About this mod
Adds Nebula-Class guided laser destroyer.
Ship is focused on anti-fighter engagement and precision strike operations.
Features unique equipment, the Guided Laser Array. This unconventional laser can chase and track targets.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
Available Language: English(44) / Japanese(81)
T File pages used: 18934720
Now features Polaris-class heavy destroyer. The artillery variant of Nebula-class.
This is Stable release, but some balancing is needed.
[Ship Specifications]
Name: Nebula
Owner Faction: Argon Federation
Ship Class: Destroyer
Ship Size: Large
Crew: 35 + 1 Captain
Hull Strength: 125000
Radar Range: 75km
Container Storage Capacity: 2300
Missile Storage Capacity: 384 (1384 in display, but automatically discarded by script if exceeds capacity)
Units Capacity: 10
Deployables Capacity: 150
Countermeasures Capacity: 12
Docking Capabilities: 1x S Landing Pad / 1x S Internal Storage
Propulsion:
- 1x L Engine
- Large Thrusters
Armaments:
[Turrets]
- 6x L Anti-Ship Guided Laser Array (2 groups, 3 per group)
- 2x M Anti-Air Guided Laser Array (2 groups, 1 per group)
[Weapons]
- 1x L Spinal Heavy Pulse Laser (No Gimbal)
- 8x L Vertical Launch System
Shielding:
- 3x M Engine shields
- 2x L Main shields
[Weapon Specifications]
>> Large Anti-Ship Guided Laser Array
- Magazine Capacity: 8
- Reload Time: 10s
- Range: 10km
- Damage: 200
>> Medium Anti-Air Guided Laser Array
- Magazine Capacity: 20
- Reload Time: 5s
- Range: 7.5km
- Damage 24
>> Large Vertical Launch System*1
- Magazine Capacity: 8
- Reload Time 30s
- Range: 12.5km(For AI Use)
- Damage 850
>> Large Spinal Heavy Pulse Laser
- Magazine Capacity: 3
- Reload Time: 2s
- Range: 10km
- Projectile Speed: 2500m/s
- Damage: 2000
- Rate of Fire: 6 rounds/s
>> "Buster Shot" Large Spinal Canister Cannon
- Range: 3km
- Projectile Speed: 3000m/s
- Projectile Count: 200
- Damage: 600 (120000 in total)
- Cooling Time: 50s
*1 : Has 2 separate blueprint for portside and starboard.
[Notes]
- Actual missile capacity is 1384. But ship is can only use 384 missiles for VLS. 1000 of 1384 is preserved for Guided laser charge.
Guided laser is technically implemented as "Invisible missile with bright trail" Missiles cannot launched without ammunition.
As the energy weapon, Guided laser needs used without ammo.
[Known Issues and Missing Features]
- Weapon stats needs tuning for vanilla balancing
====================
Turret targeting issue is now solved.
Big thanks to @Glanzschurke!