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File credits
Thanks Egosoft for making this great game and exposing their shader scripts to users. I borrowed a large chunk of code from Egosoft's implementation of Screen Space Reflection, otherwise I would not be able to create the black hole shader. Some animations in this mod are created with the help of this tool https://github.com/tomchk/X4_gen_regions/ .
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Changelogs
Version 1.50
Split out dependency on the BH shader
Tune down the glow effect
Version 1.40
Update for v7.0; Will crash older game versions!
Version 1.3
Compatibility update for X4 6.0
Version 1.2
Improved the shader code a bit so it seems less likely to cause graphical issues. It still might cause problems but I have not spotted any yet (not extensively tested).
Version 1.1
Improved visual effects. Mod properly patched. Since this version everything's controlled by UV animation, thus for modification you only do XML editing, no need to mess up with the .ANI files anymore.
Version 1.0
Initial Release
Compatible with 7.0
An alternative weapon for Asgard with more light animations. I also put a black hole on it as an eye candy.
Balance: I did not perform a thorough test of its balance in combat scenarios. It indeed is very powerful, but IMO not more OP than the vanilla one.
Warning: v1.4 is incompatible with game version < 7.0. Use v1.3 for older games.
Warning: This mod will CRASH the game if used with MSAA on! The other two anti-aliasing methods (FXAA/SMAA) seem to be fine, but I'm not sure about the stability.
Warning: This mod changes how the game handles distortion in general, so be aware it might cause problems even if you are nowhere near this weapon. And remember to turn on Distortion in X4's Graphics Settings, or the singularity effect would be invisible.