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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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501
OP Terran Tension.
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502
Replaces the L,XL sized engines that the split has with more aggressive ones.
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503
This mod adds level 3 and 4 seminars to mission rewards pool and increases Cr rewards.
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Add new challenges to the end game.Xenon revive and reinforce protocols will spawn several destroyers to xenon home sectors to patrol them and defend gates, also spawn miners and traders to aid rebuild.An invasion fleet (Xenon, Mercenaries or Khaak) to target a random shipyard and attack everything on its path.Option menu to adjus
- 542KB
- 59
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504Add new challenges to the end game.Xenon revive and reinforce protocols will spawn several destroyers to xenon home sectors to patrol them and defend gates, also spawn miners and traders to aid rebuild.An invasion fleet (Xenon, Mercenaries or Khaak) to target a random shipyard and attack everything on its path.Option menu to adjus
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This is an updated version of the HQ_02 mod, a model modification for the Player Headquarters that also removes the asteroid.
- 24.7MB
- 159
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505This is an updated version of the HQ_02 mod, a model modification for the Player Headquarters that also removes the asteroid.
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506
Double the travel speed of all engines in the VRO mod.
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Increases the range of the spacesuit scanner from 2m to a standard bluetooth range of 10m.
- 1KB
- 139
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507Increases the range of the spacesuit scanner from 2m to a standard bluetooth range of 10m.
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508
Adds Terran Em Bolt and Beam Turrets to the Terran Protectorate and Segaris
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Reverse base defense to standard (VRO)
The mod returns the number of weapon slots to the standard version, optional chnge layout to platform to vertical group (to Argon)
- 3KB
- 9
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509Reverse base defense to standard (VRO)
The mod returns the number of weapon slots to the standard version, optional chnge layout to platform to vertical group (to Argon)
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Adds higher level seminars to trader's assortment. Also rebalances prices and makes seminar names more consistent so it can appear in alphabetical order on trader's lists.
- 2KB
- 88
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510Adds higher level seminars to trader's assortment. Also rebalances prices and makes seminar names more consistent so it can appear in alphabetical order on trader's lists.
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Provides recipes for main mod components instead of having to rely on stumbling across RNG missions. With this mod, it's possible to craft T2 using T1, and T3 using T2. The cost is enough to be a bit grindy, but also allows for steady progress. An alternate version (wT1) permits crafting of T1.
- 2KB
- 226
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511Provides recipes for main mod components instead of having to rely on stumbling across RNG missions. With this mod, it's possible to craft T2 using T1, and T3 using T2. The cost is enough to be a bit grindy, but also allows for steady progress. An alternate version (wT1) permits crafting of T1.
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Expands minor factions included in the base game and DLCs, by adding new stations, jobs and more.
- 204KB
- 156
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512Expands minor factions included in the base game and DLCs, by adding new stations, jobs and more.
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Disables engine boosting on all engines for SWI. Nothing else. Can be safely removed at any time. Save game compatible.
- 87KB
- 3
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513Disables engine boosting on all engines for SWI. Nothing else. Can be safely removed at any time. Save game compatible.
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Adds a new default order 'Investigate the Tide'.Pilot with this order will fly to one of the Avarice sectors and start to gather information about the incoming Tide. The output depends on pilot's level.
- 12KB
- 68
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514Adds a new default order 'Investigate the Tide'.Pilot with this order will fly to one of the Avarice sectors and start to gather information about the incoming Tide. The output depends on pilot's level.
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515
Remove Green Hair. And pink too... only pirates and scavanger mohawks keep it.
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516
Adds 3 New Sectors to ZYA/FRF/ARG
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10x Station Modules and Fusion Reactor
10x Production Modules (10x input and output) and Storage + Habitat modules, Fusion Reactor (generates lots of energy cells), Advanced Modules (More efficient)
- 5.8MB
- 27
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51710x Station Modules and Fusion Reactor
10x Production Modules (10x input and output) and Storage + Habitat modules, Fusion Reactor (generates lots of energy cells), Advanced Modules (More efficient)
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518
中原模组包 VRO (CPSDO Modpack VRO)
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519
Adds a few weapons based on gatling guns and the concept of BRRTBalanced for VRO
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Adds 100x variants for all modules in the base game that have the stats and cost of 100x modules in one.Modules for DLCS are included as optional files.It does not overwrite the original modules.The AI does not use these modules.
- 2.5MB
- 23
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520Adds 100x variants for all modules in the base game that have the stats and cost of 100x modules in one.Modules for DLCS are included as optional files.It does not overwrite the original modules.The AI does not use these modules.
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Expanded drones adds Mk2 variants of all the vanilla drones with improved hull, engine, and/or weapon stats. Mk2 drones are purchasable from all regular drone purchase points, and have blueprints available from all faction representatives. In small amounts, the AI will utilize mk2 drones.All drone names localized into each supported lan
- 9KB
- 79
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521Expanded drones adds Mk2 variants of all the vanilla drones with improved hull, engine, and/or weapon stats. Mk2 drones are purchasable from all regular drone purchase points, and have blueprints available from all faction representatives. In small amounts, the AI will utilize mk2 drones.All drone names localized into each supported lan
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522
Allow to copy the default behavior from one ship to another.
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Adds storage capacity to all builders, scaled to their travel speed with Heron E as baseline.All builders have 200 drone capacity.
- 254KB
- 10
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523Adds storage capacity to all builders, scaled to their travel speed with Heron E as baseline.All builders have 200 drone capacity.
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Enhances Bailing to allow NPC v NPC bailing and implements a clean up mechanism for abandoned ships to remove them after a set time period.
- 5KB
- 133
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524Enhances Bailing to allow NPC v NPC bailing and implements a clean up mechanism for abandoned ships to remove them after a set time period.
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Station scanning quickly becomes tedious, and it is ridiculous that there is no automated method for scanning later in the game. So, this mod saves you that tedium.Main: All scanning information from all known stations is always visible without scanning.Optional: All stations in the entire galaxy are automatically discovered and fully s
- 244KB
- 21
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525Station scanning quickly becomes tedious, and it is ridiculous that there is no automated method for scanning later in the game. So, this mod saves you that tedium.Main: All scanning information from all known stations is always visible without scanning.Optional: All stations in the entire galaxy are automatically discovered and fully s
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Add multiple seminars to multiple NPCs with just a few clicks.This mod adds UI for handling piloting and management seminars.
- 8KB
- 39
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526Add multiple seminars to multiple NPCs with just a few clicks.This mod adds UI for handling piloting and management seminars.
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527
Weapon Variation Expansion VRO
VRO balance patch for the Weapon Variation Expansion mod.
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# What does "_ShowMePlayerStuffDestroyed" do?~ If a ship of yours is under attack or if it is destroyed it shows you a colored message with some informations.
- 8KB
- 77
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528# What does "_ShowMePlayerStuffDestroyed" do?~ If a ship of yours is under attack or if it is destroyed it shows you a colored message with some informations.
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Adds a configurable default order available to L and XL ships with an average skill of 1 star, called "Train Subordinates". Ships running this order will train their subordinates until the desired rank is reached, and reassign them to a player designated commander
- 7KB
- 46
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529Adds a configurable default order available to L and XL ships with an average skill of 1 star, called "Train Subordinates". Ships running this order will train their subordinates until the desired rank is reached, and reassign them to a player designated commander
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1 Minute Build Time - Excluding Defences
All non-mod station modules build in 1 minute, except defence platforms and administrative buildings, which have the vanilla build time.
- 385KB
- 3
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5301 Minute Build Time - Excluding Defences
All non-mod station modules build in 1 minute, except defence platforms and administrative buildings, which have the vanilla build time.