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Changelogs
Version 1.61
1.61
Added empty submaps to medium and tall trees for more randomization. 5-10% no tree is selected.
Removed the ambient sounds and added them to the Ultimate Ambient Sounds mod.
Added some potential fixes to the sounds_gc.xml.
Version 1.6
1.6
Fixed some map bugs related to crushable trees.
Version 1.5
1.5
Adjusted the volume for the jungle_day loop ambient sound.
Fixed the swamp night sound.
Version 1.4
1.4
Greatly improved the treetop fading on all trees when standing near/under them. Especially the big ones. No more need to play with roofs disabled.
Removed the stairs setting from a tree lian.
Remade the graphics on the big trees to be more similar to the base game.
Version 1.3
1.3
Replaced the palms with new ones that match the art style of Xenonauts better and cause less graphical issues.
Adjusted submaps and maps to fix potential graphical issues with trees.
Updated the modinfo.xml description.
Version 1.2
1.2
Remade all the medium, small and palm trees. Their treetops now fade out as you move near them or use the remove roofs button.
Adjusted all maps to work with the updated tree system.
Fixed some vegetation making it impossible to use your weapons while standing on top of them.
Cleaned up more graphics.
Removed some graphical files that were unnecessary.
Moved light rays to level 1.
Fixed some sortpoints causing graphical issues.
Adjusted the bulletScore for all vegetation.
Adjusted the health for all vegetation.
Version 1.1
1.1
Updated earthmask.
Added some transparency to small and mediumtree treetops to make it easier to see units.
Updated a bunch of props with new damage graphics. Some made from Solver/Khall's previous efforts.
Cleaned up a lot of prop graphics.
Added some new props.
Removed drone spawns on swamp maps.
Adjusted swamp maps to include new props.
Remade all tropical maps and submaps. 13 new maps.
This mod adds tropical and swamp tilesets to the game. It covers parts of Southeastern United States, South and Central America, Central Africa, North and South East Australia and South East Asia.
Tropical maps feature lots of dense vegetation with lots of trees obscuring the view, while swamp maps feature swamp terrain which doubles TU movement cost. Both tilesets contain no civilians or local forces. Additionally I have added ambient sounds to the tilesets with both tilesets having their own soundscape.
The graphics were originally made by ZZZ and TT3, converted by me to the latest version of Xenonauts: Community Edition with various fixes and additions. There are 13 random maps each, for both tilesets. I hope you enjoy the mod and this couldn't have been made without the previous efforts of ZZZ, TT3, Frakel, Khall and Solver!