About this mod
A ship performance overhaul designed to make fighters have their niche, and larger ships to feel more robust, but sluggish. Also makes terran tech exclusive to terrans and terrans unable to slot non-terran tech. Generally tries to recapture a lot of the x3 ship diversity.
- Requirements
- Permissions and credits
**Updated - July 7, Version 2.0**
This mod is a Vanilla+ game experience. It is not about re-inventing the game - but instead, it is about making ships and equipment choices feel a bit more unique and meaningful.
tldr;
- Ship sizes feel significantly different but combat remains cinematic and action oriented for small and medium ships.
- More meaningful choices because as the shield and engines of the different races now significantly differ.
- I have reviewed almost every ship and made some modifications to highlight their faction and class.
- Flying a fighter will feel like a fighter - much faster and agile compared to most Vanilla ships. Their shields charge after a shorter delay and vary significantly based on the race's shields!
- Flying a medium ship will feel a lot tougher but also a lot more sluggish.
- Flying an L or XL ship will feel the like the fortresses they should be.
- Turret ranges and "bullet" speed more in-line with the non-turret versions (+50% to both).
- Missiles/torpedoes doubled in speed and range with now some changes to the capacity depending on the ship type (heavier fighters, gunboats, etc)
- Torpedo damage increased approximately 2.5x
Feedback is always welcome!
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Detailed Description:
Weapons:
Minimal changes to keep it mostly vanilla.
Turret ranges and bullet speed increased by 50% so they're not so weak.
Missiles and Torpedoes doubled in speed and range.
Torpedo damage increased approximately 2.5x.
Ship hull and performance changes (roughly, many changes are a bit more tailored):
XL Ships: +100% hull
L Ships: +50% hull
M Ships: +25 to +50% hull, -25% to 50% speed, -20% to -40% agility
S Ships: Changes range from none, to significant to make them feel more faction and role specific.
Engine changes (racial):
Argon: Average at everything.
Boron: Slightly above average at everything (limited by selection).
Paranid: Slightly higher thrust and boost, slightly reduced travel speed.
Split: Significantly higher thrust, significantly reduced boost performance.
Teladi: Significantly reduced thrust and boost. Highest performance travel speed.
Terran: Significantly higher thrust, slightly reduced boost and travel speed.
Engine changes (engine type):
Allround: Slightly reduced boost. Slightly increased travel speed.
Combat: Slightly higher thrust.
Travel: Significantly reduced thrust and boost performance. Significantly increased travel performance.
Shield S-Size specific changes (rough estimates below compared to Vanilla):
Argon S-Shields: +30% strength. Recharge Delay reduced to 10 seconds (was 12.1).
Boron S-Shields: Strength unchanged, but recharge reduced to 8 seconds.
Paranid S-Shields: +20% strength. Best Recharge Rate. Recharge Delay reduced to 7 seconds (was 10.2).
Split S-Shield: Improved Recharge Rate AND Recharge Delay reduced to 4 seconds (was 8.9).
Teladi S-Shields: +50% Strength. -10% Recharge Rate. Recharge reduced to 12 seconds (was 13.9).
Terran S-Shields: Recharge Delay reduced to 7 seconds (was 10.2).
KHA & Xenon S-Shields: +10% Strength and Recharge Delay reduced to 10 seconds (was 13.9).
Shield M-Size changes:
Argon M-Shields: +100% Strength. Recharge of 25/50 per second (Mk1/mk2) when not being hit.
Boron M-Shields: +50% Strength. Recharge 33/66/90 per second (Mk1/mk2/mk3) when not being hit.
Paranid M-Shields: +80% Strength. Recharge of 66/133 per second (Mk1/mk2) when not being hit.
Split M-Shield: +66% Strength. Recharge of 100/200 per second (Mk1/mk2) when not being hit.
Teladi M-Shields: +150% Strength. Recharge of 12/25 per second (Mk1/mk2) when not being hit.
Terran M-Shields: +75% Strength (but only +50% Strength for the Mk3). Recharge of 33/66/99 per second (Mk1/mk2/mk3) when not being hit.
KHA & Xenon M-Shields: +100% Strength.
Shield L-Size changes:
Argon: +100%, and average regen..
Boron: +50% and good regen.
Paranid: +80% and great regen..
Split: +66% Strength and best regen.
Teladi: +150% and worst regen.
Terran: +75% (but less for the Mk3) and great regen.
KHA & Xenon: +66%.
Shield XL-Size changes:
Argon/Paranid/Terran/Boron: +100% with mildly varying shield regen
Split: +75% But significantly faster shield regen
Telaid: +150% but with significantly slower shield regen
Credits:
Thank you to all subscribers/downloaders - your feedback is critical to this :)
Shuulo for the amazing work and the inspiration that a lot more can be done...
Luca 's simple combat overhaul because that was a huge help learning how to mod this game
The X4 modding community on discord - invaluable. Special thanks to MoistDream, UniTrader, metame, SirNukes, DeadAir
Feedback very welcome!