This mod adds a Tech Tree button located at the bottom left of the game window that displays a detailed, yet compact technology tree diagram. The width of the diagram fits within the game window and needs only be scrolled up and down with the mouse wheel or scroll bar.
The button both shows and hides the diagram and is available from
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Changelogs
Version 1.22
Added Controller Support
Added customization of button position with ini file
Version 1.21
Added Russian version.
Version 1.20
Added Chinese Version
Hiding button in end of game screens
Version 1.19
Added items for Alien Hunters DLC
Version 1.17
Updated mod to be better compatible with LWS Toolbox mod. Specifically, hidding the Tech Tree button during squad select and the SkyRanger flight screen was not working if the Toolbox mod was installed. This compatibility fix now hides the Tech Tree button in those screens, even with that mod installed.
Version 1.16
Fixes to French version
Version 1.15
Added French Version
Version 1.14
Unlinked Medkit, Flashbang and Smoke Grenade from Alien Biotech
Version 1.13
Update after removing "Size Bloat" bug in Mod Buddy. The file mod is a LOT smaller now.
Version 1.12
Fixed the issue with hiding the Tech Tree button from the Mission Launch screen. This version now hides the Tech Tree button from the following screens:
- Mission Launch
- Mission Return
- Mission After Action
- Council Mission Debrief.
Version 1.11
Removed code that hid the Tech Tree button in the Mission Launch Screen as it is causing intermittent issues with stuck Skyranger cinematics.
Version 1.10
- Fixed Gremlin Stat table numbers
- Hiding the Tech Tree button on mission launch soldier selection screen so it is also hidden during the cinematic
Instead of creating the controls onto UIAvengerHUD, the mod now creates its own (transparent screen) that goes on top of them main hud. All the Tech Tree controls now spawn on that wrapper screen (the Tech Tree button that opens and closes the image still spawns on the main hud). This buys us a few things:
- We can now capture the key commands to close the screen. So now it closes with ESC, SPACE, ENTER, R-MOUSE, BUTTON-A (controller) and BUTTON-B (controller). These are the same commands that the game uses to close other pop-ups so this matches that behavior.
- Adding a new screen causes all the other buttons and UI controls to dissapear from the main hud while the tree is up. That's nice because it gives more room for the tree so I expanded its height.
- The mouse wheel is fully captured by the new screen so it doesn't "go through" the screen below it. This was a problem in some of the HUD's screens, like the Geo Map, where rolling the mouse wheel would scroll the tree but also affect the globe. That does not happen anymore.
- The wrapping screen automatically gets the shimmer effect when opened. I'm not actually a fan of tha effect but at least it matches the rest of the interface. Can't do anything about it anyway since it comes along with the screen control.
This mod adds a Tech Tree button located at the bottom left of the game window that displays a detailed technology tree diagram. The width of the diagram fits within the game window and needs only be scrolled up and down with the mouse wheel or scroll bar.
The button both shows and hides the diagram and is available from any screen except tactical combat. The screen can also be closed with ESC, SPACE, ENTER and R-MOUSE button.
The diagram displays critical information necessary to be able to plan research paths, engineering projects, gray market sale decisions, base layout, etc. It includes: - Research and Engineering flows and dependencies - Base Research times for all projects for both Legendary and Non-Legendary difficulties - Costs of all Research and Engineering projects (Supplies, Elerium, Corpses, Power, etc.) for both Legendary and Non-Legendary difficulties. - Staffing requirements for all facilties and their upgrades - Stats tables for weapons, utility items and experimental items
Alien Hunters DLC items are also included.
Note: The Tech Tree is NOT dynamic so if you have mods that change the costs, research paths, weapon stats, etc. the Tree will not reflect those.
Localization: - Korean (by rakoon79) - French (by Atlantis089 and GMib) - Chinese (by luga.sg) - Russian (by resonansER) - Others (looking for volunteers!)
As with all mods, save games will become dependant on the mod if it is enabled when you save the game.
Also available from the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=630693520
Compatibility and Tech Discussion: This mod uses UIScreenListener to add the TechTree controls to UIAvengerHUD.uc and should be compatible with any other mod that uses the same technique on UIAvengerHUD.uc.