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deleted6481029

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deleted6481029

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About this mod

Get your lazy scientists into facilities and off the street.

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Confused that toolbelt-wearing-welder-jockies are healing your soldiers? 

Confuzzled by the spanner-weilding-grease-warriors milling (HA, PUNS) around your psi labs? 

Befuddlement begone! 

Now you can be rid of those pesky wrench-monkies. 

This mod rewires the staff slots for facilities from engineer to scientist. (Slots configurable using the supplied INI, default Psi Labs and AWC) 

YES, I know there are other mods around that do this. All of the ones I could find use class overrides. This mod doesn't and is therefore compatible with most other mods. 

Don't want to lose the research bonus from your scientists even when they are working in facilities? Turn off the option in the ini file. 

UPDATE: Now works with saved games

Change Log: 

1.11 - Now works with saved games
1.10 - Scientists now have their research bonus negated and restored when added to and removed from a slot 
1.00 - Initial release 


UI,Facility,Gameplay