Disables the mission timer in most non-story missions. Notable exceptions are UFO and terror missions.
As this removes a big element of the game, you may want to crank up the difficulty a notch to compensate.
This mod does not disable achievements
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
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Disables the mission timer in most non-story missions. Notable exceptions are UFO and terror missions. As this removes a big element of the game, you may want to crank up the difficulty a notch to compensate. This mod does not disable achievements
A campaign reset should not be necessary, but it is recommended. If you decide not to restart, it's a good idea to back up your save before you enable this mod. You can find your saves at C:\Users\ Profile name \Documents\my games\XCOM2\XComGame\SaveData Once you save your game with this mod enabled, it will no longer be possible to load the save without it.
If you wish to install this mod manually, rather than using NMM, add the folder in the zip file to \XCOM 2\XComGame\Mods. If you're missing the Mods folder, make one in the XComGame folder.