About this mod
For XCOM-Enemy-Unknown (2012): Standardizes the Initialization of the XCom Forces Armors, so as to more fully enable the functionality of the DefaultGameCore.ini lines; in particular enables the 'grapple' and 'psi' properties for these armors. (untested with Long War)
- Requirements
- Permissions and credits
The mod is intended to be installed (and if need be, uninstalled) by PatcherGUI - from UPKUtils under the Tools and Utilities category.
PatcherGUI is also capable of enabling .ini file loading; which is required to get the game to actually read the uncooked DefaultGameCore.ini file.
Armors Modified:
- Ghost Armor
- Titan Armor
- ArchAngel Armor
- Carapace Armor
- Reinforced Armor
- Kelvar Armor
- Psi Armor
- The Skeleton Armor initialization code was used as the template to modify the above armors to.
- The Skeleton Armor initialization code was used as the template to modify the above armors to.
Each Armor is modified to support:
- Three (3) Large Slots (Right Hand, Right Back, Left Back).
- Four (4) Small Slots (Right Leg, Right Chest, Left Chest, Left Leg).
- Two (2) Special Slots (Grapple, Psi Source).
Should take the bugs out of adding the eAP_Grapple and/or eAP_Psi Properties to Armors in the DefaultGameCore.ini file.
CAUTION: Preliminary testing indicates that an Armor with the eAP_Psi property may only be used by troops that have the 'Psi' gift.
The text file contains documentation lines to help identify which lines to comment out - should you desire to leave any of the above named armors unmodified.
Further documentation may be located in the nexus wiki: Armor Initialization Modding