Just one of these mods is enough, but you should be able to use them together as well.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Donation Points system
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Changelogs
Version 1.3.0
Added all possible paint mods to the inventory of station traders in an attempt to futureproof the stock list.
Version 1.2.1
Fixed shady guys missions being broken due to communication choice. Shady guys no longer try to sell paint mods.
Version 1.2
Removed wares.xml from the mod. There will be no more price modification for paint jobs.
Added the new paint jobs included with the new update to trader's stock list
Packaged the mod in an ext_01.cat file to make it easier to update the mod for future releases.
Version 1.1
Added dummy language entries to content.xml
Version 1.0
Added paint mods to station traders' inventory
Adjusted prices of paint mods
Donations
No donations accepted
Update 1.3 (Compatible with Game Update 3.10) Added all paint mods to the inventory of traders. This should make future paint mods available to be purchased from the station traders. In the event the menu breaks, I will update the mod again. Minor change from initial 1.2 Update: If you have recently downloaded 1.2 version, download again and remove the paintmodsforsale directory from your extensions folder before unzipping the mod. New update packages the mod in an ext_01.cat file to make future updates easier on the end user. New users need not do this.
Traders will no longer carry paint mods in their general inventory, instead they will have a new menu called paint mods. Said menu will only display paint mods and this should help reduce inventory clutter. A side note, traders need to reinitialize in order for changes to reflect on your game. Which means, you need to travel to a different station to see the changes. 1.2 Update: It seems Egosoft intended to distribute paint jobs with the Venture system. As people who would like the sense of accomplishment associated with the paint jobs would probably get them through there, I have removed the price adjustment starting from the 1.2 update. If you are updating from an earlier version, you can remove the wares.xml file within the paintjobsforsale/libraries folder to revert paint jobs' price to 1 credit each.
Note: Newly added paint jobs can be found under the media section. They are applied on a Nemesis instead of Mercury.
This is untested as any other mod. Backup your save file before applying any mod. I am not liable for lost profitsssss or anything else.
Mod alters the prices of paint mods to give a sense of achievement to player when they purchase a paint job. If you are unhappy with this, delete the wares.xml file from the mod to revert to original prices. Originally all paint mods cost only 1 credit. Installation Instructions: Create a folder called extensions within the same directory as your X4.exe file. Place the mod folder under extensions directory. Traders need to reinitialize their inventory. You need to travel to a different station if you are already on a station with a trader spawned.