About this mod
adds the original ethereals and uber ethereals from xcom enemy unknown/within into xcom 2 as playable classes in the proving ground (or with console commands)
- Requirements
- Permissions and credits
- Donations
Note: THIS MOD IS STILL IN AN EARLY ALPHA, and i wont have the time to work on it in the near future for personal life issues, what you can see here is an incomplete project that may or may not ever get worked on again, so expect bugs or aspects that are still low-quality
BUGS:
-particles come from the wrong areas (uber only)
-no proving ground icon
-helmet textures of uber ethereal are low quality compared to body
-normal ethereals will break their animation and turn into some form of space squid at random moments, usually if using the soulfire ability
-normal elders will miss 100% chanced mind controls unnaturally often (even for XCOM standards)
PLANNED (would i ever get back into this):
-bug fixes
-more voice lines for the uber
-EU sectoids
-sectoid commanders
-thin men
-(maybe)EU chryssalids
-(maybe)EU sectopods
-(unlikely)cyber-disks
-balance patches
-more maybe
NOT COMING SOON (will not mean not coming ever):
-a fix for the uber helmet, cant make textures myself
-EU Mutons, too familiar to regular mutons to bother
-EU Berserkers, only bull rush animations can be ripped
-Floaters, couldn't find the animation assets
-mechtoid, can't rip enemy within files
-seeker, can't rip enemy within files
CREDITS:
-Ivankovic for finding a fix to an issue that stopped the aliens from being animated
-xcom enemy unknown for the models and animations
-ReshiKillim's mod A Harder War: Ethereal Restoration for the updated ethereal textures
PERMISSIONS:
in short, if you want to use my mod for something, message me privately or comment on the mod with what you are planning to use it for. i worked really hard on getting the elders to work in this game so i appreciate if you ask first :)