of recycling actually causes you a net loss vs. just selling the energy cells and scrap. The additional effort of recycling the Scrapmetal into useful materials, causes a net loss.

Whilst a small deficit is logical, as this is a much shortened production chain for very necessary resources, the Vanilla balance of this is way off. This mod aims to rectify this with some adjustments to input and output of recycling modules.

Changes

General Recycling
Claytronics
Output 60 -> 90
Energy 12,000 -> 9,000

Hull Parts
Output 200 -> 300
Energy 3,500 -> 3,000

Terran Recycling
Computronic Substrate
Scrapmetal 1,000 -> 800
Energy Cells 12,500 -> 10,000

Silicon Carbide
Output 60 -> 70
Scrapmetal 250 -> 200
Energy Cells 4,000 -> 3,000

Questions

Why no higher output of Computronic Substrate?
=> Because of the high value of this ware, this instantly unbalances the production massively, making it by far the most profitable production.

How balanced is this?
=> Don't expect to be ultra rich instantly, however you can turn a profit even if you buy the energy cells in. But barely vs. just selling the Scrapmetal directly. Once you add a workforce, everything is just above break even, based on average input and average output prices, so you can absolutely make this profitable.
As recycling normally consists of resources you supply yourself, the main cost is in set-up.

In Vanilla, some of the recycling wasn't profitable EVEN if you supplied the energy cells yourself. It would still be way more profitable to just sell the scrapmetal. E.g. your time recycling the metal into usable goods was worthless.

I've played with this myself and it works very well - though "old school" methods of just brute forcing production yourself with self-sustaining stations will always beat it. This however, makes a company based on recycling perfectly viable.

I don't have the Terran DLC, Cradle of Humanity.
=> I'll add an optional version which doesn't require the DLC and only touches the base game.