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zowrath

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Torpedo Launchers for Terrans and Segaris Pioneers

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[Still working for patch 7.x]

So I was in kind of a bind and needed a squadron of Torpedo bombers really early in the game and the only ones that could provide me with ten fighters was the Terrans but they did not have access to Torpedo Launchers. I thought that odd for a variety of reasons, not to mention Terrans historically has been missile specialists. So I went in to the files and I found out that everything was actually there, Terran production methods for both launchers and torpedoes but not enabled for said factions.

So I enabled them, and here they are. I highly recommend if using Terran/Pioneer fighters to at least change engine to Argon Combat Engine Mk3 otherwise they will be frightfully slow. Tried ten Gladius with torps and Argon combat engines and they took out a Xenon I and two Ks without any issues. I had a wing of Kukri escort them to take on fighters. When the ships blow though, remember Terran ships are slow and fighters may be closer to the capital ships than the bombers so get them out of the blast wave.

As a note, some mentioned a probable reason why Torpedo Launchers were left out for Terrans was because of Mesons but I don't buy that as a legitimate reason. Both Paranid and Split have comparable weapons and Torpedo Launchers, so why not Terrans too and the aforementioned thing about Terrans being historically great at missiles.

This mod obviously requires the Cradle of Humanity DLC. To install just unzip the contents of the file to your X4 main directory extension folder. Since it adds a weapon to a faction that they wouldn't have in vanilla I wouldn't recommend removing it after installation.

Have a good time out there!