File information
Last updated
Original upload
Created by
ScoUploaded by
Sco1234Virus scan
Safe to use
Tags for this mod
Current section
About this mod
This adds new sectors for the factions Ossian Raider and Terrantrader.
Also adds ships: Taranis, Arawn, Sucellus of XR and new ships Poseidon, Albatross, Bayamon, Xenon R, Eternal Dawn, Sanctuary, Eureka Eight, Eos, Lynx, Valhalla, SR2, Exodus (Galactica), Valkyrie and Viper Mk2 to X4.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes ROR - TR Patch Ana ihtiyaçtır. Bu mod olmadan çeviri çalışmaz. ROR and XRSGE Patch X4RE RoR - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Egosoft assets
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
-
Translations
- Turkish
-
Translations available on the Nexus
Language Name Turkish Author:H3xtingStorm ROR - TR Patch - Changelogs
-
-
Version 2.3.3
- fixed texture issues with X4 Patch 7.0
- increase range of BSG turret
- improved dockarea of Lynx
- fixed some turret tags
- fixed NPC on Omega station
- reduced price of Terrantrader licences
- cleanup jobs and fixed ship loot
- fixed some shipgroups
- reduced price of xl turret
- fixed cleanup and create scripts
- switched debug to file
- added text lookup in some scripts for better language support
- Increased SR2 speed
- Changed Owner Race of Valkyrie und SR2 engine
- Fixed Xenon R9 job
- Fixed T-file entries
-
Version 2.3.2
- Added front weapons to most of the ships
- Fixed Xenon needed common ressources like misslecomponents
- Fixed Viper engine
-
Version 2.3.1
- Added compatibility to 6.x
- Balanced weapons and ships
- Removed AI to be able to use mk1 ships outside of "Flagship mk1 & mk3"
- Adjusted prize for most ships
- "Flagship mk1 & mk3" can now be enabled without ORA faction gets activated
-
Version 2.3.0
- Added Viper mk2
- Added Hulls for 6.0
- Recreate Lynx
- Changed Textures for Arawn, Taranis and Sucellus
- Completely disabled ORA faction for easiest difficulty
- Resized SR2
- Improved Jobs
- Added Tradingstations for TTC and ORA
- Adjusted stats of BSG XL turret, weapon and railgun
- Removed auto spawned vanilla rooms of ships docks
- Renamed ORA Stations (no unknown stations anymore)
- Changed initialization of ORA station spawn
-
Version 2.2.0
- Added Battlestar Valkyrie
- Added new Torpedo Launcher for Valkyrie and Exodus mk4
- Improved BSG main weapon animation
- Removed shield effects from all BSG ships
- Added possibility tor choose L turrets on Exodus XL slots
- Removed Exodus mk4 loadout
- Added some front turrets to Exodus (Galactica) mk4
-
Version 2.1.7
- Added Battlestar Galactica main weapons
- Added Battlestar Galactica flak turrets
- Improved targeting of some main weapons
- Added factionlogic preferred stations to ORA and TTC
- VRO: Added special ishields for the OSR ships
- VRO: Adjusted hull values of many ships
- VRO: Added ishields to flagship loadouts
- VRO: Captured R9 should be repairable and adjustable now and should equipped their ishields
-
Version 2.1.5
- Added a option for better OSR conquer AI
- Added compatibility for pirate DLC
- Changed mk3 ship classes to carrier for better AI behavoir of small ships
- Increased job size a little bit for OSR behavoir with multiple sectors
- Fixed some ship prices
- Fixed Galactica turret outfits
-
Version 2.1.4
- Added possibility to change settings with SirNukes Mod API
- Fixed marines hiring fee at Omega
- Fixed missing shields on Eternal Dawn
- Improved Railgun effect a bit of SR2 and Valhalla
- Added police to OSR and TTC
- Slightly changes to some of the OSR invasion groups
-
Version 2.1.3
- Fixed SR2 engine hit box
- Fixed Lynx front weapon
-
Version 2.1.2
- Disabled lightning sound
- Fixed EOS main guns
- Improved layout for shipyard, wharf and defence station (ORA and TTC)
- Increased amount of s-size escort ships slightly
-
Version 2.1.1
- Fixed gate to ROR sectors
- Removed annoying lightning sound
- Fixed needed components for Antimatter drives, turrets and weapons on Terran shipyard
-
Version 2.1.0
- Added Valhalla
- Resized Terran gate
- Adjusted all ships strength
- Adjusted XL turret damage
- Improved XL weapon and turret hit effect
- Removed possibility for Terrans to build SR2
-
Version 2.0.0
- Added Normandy SR2
- Added paranid ships to trinity faction
- Adjusted Eureka engine position
- Fixed Normandy loadout and components
-
Version 1.96
- Rearrange turrets of Exodus
-
Version 1.95
- Added Exodus ship (Battlestar Galactica)
- Resized superhighway gate
- Increased speed of Taranis
-
Version 1.91
- Fixed Astraeus blueprints
- Renamed Xenon R to R9 - because another mod adds a Xenon R too
- Fixed hiring fee for marines at Omega bar
-
Version 1.90
- Adjusted stats of XL front weapons
- Added new ship: Astraeus (Antigone XL ship)
- Fixed EOS docking waypoints
- Optimized faction relations of OSR and TTC
- Added M defender wings to OSR
- Fixed OSR scouts and TTC construction vessel
- Added OSR flagship job for sector takeover/defend
- Adjusted some OSR and TTC jobs
- Changed Antigone flagship to Astraeus
- Fixed an error of Omega marines in debug log
- Reworked some scripts
-
Version 1.83
- Adjusted Arawn launchtubes
- Fixed Lynx Bridge
- Added recruitable Terrans on all TTC stations
- Changed TTC police behavoir and reputation to hopefully fix the negative TTC reputation
- Fixed some ship jobs to be rebuildable
- Fixed marines at TTC Omega station bar
- Fixed Eternal Dawn Mk3 weapon to be available
-
Version 1.82
- Change engine position at Bayamon, Eternal Dawn, Eureka, Sanctuary
- Change engine size at Eternal Dawn, Eureka, Sanctuary (only at newly built ships)
- Fixed TTC and ORA station building
- Fixed TTC and ORA ships blocking production bays at shipyard and wharf
- Improved ORA Escort ships on insane difficulty
-
Version 1.81
- Added one normal M-dock too, for players who want to walk to the arawn bridge
- Replaced XL turrets for the new M dock
- Changed some code for better compatibility to Deadairgate Overhaul
-
Version 1.80
- Increased engine boost
- Many improvements to Arawn (M- and S- docking bays,L docking bay, xl logo, rooms) - Appears at newly built Arawns only
- Improved OSR flagships
- Increased ship storage of Lynx
- Improved Eos turret layout
- Fixed launch sound and impact sound of XL turret
- Fixed TTC reputation requirement in faction tab
- Fixed pilotless and crewless ships
- Adjusted ship- and weapon prices/requirements
- Added M engine and S weapons to TTC wharf
-
Version 1.74
- Removed AOE dmg of Sucellus weapon
- Added specific radar range to every ship
- Fixed engine placement of Eternaldawn and Sanctuary
- Increased the weapon glow of the Xenon R
- Fixed Taranis weapons
- Reduced XL construction ship range
- Added a new flagship job for sector takeover in higher difficulties (hard+)
- Increased ship costs and decreased XL turret cost
- Fixed a bug with the Sanctuary invasion
-
Version 1.73
- Increased Turret dmg, removed AOE dmg
- Fixed wrong XL turret on EOS mk1
- Fixed constructionsplans
- Fixed invader job for insane difficulty
- Added missing m shields for turret groups at TTC shipyard
- Reduced delay count for flagship cleanup
- Fixed mk1 sanctuary invasion script
- Added possibility to deactivate Gate to Xenon (deactivated at gamestart)
- Cleanup OSR ship for all sectors but OSR ones on very easy difficulty
-
Version 1.72
- Improved ROR invasions
- Added most shields and turrets to TTC shipyard
- Improved ROR ware supply
- Fixed Sanctuary mk1 invasions
- Adjusted XL turret/weapon damage
- Fixed Xenon R engine glow
- Minor adjustments to shields of some ships
- Moved Lynx bridge
- Improved jobs and names
-
Version 1.71
- Fixed SY buildmenu with "old ships"
- Fixed money value for reputation at mod npc
-
Version 1.70
- Preperation for VRO
- Added compatibility to vanilla and DLC
- Fixed Eos bugs
- Fixed Lynx engine and name
- Reduced escorts of invader and flagships
- Increased needed energy cells and hullparts for mk3 ships
- Added more invader ships for insane difficulty
- Improved error message for buying TTC reputation
- Consolidated engines
-
Version 1.61
- Fixed Split representative
- Fixed Ossian Raider reputation to all new factions
-
Version 1.60
- Added Lynx battleship (requires Split DLC)
- Added compatibility to vanilla and DLC
- Fixed missing npcs and modules for TTC and ORA
- Fixed missing pilot after buying ship at TTC SY
- Added Split factions to ROR difficulties
- Fixed TTC Representative
-
Version 1.54
- Preparation of new Split battleship
- Added possibility to buy TTC faction reputation
- Fixed faction representative
- Changed engine names in encyclopedia
- Fixed TTC capital ship license reputation (20 needed)
-
Version 1.53
- Changed sector coordinates for compatibility to DLC
- Added AI submod
- Added Taranis loadout
- Changed ingame category of all non-flagships to battleships
- Added more XL battleship jobs to higher difficulties
-
Version 1.52
- Fixed Blueprints
- Zipped as CAT for compatibility
-
Version 1.51
- Fixed Eos Flagship
- Removed Eos mk3 out of Argon shipyard
-
Version 1.50
- Added new Terrantrader station with faction setting npc and missions (in further updates)
- Added new ship: EOS Carrier
- Added shield effects to hull of my XL mod ships and XL turret
- Added possibility to resupply/repair for all XL ships
- Changed colour and relations of modded factions
- Added 2 new sectors and moved OSR faction to these sectors
- Moved mk3 ships to terrantrader shipyard
- Added invading scripts to main mod, so flagships mk1 and 3 mods must be disabled
- Added resized Gate and Accelerator
- Added paintmods to Arawn, Sucellus and Taranis
- Removed friendship of HOP and Ossian Raider
- Added a lot of fixes/changes
-
Version 1.31
- Added missed Weapon icons
- Added TTC equipment dock macro
- Added RUS language (thanks to alexalsp)
- Fixed position of Sanctuary front docks
- Fixed Taranis Logo positions
- Fixed relations of TTC and ORA to other factions
- Locked ORA Faction reputation
- Changed ORA and TTC station spawn to one time only
- Fixed Sanctuary and Eternal Dawn Protector ship name
- Fixed not intended respawning of Guard ships
- Added possibility to change/repair all weapons and shields of R at the TTC shipyard
-
Version 1.30
- Changed HolyOrder Relation to ORA, so HOP doesn't spawn at ROR sectors
- Changed invasions jobs (gets active after 15h ingame)
- Changed gate Profit Center Alpha to Bright Promise
- Improved debug level of station spawn script
-
Version 1.21
- Fixed Argon didn't build some L,M and S-size ships
-
Version 1.20
- Added some stations to ORA and TTC
- More possibilities to get missions for TTC to increase faction rank
- Added some civil ships to both
- removed debug sats
-
Version 1.13
- Fixed Sucellus main weapon resources, so it blockes shipyard queues
- Fixed debug "tools" and messages
- Fixed not intended ship prices
-
Version 1.12
- Fixed station spawn and sector takeover of triton
- Fixed Flagship script for R and Sanctuary
-
Version 1.1
- decreased factionlogic L and XL ships in mainmod
- adjusted shields and hull of new ships
- added new sector with new trader-faction, where you can buy all ships
- added factionlogic L and XL ships in mk1 and mk3 flagships mods
- fixed layouts of some ships
- removed Gate to Profit Center Alpha temporary
- adjusted mk3 ships
- added missing engine icons for some ships
- reduced weapon sound of XL main weapon (Xenon R and Eternal Dawn)
- added Headquarter and representativ guy to both factions
-
Please always create a backup of your savegames!!!
Terran zealots were stranded because of a black hole explosion. Now they are preparing to purge this part of the Galaxy.
!!! Attention !!!
Please delete all submods:
After Version 1.5 delete the ror_mk1_flagships, ror_mk3_flagships and ror_mk1_ai folder in your x4 extensions folder.
They are integrated in the main mod now and are disabled at start. You can enable these submods ingame at terran trader npc.
I recommend to create a new game for 1.5.
If you use ashipmod, then you should deactivate the AI and flagship mods of ashipmod.
If you want to get rid of ashipmod, just sell your mk2 ships and buy the new mk1 or mk3 ships of this mod.
For the old DeadAirGateOverhaul Compatibility patch: DeadAirGates Submod for ROR
For using DeadAirGate Overhaul, you have to add following line in the content.xml of my ror mod:
<dependency id="ws_2082610651" optional="true" name="DeadAir Gate Overhaul"/>
Mod options:
Features:
- This mod contains 2 new factions with 4 new sectors
- The first new faction is enemy to all factions and begins to invade space after you set difficulty to normal or higher
- The second faction is the Trader-faction with a XL shipyard, where you can buy all mod ships
- Contains new ships and all ships of my other modification (ashipmod) with many changes and bugfixes
- These ships are big battleships and therefore stronger as vanilla carriers
- Bigger gates, accelerators and superhighways
- More animiations and effects
- Compatibility to ashipmod
- Ships exists as mk1 and mk3 variants (mk3 variant ships have more hull, shields, turrets and are available at TTC SY only)
How to install:
Presentation video in german by TRON NG:
Recommended mod:
SirNukes X4 Mod Support APIs
Mod Support APIs
snackynak's texture mod for better looking ships!
https://www.nexusmods.com/x4foundations/mods/251?tab=description
Variety and Rebalance Overhaul VRO
https://www.nexusmods.com/x4foundations/mods/305
Mysterial's Faction Enhancer mods
[url=steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=1668457361]https://steamcommunity.com/sharedfiles/filedetails/?id=1668457361
Many Thanks to the Egosoft community:
Unitrader, Mysterial, DeadAir, mewosmith, Matterom, mjr121, Brummbear, Aftokinito, Angsaar, Aranov(Aralore) and many more!!
Terran zealots were stranded because of a black hole explosion. Now they are preparing to purge this part of the Galaxy.
!!! Attention !!!
Please delete all submods:
After Version 1.5 delete the ror_mk1_flagships, ror_mk3_flagships and ror_mk1_ai folder in your x4 extensions folder.
They are integrated in the main mod now and are disabled at start. You can enable these submods ingame at terran trader npc.
I recommend to create a new game for 1.5.
If you use ashipmod, then you should deactivate the AI and flagship mods of ashipmod.
If you want to get rid of ashipmod, just sell your mk2 ships and buy the new mk1 or mk3 ships of this mod.
For the old DeadAirGateOverhaul Compatibility patch: DeadAirGates Submod for ROR
For using DeadAirGate Overhaul, you have to add following line in the content.xml of my ror mod:
<dependency id="ws_2082610651" optional="true" name="DeadAir Gate Overhaul"/>
Mod options:
- The Ossian Raider faction is disabled. You have to increase the difficulty at the mod npc to get the faction
- Flagships mk1 and mk3 can be used together, but this would be a very dangerous galaxy. These options let all factions use their flagship, mk3 ones got some superior mods installed. The flagships are captureable
- If you want faster invasions of OSR faction, then activate Enhanced Sector Takeover.
Features:
- This mod contains 2 new factions with 4 new sectors
- The first new faction is enemy to all factions and begins to invade space after you set difficulty to normal or higher
- The second faction is the Trader-faction with a XL shipyard, where you can buy all mod ships
- Contains new ships and all ships of my other modification (ashipmod) with many changes and bugfixes
- These ships are big battleships and therefore stronger as vanilla carriers
- Bigger gates, accelerators and superhighways
- More animiations and effects
- Compatibility to ashipmod
- Ships exists as mk1 and mk3 variants (mk3 variant ships have more hull, shields, turrets and are available at TTC SY only)
How to install:
- If necessary, create the extension folder in your game directory (C:\Steam\steamapps\common\X4 Foundations\extensions\)
- Copy the whole content of the zip file in the extensions folder, so it looks like: X4 Foundations\extensions\ror\ext_01.cat, ext_01.dat and content.xml
- Run the game
Presentation video in german by TRON NG:
Recommended mod:
SirNukes X4 Mod Support APIs
Mod Support APIs
snackynak's texture mod for better looking ships!
https://www.nexusmods.com/x4foundations/mods/251?tab=description
Variety and Rebalance Overhaul VRO
https://www.nexusmods.com/x4foundations/mods/305
Mysterial's Faction Enhancer mods
[url=steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=1668457361]https://steamcommunity.com/sharedfiles/filedetails/?id=1668457361
Many Thanks to the Egosoft community:
Unitrader, Mysterial, DeadAir, mewosmith, Matterom, mjr121, Brummbear, Aftokinito, Angsaar, Aranov(Aralore) and many more!!