Adds resources to some sectors, all main factions and many ownerless sectors included.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2
Updated for X4 Foundations 6.0+. Overpowered version added.
Version 1.1
New sectors, new resource yields, and sunlight strength added.
Version 1.00
First Version
Added maximum amount of all and every resources to some sectors. The aim is to give a resourceful sector to each main faction, and seceral to the player, so that they can build tons of ships and have epic space battles easily
Version 1.6
I have found the ultimate solution to resource value overflow! Set the new values to have a lower yield with very high replenish rate(30s from 0 to maximum), so that you can have the resources without the overflow problem.
Version 1.5
Updated for X4 Foundations 7.0+
I have no idea why the old version does not work anymore, I basically changed nothing in the codes
Now fixed for sector Nopileo's Fortune II!
Affected Sectors
Vanilla: Argon Prime Antigone Memorial Eighteen Billion Profit Center Alpha (Sorry Teladi lovers, I just can't find definitions of this sector in the game files.) Cardinal's Redress Trinity Sanctum VII Grand Exchange I Grand Exchange III (Added Nividium only, convenient for selling them to the trading station) Nopileo's Fortune II Heretic's End
Split DLC: Family Zhin Heart of Acrimony II
Terran DLC: Asteroid Belt Gaian's Prophesy
Boron DLC: Atreus' Clouds
You don't actually need any dlc for the mod to function properly. But if you have DLCs, this mod will affect them as well. Pirate sectors are unaffected, I'll consider adding them in the future.
Mod contains 2 versions. Use only one
The Standard Version uses the vanilla high yields(not that high actually). For those who seek a little more balanced gaming experience.
The Overpowered Version uses customized resouce yields. Not really high, but refreshes from 0 to maximum within 30 seconds. Designed for those who need insane amount of resources (like myself)
For unknown reasons this mod may have no effect in existing saves, so it is recommended to start a new game with this mod.
I've tested in 7.0 beta that it actually works in existed saves. The new asteroids and resources are added no problem. But still, you have to wait some time for the resource to replenish. And also, the data of resource probes and sector encyclopedia will be inaccurate.
Installation: Extract the folder and throw it into extensions folder.
Compatibility: There shouldn't be any problems. But just in case, this mod modified some nodes in region_definitions.xml, and regionyields.xml