On Tuesday May 21st, we’ll mark the beginning of a new generation of games, TV and entertainment. On that day, we’ll be holding a special press event on the Xbox campus and we invite you to join us via the live global stream that will be available on Xbox LIVE and Xbox.com. If you are in the US or Canada, you can also watch the broadcast on Spike TV.
On that day, we’ll share our vision for Xbox, and give you a real taste of the future. Then, 19-days later at the Electronic Entertainment Expo (E3) in Los Angeles, we’ll continue the conversation and showcase our full lineup of blockbuster games.
We are thrilled to pull back the curtain and reveal what we’ve been working on.
Kotaku and IGN have previously reported that sources say that Durango is scheduled for a release in October/November of this year.
What does this mean for Fallout (and future Elderscrolls games)? It's practically confirmation that Fallout 4, which is likely to be the game that Bethesda Game Studios has switched to working on is being developed for the new Xbox and Playstation 4 (announced earlier this year). According to Kotaku's sources the new Xbox is intended to be 6 times more powerful than the current Xbox 360. Fallout 4 and the next Elderscrolls game should receive graphical improvements on top of what has already been seen from Skyrim.
As Microsoft plans to demonstrate a line up of new games developed for the new Xbox at the E3 Entertainment expo it's possible that Fallout 4 could be announced as early as June this year, although this is far from certain.
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A moderator has closed this comment topic for the time beingIt's stupid. Gamers have every right to sell and buy used games, no different than cars or toasters, and if Ford or GE tried this same sort of crap they'd be strung up and crucified. But nooo, the media corps get away with it, even get defended for it by some particularly dumb whiteknights that seem to think it's right that they get ripped off. Sigh.
Xbox 72034...whatever, will have a online requirement, but probably not iron-clad mandatory, as it would alienate a not-so insignificant portion of their user base;
while piracy is a thing for consoles, the difficulty of doing it on consoles keeps it at a niche level; the actual prevailing theory is that it's to fight the "menace" of second-hand sales (trade-ins, used games, and rentals) as publishers (and developers to a lesser extent
[depending on the contract]) don't see a dime from them, but once again doesn't make much sense as it would anger a SIGNIFICANT portion of their consumer base as well as piss off Game Stop (one of the largest retail outlets for games, both used and new)
while Bill Gates is a ruthless business man, he did also donate a significant portion of his fortune to charity and he and his wife started their own charity foundation, take from that what you will
It's annoying as hell for me since I am one of those budget gamers that simply cannot justify $60+ for a game that barely lasts two evenings. Very rarely can I justify even half that on a new game. Fallout 4 is probably the only game coming out in the next four years that I would pay full price for, and even then I couldn't muster sixty for it. Used games are how I manage to get new things to play, and if I can't use used games on a given platform, and there's no bonkers Steam sales, I simply will not play that platform. I can't afford it, I don't have the necessary disposable income to shrug off buying the next EA product at full price.
In addition dumbed down games and creative bankruptcy (MW3 and BF3 are basically FPS clones). Constant reboots and overuse of QTEs. Games are getting to the point of monkey see button, monkey push button. Crappy ports to pc because console is god now. (I see a day when pc games will be no more because consoles will be advanced enough and the large mass of players will have neither the time, interest or tech savvy to bother with pc)
Here's another one I've read about. You don't really own the game, as in a license to have and keep a copy. Instead you pay a fee to license the right to play over time, that on top of maybe paying a fee for connection to the company server. Example, you want to play Fallout X, you pay $0.99 or whatever a month to play it . A couple of years pass, you tire of the game so you stop paying and the license is revoked. A pay to play system like renting. (It wouldn't surprise me if they might start charging by the hour in years to come.) A strategy to prevent burning a copy to DVD is to have certain random parts held back that are downloaded only for play. Turn the game off these or other parts are wiped each time. (also makes a good anti piracy measure BTW)
Why will this happen. To paraphrase another member - Gamers only have themselves to blame, while idiots continue to hand over their money for crap, game publishers will continue to throw crap at them.
Or to quote from the movie Scarface "Never underestimate the other guy's greed."
Steam Doesn't have a Subscription account, but You wanna know something? Steam was cracked months after it was released, and is still being updated with more pirated games, they have a tutorial on how to get it and everything... so just imagine, the first console every to be cracked and pirated, heck I've seen computers running Xbox games before with this weird ISO running program. The more Microsoft makes Their products more connected to the web and internet the more susceptible it is to becoming pirated and copied, so then people can download the cracked console data and install it onto their console with a private server and everything.
We buy used items all the time. As mentioned some have limited budgets. We can buy used dvds, appliances, cars, furniture, books, clothes etc., so why not games. By that logic all the people working in those industries are losing out making new items because of the used market, don't they deserve fair compensation? Yet for these things it's a non issue.
Years actually, but this time especially.