File information

Last updated

Original upload

Created by

Fhav6X

Uploaded by

Fhav6X

Virus scan

Safe to use

About this mod

Several tweaks and quality of life improvements for Xenoblade Chronicles X: Definite Edition switch

Permissions and credits
This mod is a port of my lifeline and enhancement mod for the wiiu game.

Many have requested that the tweaks in my mode can be picked. Sadly that wasn't possible, because of system and tools limitations on the wiiu. Now things have changed and the switch allows for far more flexibility. So I have split my mod into components that can be baked into the final mod you wish to have.

The following list shows the unique parts that won't interfere with each other, if you only wish to have some of them. Further aspects of the mod, that will come later, will most likely have at least a conflict with one of the following.


1. correct percent text (always included)
This part corrects some leftover text where chances were not described in percent but in words like "very low chance" or "high chance". This was changed mid programming of the original game. Sadly the old text parts prior to the change haven't been reworked. The problem is something like "very high chance" can mean very different things. It can be 50% or up to 100%. This little mod corrects this and implements the same text coding for everything so that chances are all shown as percentages.

2. timeattack and support mission tweaks
You can now use skells in all time attack and support missions. There are several ways to gain tickets from these missions now and some rewards of support missions have been increased (e.g. doubling Miranium rewards). Also the drop chances of time attack missions are now fixed instead of random.

3. probe tweaks
It is nice that the numbers of storage probes has been increased in DE. BUT one still runs very low on storage very quick although the map is full of storage probes. So storage probe capacity is increased from 3000 to 10,000.  

4. treasure sensor up
Treasure senses take up a lot of slots, cost a fortune and don't have as much effect as they should have for that price. Percentage of treasure sensor augments has been increased so that the maximum augment now gives 50%. You will only need two treasure sensors to have maximum gold drop chance.

5. target appendages more
Several arts and skell weapons have been made so that they can target appendages automatically. In general every multi warhead homing attack From back and shoulder weapons  is now set to target appendages.
 
    Arts autotargeting appendages
    - Fire Carnival (always was)
    - Missile Volley
    - Missile Barrel
    - Thermal Payload
    
    Skellarts autotargeting appendages
    - all M-Missiles
    - all S-Missile
    - SHD-Missile
    
6. more multiguns
There are a whole lot more multi guns in the game than are regularly available. I've made the multi guns prior to Delta Bliss rewards for Yelves and Professor B's missions since they have been introduced with the Yelv DLC back in the wiiu game and are factory 1.21 products. Cosmic and Nebulan multi guns can be dropped from Marnuck Dynamos. Multi guns stats and arts have also been boosted so that they are not so pathetic anymore.

7. earlier missions
Several missions, especially from the dlc characters, now start earlier to make their rewards available earlier. Otherwise they fall behind to what you can get in the chapters you receive them. For example the skells from HB's and Boze's missions can be acquired in chapter 7 instead of 9. There never have been a reason for those missions to start in chapter 9 since all requirements have already been set in chapter 7. It's just so that monolith seem to think that affinity mission streaks shouldn't end before chapter 9 for whatever reason.


The "all tweaks mod" have all the aspects above and can be installed as described in the readme.

If you wish to have only one or some tweaks, you need to download the "bake your mod.rar" and the tweaks you wish to have, extract their content and copy the bdat folder of the tweak into the "back your mode" folder so that the bdat folders merge and the tweak's bdat overwrights the bake folder. Then you'll need to download a tool called "bdat-toolset" from the site https://github.com/roccodev/bdat-rs. They also have a documentation on how to use it here https://github.com/roccodev/bdat-rs/wiki/Xenoblade-3-BDAT-editing. Extracted into the bake folder and start a terminal. On windows I would open powershell and type in the command (use without the <>)

<.\bdat-toolset-win64.exe pack "F:\xcx\bake your mod\bdat" -f json -o "F:\xcx\bake your mod\tweaks mod\bdat">

This would pack all the files in bdat in the bake your mod folder into usable files and pack them into a tweaks mod folder inside the bake your mod folder. Those files can then be used on the switch. Read the readme for one way to do it.