This Is The Long War Edition Of My XCom Welcome To Hell Mod - This Is Not A Difficulty Tweak - This Is Not A Beginner Tweak, This Is A Total Long war Overhaul Including Perks, Weapons, Small Items, Armors And Level Up Stats.
Obviously This Mod Wont Even Be Possible Without The Awesome Long War Mod So My Credits Goes To All Devs Of Long War Mod, All The People Who Made It Together Also Credits To All The Makers Of Little PatcherGUI Mods. They Just Made The Life Easy. Cheers :)
Special Credits To - wghost81 aka Wasteland Ghost for Geoscape Pause on Notifications for EU and EW, Soldier Gender Probability - tracktwo for Line-of-Sight Indicators, LoadoutManager - The Iron Rose For Drone Repair enabled, Lightning Reflexes, Mec Trooper Level Loss, Carlock + CustomizeUniqueSoldiers - Kaldreth for Psionic And Mec Officers - XMarksTheSpot for SituationRoom Panic-Defense Values - eclipse666 for EXALT Reminder, Carlock + CustomizeUniqueSoldiers - sectoidfodder for Alien strategic stats exposed
Donation Points system
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Change Log V3.0.1 - These Changes effect Both Normal and Dynamic war Versions
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- Integrated Show Real Hit Chances Mod
- Changed INTERCEPTOR Engage Duration (Battle Speed)(From 10 ~ 15 And 15 To 20) (No Change In Dynamic War Mod)
- Increased Mec Guns Reaction Range To Match Its Weapons Range
- Increased LMG's Reaction Range To Match Its Weapon Range
- Increased Sawed Off ShotGun Range From 9 To 14
- Increased Maskmen Rifle Range And Reaction Range To 50
- Decreased Mec Flamethrower Radius From 180 To 120
- Increased Med Flamethrower Range From 8 To 12
- Integrated Enhanced Soldier Nicknames - Long War
- Changed Weapons Ammo Capacity
- Permanent Will Loss is 7
- Ghost Armor Perk Changed From Concealment To Low Cover.
- Ghost Armor Have Poison Immunity.
- Flake Ammo Have Deadeye Perk.
- Breaching Ammo Have Ranger
- Gunners Can Equip Armor Piercing Ammo, Engineers Cannot.
- Heat Ammo further Nerfed (From 75% to 50%)
- Corrected Descriptions of all armors.
- MSGT gain random stats after every mission, instead of every 3 missions. This is done so we can get back the lost will with its 30% chance every mission.
- Edited XComStrategyGame.UPK to make sure MSGT's do not gain extra HP, Def and Aim and only Gain Will.
- Carbines have +5 Aim (They already had it but it was +6 so i fixed it back to +5)
- Reduced Machine Pistols Aim Penalty to -5 from inconsistent numbers.
- Engineer Perk tree level repair and ranger swapped places
- Arc Thrower capture rate nerfed from 900 to 10.
- Infantry Perk Lock N Load Replaced With Bombard
Dynamic War Mod Changes - These Changes only effect Dynamic war Version
----------------
- Integrated Exalt ini Tweak Mod
- Increased Fatigue Per Officer From 0 To 6
- Removed Max Fatigue Mod (Since It Makes Dynamic War Mod Too Easy)
- Increased INTERCEPTORs Repair Time To 288 From 144
- PSI Training Time Increased To 240 From 168
- Decreased Number Of PSI Testing Slots To 4
- Gene Mods Time Increased 50%
- Increased Mec Chop Up Duration To 15 Days
- Increased Mec Chop Up Cost 100%
- Faster To Get Arc Thrower (Cause Its Annoying If U Miss Sectoids In DW)
- Decreased Alien Containment Cost From 75 To 50
- Reduced Alien Containment Construction Time by half.
- Increased Item Elerium. Alloys, Meld Cost Multiplier 1.5x To 2x
- Increased Arc Thrower Cost From 100 To 450
- Increased Item Time From 1 To 1.5
- Dynamic War Changed To 0.5 And Missions Changed To 120
- Increased OTS Squad Size 2 Research Cost 2x
- Decrease Cost Of Weapons And Other Salvage Stuff
- Reduced Alloys(1 to 0.4), Elerium(20 to 6), Meld(1.0 to 0.6) Income
- Critical Wound Fatigue Penalty 12
- Integrated Virtual Reality Training Mod With 1 xp Per Day
- Deceased Alien Research Speed From 240 To 100
Version 3.0.0
Change Log V3.0.0 -
-----------------
- Revamped Officer Promotions
- 4 Field Commanders
- 4 Colonels
- 8 Majors
- 4 Captains
- 4 Lieutenants
A Team Have 1 Field Commander, 1 Colonel, 2 Majors, 4 Captains
B Team Have 1 Field Commander, 1 Colonel, 2 Majors, 4 Lieutenants
Or U Can Have
A Team Have 1 Field Commander, 1 Colonel, 2 Majors, 2 Captains, 2 Lieutenants
B Team Have 1 Field Commander, 1 Colonel, 2 Majors, 2 Captains, 2 Lieutenants
Version 2.9.1
Change Log V2.9.1 -
-----------------
- Wider Spread Of Alien Defense Stat In Veteran Mod So That Aliens Gradually Grow In Time, Not Sudden Jump In Difficulty
- Changed Psi Chance From 45% To 70%
- Revamped Body Armor Stats
- Increased Engineer Requirements Drastically
- Slowed Down Research Speed Significantly
- increased construction of items and buildings cost, Meld And Alloys And Elerium Requirements
- arora and vortex armors have increased item slot numbers
- Mec And Shiv Armor Stats Revamped
- Sniper And Gunner Double Tap Replaced By Light Em Up
- Pulse Research Revamped
- Plasma Research Time increased
- Reduced Alien Research Speed
- Further Increased Dynamic War Missions From 80 To 100 (This Decreases Number Of Missions In A Month)
- Cheat Mod Changes -
- NO INTERCEPTOR REPAIR Time
- 100% psi Chance
- Pistol And SMG Damage Buff
Version 2.9
Change Log V2.9 -
----------------
- PSI XP Back To Normal
- Aircraft Weapons Revamped
- Increased Alien Harvest Resource Gain From Missions
- Dynamic War
Version 2.8
Change Log 2.8 -
---------------
- Mec Carry 7 Items
- Mec Holo Targeter Turned Into Aim Assist - +5 Aim, Ranger Perk
- CCS Shifted To The Trumper From Knietic Strike Module
- Goliath Mec VPT And RST Swapped
- Valk Mec Flush And Rapid Fire Swapped
- Random Will Gain Changed
- changed xp and psi xp
- MSGT gain random stats after every 3rd mission
- Shadow Armor Gives +10 Will
- Aurora Armor Gives +15 Will
- Vortex Armor Gives +30 Will
- Solders Level Up Faster
- Aliens Tech Up Faster
- Fixed Max Flat Damage Resistance Bug
- Adjusted Aliens HP And DR According To New Bug Fixed DR Values
- No Items Give Negative Will (All Items That Reduce Will No Longer Reduce Will)
Version 2.7
Change Log 2.7 -
--------------
- Valkyrie Mec Perk Tree Fixed
- Heat Ammo Nerfed (From 100% to 75%)
- Infantry Perk Ready For Anything Replaced With Tactile Sense
- Tweaked Aircraft Armaments - (Coil Guns Are Focused On Armor Penetration While Laser Cannons Focused On Raw Damage)
- Increased Alien Weapons Costs A Bit (Since It Became A Staple For XCom $ Source)
- Tweaked Alloys And Elerium Balance
- Will Stat Nerf (Its No Fun When No One Ever Panics, Also Makes Some Items/Perks Useless)
- Updated Will Stat For All Classes (For Details Look At The Infographs Or Read The Read Me)
- Goliath Perk Tree Tweaked
- master sergeants no longer gain additional stats (cause it gets boring when all ur troops have 20 hp, 120 aim, 120 will, 20 defense, takes out the uniqueness out of the game)
- Arc Rifle Disable Shot Fixed (Apparently should have never removed that sniper property lol my bad)
Version 2.6
- shotgun range aim penalty reduced (previously shotguns were useles, constantly getting 1% shots on anyone 2 feet away)
- Arc Thrower Stun Chance (Now Cannot Fail, No Matter How Much Health Alien Have)
- Reduced Alien Weapons Cost (So as to offset the increased arc thrower stun chance)
- core armoring grants resilence
- alloy carbit plating grants extra conditioning
- fix goliath mec double tap perk
- Tweaked weapons research
- Tweaked Armor Research
- nerfed alien nav computer chance (Still better than normal LW)
- nerfed elerium amount
- Nerfed Alloys Amount
- Added Description For New Items that Grant Perks
- Fatigue Time At Most 48 Hrs (only Applicable if u are playing a hassle free version)
Version 2.5
- fatigue back to previous value
- Dynamic war Ai missions 40 to 60
- weapons revamped
- Laser And Pluse Weapons Have +10 Aim
- Gauss And Basic Weapons Carry More Ammo
- Plasma Weapons carry Very Limited Ammo But Grants More Damage
- increased number of officer promotions
- Remove Sniper Property From Arc Rifle
- Remove Adrenaline Surge From Restorative Mist
- mec battle computer - Reactive Targeting Sensors
- Kinetic Strike Module Grants CCS
- Fixed Descriptions For Items
Version 2.4
- Concealment Re Worked (Requires PatcherGUI Mod, Posted In Misc Section)
- Fixed Scouts Perk Tree Double Packmaster Bug
- Game Balanced For Hidden Potential Option (Still I Dont Recommend, Just Personal Opinion)
- Mod Balanced For Training Roulette Option (Still I Dont Recommend, Just Personal Opinion)
- Close Combat Specilist Given To Cyberdisks, Sectopods, Heavy Floaters
- Reactive Targeting Sensors Given To Elite Mutons
- Reduced Elerium Income
- Tweaked Alloys, Weapon Fragment Income Balance
- Now Game Works Same In All Difficulties. Only Difference Being HP, Aim, Enemy Ai, Alien Research Speed, Number Of Enemies In Missions, Starting Panic In Countries, And Other Panic Values. U Get Same Amout Of $ For Missions In All Difficulties, U Get Same Number Of Alloys, Elerium, Weapons Fragments In All Difficulties.
Version 2.3
- Reduced Construction Time Of Alien Containment Chamber (For Those Who Just Want To Rush MECS With The Help Of Obtaining Credits From Interrogating Aliens)
- Drum Mags Offers Ready For Anything Perk
- Rocketeer Perk Sharpshooter Changed With Smoke N Mirrors
- Infantry Perk Executioner Changed With Lock N Load
- Scouts Perk Tree Reshuffled
- Lock N'Load Item Perk Bug Fixed (Requires PatcherGUI Mod, Posted In Main Files Section)
Version 2.2a
- Infantry Perk Tree Revamped (Thanks To The User KudosToMEatYum For Pointing Out The Faults)
Version 2.2
- Breserkers And Lids Get - Close Encounters, Bring Em On, Run And Gun, Killer Instint
- Muton Elites Get Light Em Up
- Banshee Armor And Aegis Armor Stats Swapped And Banshee Armor Got +1 HP
- Shadow Armor Got +1 Small Item Slots
Version 2.1b
- Shiv Base HP Reduced From 12 To 8
- Shiv Recostruction Times Reduced
- Reinforced Armor Renamed To Utility Jacket
Version 2.1a
- Only Maskmen Rifle, Sniper Rifle, Battle Rifle, And LMG's Can Be Steadied For Aim Bonus
- Fixed DR Issues With Some Aliens
Version 2.1
- Shredder Ammo Can Be Used By Gunners
- Chameleon Suit Can Be Used By Everyone And Grants Concealment Perk
- Chitin Plating Provides +1 DR
- Reinforced Armor Gives Packmaster Perk
- Restorative Mist Also Provies Adrenaline Surge
- Alloy Carbid Plating Provides +1 DR
- Medic Perks Packmaster And Smoke And Mirrors Swapped
- Gunner Perk Ready For Anything Replaced By Shredder Ammo
- Revamped Weapon Damage
Version 2.0a
- Armor Piercing Ammo Only Available To Mecs Shivs And Snipers
- Removed -12 Will Penality From Psi Screen (Unnecessary Will Loss)
- Aliens With Damage Reduction Got A Buff To Their Damage Reduction (Based On Current Alien Research)
- Increased Kinetic Strike Module Damage By +2
Version 2.0
- Buffed Starting Funds
- Further Buffed Arc Thrower Stun %
- Increased Starting Cash By $100
- Alloy Bipod Can Be Used By Gunners
- Walker Servos Grans Sprinter Perk
- Flamethrower Sweeping Angle Increased
- Reduced LMG Movement Penality From -3 to -1
- Armor Piercing Ammo Can Be Used By Any Class
- Construction Times Reduced By 20%
- Solder Aim And Movement Stats Changed (check below for stats)
Version 1.9
- Fixed item descriptions (I Was Too Lazy)
- Granted Holo Targeting to Targeting Module (this makes mec holo targeter useless but there is no way around since that one cannot be equipped by other classes)
- Granted Sharpshooter to Laser Sights
- increased abduction cash rewards
- Slightly increased elerium income
Version 1.8
- Increased Number Of Weapon Fragments
- Tweaked Armor Costs As A Balance Fix
- Kestrel Costs Less Than Carapace
- Aegis Costs Less Than Banshee
- Corsair Costs Less Than Titan
- Tweaked Research Costs And Times
- Reduced Elerium Dependance And Increased Alloy Requirements (5:7 Ratio Eleriu:Alloys)
- Solder Mobility Stat Changes
- Gunner, Sniper = 18 Mobility
- Infantry, Engineer, Rocketeer = 21 Mobility
- Assault = 23 Mobility
- Mec = 25 Mobility
- Medic, Scout = 28 Mobility
Version 1.7
- Reduced Elerium Income (Was Getting Too Much, I Had 700 Elerium By 3rd Month)
- Removed Lock N Load Perk From Hi Cap Mags As It Was Causing Conflict. Instead Given Lock N Load To
- Alloy Jacketed Rounds
- Enchanced Beam Optics
- Plasma Stellerator
- Given Innate Damage Reduction For Armors
- Phalanx, Aurora, Kestrel, Carapace = 1 DR
- Banshee, Aegis, Seraph, Archangel, Shadow, Vortex = 2 DR
- Corsair, Titan = 3 DR
- Mec Armor Stats Changed As Follows
- Mec 1 Paladin - 2 DR - 6 HP - 10 DEF - 4 MOB
- Mec 2 Defender - 3 DR - 9 HP - 10 DEF - 3 MOB
- Mec 3 Valiant - 2 DR - 8 HP - 15 DEF - 5 MOB
- Mec 4 Dauntless - 4 DR - 12 HP - 15 DEF - 4 MOB
- Mec 5 Devastator - 5 DR - 15 HP - 10 DEF - 3 MOB
- Mec 6 Vanguard - 3 DR - 10 HP - 20 DEF - 7 MOB
- Mec 7 Vindicator - 4 DR - 12 HP - 15 DEF - 5 MOB
Version 1.6
- Reduced Cash Rewards And Cash Income Since U Can Now Capture Aliens 100% And Just Sell Their Junk
- Removed Perks From Most Weapons (It Was Just A Test Phrase)
- No Perma Will Loss On Critically Wounded Solders
- Weapon Changes Are As Follows -
- SMG - Flush
- Carbine - Suppression
- Sawed OffShotgun - Close Combat Specilist
- SAW - Run And Gun
- Scope - Damn Good Ground
- Targeting Module - Sharpshooter
- High Cap Mags - Lock N Load
- Alloy Bipod - Platform Stability
- neural gun link Provides + 20 aim, +20 crit
- Chameleon Suit is now scouts only and provides concealment
Version 1.5
- Every Weapon Have A Unique Fitting Perk (For More Info Perks Listed At The End Of The Read Me)
- Chameleon Suit Can Be Used By Everyone And Now Grants Both Concealment And Ghost Ability
- Shadow Armor Provides Concealment Along With Ghost
- Impact Vest Can Be Worn By Gunners
- Covert Ops Vest Provides Ghost And Grapple Cause Why Not ? Batman :v
- Alloy Plating Provides Immunity To Criticles Hits (Resilient Perk)
- Meld Income Reduced
- Sawed Off Shotgun Build Cost Increased
- Slight Change To Scout, Assault, Gunner Perk Tree
- Major Change To Medic Perk Tree
- Airgame Is Tougher But Doable And Fun (What I Mean Is Shooting Down UFO's Is More Fun Oh Crap Moments Than Frustrating GOD DAMIT Moments)
- Capturing Aliens Never Fails Cause Lets Face It, How Many Times Did We Savescummed Cause The Capturing Failed. The Game Already Have Lots Of Tedious Tasks To Do.
Version 1.4
- Fixed Minor Errors
- Mobility Penality On SAW Weapons Removed
- SquadSight On LMG Is Removed
- LMG Is No Longer Restricted, Can Move And Fire, However LMG Have -10 Aim Penality And -3 Mobility
- Removed Mobility Penality On Sawed Off Shotgun
- Gunner Perk Snapshot Is Replaced With Deadeye, Since Gunners No Longer Need Snapshot
Version 1.2l
- Removed Run And Gun Reworked Function Cause Its Buggy, Now Its Just Lock N Load
Version 1.0p
Merged PSI Officers And MEC Officers Mod Into One
Version 1.0f
Explosives Will No Longer Destroy Fragments, Corpse
Version 1.0c
Concealment Reworked,
Full Function Rewritten So That Flanking Enemies Will No Longer Reveal Concealed Troops, Unless The Solder Moves In The Enemies Presence
Version 1.0
- Holo Targeter Can Be Used By Everyone Including Mecs And Shivs
- Reworked Primary Weapons Damage Including Arcrifle
- Reworked Primary Weapons Ammo
- Sawed Off Shot Gun Now Have 2 Shots And Is No Longer Limited To Point Blank Range, However Its Range Is Till Very Limited Compared To Pistols
- Max Injury Time Is Now Reduced To 14 Days (I Personally Think Its A Lot)
- Arc Throwers In Pistol Slot, And High Chance To Stun Aliens
- Aircombat Is Made Less RNG Dependant And More Tactical
- Rocket Scatter Reduced
- Danger Zone Range Increased Drastically
- Meld Containers Timer Increased
- Bio Electric Skin And Motion Tracker Range Increased
- Now Autopsys Only Require 1 Corpse
- Increased Speed Research Speed By 50%
- Now Max Engineers Required For Building Any End Game Tech Is 45
- Reduced Elerium Requirement By 25% And Increased Elerium Income By 20%
- More Powerful Perk Trees For Classes Which Will Turn Your Solders Into Super Solders
- And Most Of The Other Changes Done In My Previous XCom EU Welcome To Hell Mod
This Is Not A Difficulty Tweak
This Is Not A Beginner Tweak,
This Is A Total Long war Overhaul Including Perks And Weapons And Level Up Stats Based On My Previous XCom Welcome To Hell Mod
NOTE : this mod is created in order to provide some sorta padding on the impossible difficulty, and hence it might and will get too easy on anything other than impossible difficulty. this mod helps u experience the impossible difficulty of long war without punishing u brutally for silly mistakes that u did some 3 months ago in game, making the game actually enjoyable rather than feel like a Monday early morning job (Tedious, unenjoyable and extremely obnoxious)
There Are Different ini Files Provided Each Containing Different Stats For Aliens Choose What You Want, Depending On If U Want Harder Or Easier Game You Can Swap The ini Files Anytime U Want, But The Changes Dont Take Place If U Are In The Middle Of The Tactical Mission, Instead They Will Be Applied To Your Next Tactical Missions
As Of V2.8 And Above There Are Only 2 Versions Of The Game, One Is For Veterans And Other Is For Casual Players, U Can Swap The Mods Anytime U Want, But Like I Said The Changes Will Only Take Place When U Start The Tactical Mission, But Not When You Are In The Middle Of The Mission.
As Of V3.0.1 Only Veteran version is available in 2 Flavors. One is fine tuned for to use with Dynamic war second wave option and the other is for to use without Dynamic war second wave option.
Requirement - ---------------- Requires The Latest And Final Version Of The Long War Mod For EW "Long War EW 1.0 for PC" Might Also Work With The Previous Versions Since Its Just A Bunch Of ini Tweaks With Some Hex Edited UPK Files, But Then Again I Am Not Sure Since I Haven't Tested It On Any Other Versions
Installation - ------------ - The XComGame.int goes into your long war XComGame\Localization\INT (backup before replacing) - the rest of the ini files goes to your long war XComGame\Config
Caution:- Before Updating, Please Unequip All The Items From The Inventory Including Weapons, Scopes, Laser Sights, Everything, And Save The Game.
There Is A Bug That Grants Your Solders Perks Permanently If U Do Not Removed The Items That Grant Perks Before Updating.
Note - Its Fully Compatible With Previous Versions Saves. But Its Highly Recommended To Start A Fresh Game If U Want The New Solder Stats. You Can Always Use The Cheat Thingy Provided To Get Back Your Lost Progress Quickly Really Sorry For Any Inconvenience Caused (Only Applies If You Are Upgrading To v2.0 Or Above From Older Versions)
Item Changes Overview - ---------------------------- - Scope - Everyone - Damn Good Ground Perk - Alloy Bipod - Gunner/Sniper - Platform Stability Perk - Walker Servos - All Classes - Sprinter Perk - Armor Piercing Ammo - Sniper/Mec/Shiv - Targeting Module - Everyone - Holo Targeting Perk - Laser Sights - Everyone - Sharpshooter Perk - Alloy Jacketed Rounds - Everyone - Lock N Load - Enhanced Beam Optics - Everyone - Lock N Load - Plasma Stellerator - All Classes - Lock N Load Perk - Alloy Plating - All Classes - Resilience Perk - Impact Vest - Gunner/Assault - Shock Absorbent Armor Perk - Chameleon Suit - All Classes - Concealment Perk - Shredder Ammo - Assault/Gunner - Reinforced Armor - Everyone Except Shivs - Packmaster Perk - SMG - Flush - Carbine - Suppression - Sawed Off Shotgun - Close Combat Specialist - SAW - Run And Gun - Drum Mags - Ready For Anything - The Trumper - Close Combat Specelist - Battle Compute - Reactive Targeting Sensors - Core Armoring - Resilience - Alloy Carbide Plating - Extra Conditioning - Aim Assist - Ranger - Breaching Ammo - Ranger - Flake Ammo - Deadeye - Shadow Armor - Low Profile
Normal Mod - ---------- Default Setting Of The Mod, Aliens Will Have Normal Intended HP And No Additional Difficulty Like Extra Aim, Defence, HP Bonus For Aliens.
Veteran Mod - ------------ Aliens Gain +10 Aim, +20 Defense Over Time Depending On Their Research Level. Aliens Also Will Have Higher HP Than Normal Mod.
Cheat Mod - ---------- - No fatigue times - weapons are more accurate - armor gives ton of hp and mobility - Fragments give $100 - Instant psi training - Instant gene mods - Instant ITEM Building - Instant Building CONSTRUCTION - Instant Excavation - Tac Armor Have Big DR - aircraft weapons are better (Avalance And Phoenix Cannons) - Instant Mec Troopers - aircraft have huge hp - enemies wil have less HP - NO INTERCEPTOR REPAIR Time - 100% psi Chance - Pistol And SMG Damage Buff
Soft Cheat - --------- - Build Based On V3.0.1 Dynamic War - Civilians have 99 HP - Solders Weapons (SMG's, Assault Rifles, Carbines, Mec Basic, Shiv Basic, Battle Rifles) Have 150% AIM and does 99 Damage - Aircraft have huge HP and Armor - Avalanche missiles are modded to be 100% do less damage but have insane re attack time. - Tac Armor, mec and shiv basic armor Have 99 HP and Gives 50 Mobility - Aliens capture cannot fail.
New Commands - (Only Works In Cheat Mod) ------------ Alt + m = toggle FOG (NOTE - Wont Reveal Hidden Aliens, To reveal Aliens U Need To Press Both Alt + M And Alt + L) alt + n = Disable Aliens Turn Alt + l = Show All Aliens (Note - U Still Cant See Aliens If They Are Hidden In FOG)
Note - ----- Cheat Mod Is Ment For Retrieving Lost Game Progress In A Fast But Honest Way. Cheat Mod Only Helps U Finish Missions Faster, By Helping U Kill Aliens Faster. It Wont Help U Cheat Resources, Nor Will It Help U To Finish Research Projects Faster. You Should Still Work For Them By Doing Missions. Which Is Why I Never Provided Any Commands To Give Additional resources For Players.
NOTE - All Game Modes Are Compatible With Each Other, And Can Be Swap Anytime U Want. There Wont Be Any Side Effects Or Glitches. Please Remember To Backup Your Save Files Before Swapping Files.
Note - ------ This Will Probably Be The Final Version. No Further Changes Planned. There Wont Be Any More Updates Unless Its A Bug Fix Or Some Kinda Suggestion Am Planning To Do A Gameplay Video Or Lets Play Video However U Call It. However Since English Isint My First Language I Pardon For Any Mistakes I Might Do While Doing The Video
Just A Sample Of How Horrible Terror Missions Can Be :)
Note - ------ Unfortunately i cannot publicly share my Personal Full version of the mod due to copyright issues. long war devs specified that you cannot publicly release modified LW upk files. So there it goes, the most i can share is ini files. but not to worry, you can achieve the similar results by installing the PatcherGUI mods that i have listed in my read me. Hope U like the tweaks and enjoy the mod
however, PM me if u dont want to bother with all those patchergui stuff, Or dont have time for that and rather just download the the mod and play (A hassle Free Version) :). All Downloads Are Hassle Free Full Versions From V3.0.0
Basically This Is Made To Remove All The Tedious And Exhausting Features Of The Longwar Like Heavy RNG Dependent, Horrible And Very Unpleasant Aircombat, Too Much Grind, Too Much Waiting Factor And Make It More Enjoyable For An Average Casual Player Who Just Want To Enjoy The Mod, While Still Retaining All Its Awesome Additions And Maintaining The Solid Original Difficulty, Tense Situations, Good Challenge And Making The Game Fun To Play. If U Have Played My XCom EU Mod (XCom Welcome To Hell), Then This Is Basically An Upgraded Version Of That
Long War Is An Awesome Mod. But, Too Bad Its Just Constant, Never Ending, Virtual Dickpunching For An Average Joe Who Do Not Have Lots Of Free Time In Their Hands And Just Wants To Enjoy The Game But Refuse To Lower The Difficulty Cause Ai In Lower Difficulties Is Not Really Enjoyable This Is For Those Who Really Want To Play And Experience What Longwar Brings To The Game, But Cannot Cause Its Too Much Artificial Difficulty And Too Much Punishing And Too Much BS RNG
Highly Recommended Second Wave Options - ----------------------------------------------------- - Strict Screening - (Its Just My Personal Pick, The Game Goes Fine With Or Without It)
Highly Not Recommended Second Wave Options - ---------------------------------------------------------- - Hidden Potential - (I Dont Recommend, Just Personal Opinion) - Training Roulette - (I Dont Recommend, Just Personal Opinion)
Mandatory PatcherGUI Mod - ----------------------------------- - Lock N Load With Items (Provided In The Misc Files Section)
This Mod Is A Must In Order To Make Items Use Perks Given To Them Especially The Lock N Load Perk Granting Items. With Out This Mod, Those Items Wont Work. (Included/Integrated In Version 3.0.0) Highly Recommended PathcerGUI Mods - ----------------------------------------------- - Eliminated ITZ Damage Penalty (Included/Integrated In Version 3.0.0) Other Useful PatcherGUI Mods (All These Mods Are Included/Integrated In V3.0.0) -------------------------------------------------------------------------------------------------------- - Geoscape Pause On Notification - Enemy Line Of Sight Indicator - Drone Repair Re enabled - PSi And Mec Officers - Situation Room Panic-Defense Values - EXALT Reminder - Alien Strategic Stas Exposed - Soldier Gender - Lightning Reflexes - Long War Modify Fatigue - Mec Trooper Level Loss - Carlock + CustomizeUniqueSoldiers - True Concealment - Fragment Friendly Explosions - Long War Tab Fix - Load Out Manager Mod - Virtual Reality Training
NOTE - AS OF V3.0.0 And Above, All The Above Recommended PatcherGUI Mods Are Integrated Into The Mod To Make One Hassle Free Version, And Hence Need Not Be Downloaded Separately And Installed. Credits For The Changes Goes To The Respective Authors.
NOTE - Only Valkyrie And Goliath Mecs Are Edited, The Rest Are Left As They Are Cause Its Just Too Much Work And I Dont Really See The Point In Having More MEC Classes.
Valkyrie Is Ranged Combat Mec, Fragile But Good Ranged Damage Goliath Is Your Mean Close Range Tanky Punching Machine
Goliath Comes From Gunner Class And Valkyrie Comes From Infantry Class