About this mod

Adds completely new heat actions (like weapon snatches, walls, katanas etc), street fight/boss intros, air juggle, customises boss QTEs, reworks movesets (and adds new ones) to both characters for a lot more varied and fun gameplay :)

Share
Requirements
Permissions and credits
Mirrors
Donations
This is a mix of my "OP Moveset" and "Another Hact mod" mods - a lot of new finish holds, moveset features (for example, God Hand inspired ducking for some Kiryu styles, or Sky Dancer air jump for some of Majima's), both characters got air juggle moves, grab reversals for all styles, new styles itself (like Hokuto Shinken for Kiryu or LJ Boxer for Majima), street fight intros, almost all (even environmental) heat actions have been modded, bosses QTEs and intros modded too (+new dynamic intros for some bosses and story/long battles that didn't have it (like Amons)), and this mod adds gun/weapon snatching, katana, pistol and a lot of other different new heat actions etc to both characters, so gameplay is a lot more varied and fun now - all styles (and their second movesets) have their own heat actions (like walls and other) (u can see some of them in images menu here), and weapon movesets (Pistol, knife) got reworked too (heat actions included), so just try them all out to see what's new.

Recommended to use with Rebalanced Mod so enemies have more HP and they don't die fast lole (and I DON'T recommend to use ANY (!) other moveset/hacts mods with it, trust me, it WILL break the mod, they're INCOMPATIBLE. If u do, I am not responsible for bugs and won't provide tech support. And no, you can't use new hacts without movesets.)

Advice: For full experience try to use all of new movesets and hacts (especially for Majima) - all new mv's have it's own heat actions, advantages and disadvantages, features and a lot of other things, and read readme, it has important info on some combos
Notes: U can't attack for ~10 seconds when battle starts, it's bcs game needs some time to load new gmts, so guard or run OR u can equip and unequip a weapon; 
To install: Install Legend style fix first, then just use RMM (path: media/mods/please work)
Readme has (huge) movelist.
Very beta, Idk if it will work or not, don't forget to backup your files.
Credits to MinhGunKiss, kuandik, Seph, Parallax, Miyajima, SutandoTsukai, Mon and ChuckP from YMC, I love you

MOVESETS (Readme have more info): Brawler - Mine/Richardson/Daigo; Second moveset - Sugiuchi/Kazama; Third mv - Baba/Minami
Rush - Rush/Akiyama; Second moveset - Richardson/Katsuya/Arai; Third mv - Kenshiro (Hokuto Shinken)
Beast - Saejima (with normal run speed); Second mv - Kuroiwa
DoD - DoD (lol; Komaki moves restored); Second moveset (Lock-on + Guard + Taunt) - Iwami/Bruce Lee/Higashi; Ex-Heat (Guard + Taunt) - Dragon Rage
Thug - Crane; Second mv (Lock-on + Guard + Taunt) - Snake; Third mv (just Guard + Taunt) - Kuwana
Breaker - Tiger; Second mv - Lao Gui; Third mv - Boxer
Katana - Ishin Katana
Knife - Nishitani/Manabe
Pistol - Arase/Jingu/Richardson
Pipe - Kuze Pipe
Pole (DOD)- Y5 pole/Shinada pole

ADDED HEAT ACTIONS (could forgot some):
Added: BOTH CHARACTERS: When turned back to a table; parry heat action (Kiryu Rush; readme has info on how to parry for Majima)

KIRYU: Leg grab - Wall; table; Giant swing; one enemy takedown;  brawler/dod/beast back grab - 2 enemies takedown; on stunned enemy when near to a wall (you can throw enemy to a wall when he's grabbed with circle (all movesets have different hacts))
Rush style - enemy scared and near to a wall; heat gear 3 - break enemy's guard; run to a downed enemy; guardbreak recovery; Richardon moveset - heat gear 3 - run to 3 enemies; heat 3 - on distance (no lock-on)
HOKUTO SHINKEN - From 1st/2nd/3rd/4th/5th finishing hold; from 5th light attack spam; on stunned enemy; on stunned enemy when heat gear 3 + no lock on + second enemy nearby; from circle attack; from circle attack when gear 3 + enemies nearby; counter/guardbreak resist heat action; break enemy guard heat action (gear 3); scared enemy (gear 3); enemy with weapon (katana/bat etc) heat action; enemy with pistol heat action; when enemy is near a wall; when u're standing still and surrounded by 2 enemies (similar to Majima's breaker heat action conditions); parry heat action; From air juggle double finisher; from air juggle circle attack (press circle while spamming square); gear 3 - lock on taunt heat action (works on group of enemies)

Bat/pistol snatches for rush and Brawler/Dragon (Rush variants are different)
Brawler - heat action on stunned enemy; from grab - 2 enemies head crush (same triggering as k1 (hold an enemy and press triangle while other guy is attacking)
Sugiuchi moveset - heat gear 3 - front or behind the enemy; grab heat action; 2 enemies takedown (enemy 1 must be stunned; works on Iwami mv too)
Baba moveset - back attack counter (sugiuchi too); scared enemy hact
Beast: Unique leg grab hact; 1st/3rd double finisher/from throw - clotheslithing; on distance (3rd gear); from meteor tackle (no-lock on triangle + circle); sway forward + triangle x2 (heat 3) 
Dragon - heat gear 3 - enemy is scared (Iwami's one is different); restored counter heat actions; katana counter; Dharma Thumbler (double sway forward to enemy); hold an enemy and press triangle while other guy is attacking; back grab hact; 3rd/4th double finisher heat action; EX-HEAT - from rush combo spam triangle - one/two/three enemies takedown; sway heat actions (like k2); downed heat action

MAJIMA: From leapfrog/wall jump - 1/3 enemies takedown; when lock-on taunt (some movesets); front/back grabs - 3 enemies takedown; wall hacts for 1/3 enemies
Thug - Guard break; heat 3 - hacts on scared enemy/near to wall scared enemy; heat 3 - run to 3 enemies; on stunned enemy; from full rush combo - final drive; from full triangle combo - 4 enemies hact; back grab hact; run to a downed enemy (Breaker too); shotgun disarm; from Sky Dancer - 1/3 enemies takedown
Snake - armlock hacts; grab + square; Attack from behind counter (all thug movesets)
Breaker - heat action on stunned enemy (Majima can lift fallen enemy up); front attack counter; when enemy turned back to a wall; from full rush combo/triangle combo/charged attack - finish blow hact; sway + circle; armlock (grab) hacts (wall/wall multiple enemies, grab hact/multiple enemies hact)
Lao Gui mv - same hact activation as essence of 88
Boxer - front attack counter; stunned enemy hact; scared enemy hact; circle attack hact (like slugger); when turned back to a wall (like rush)
Slugger - front counter; heat gear 3 - when far from enemy
MDoS - on distance hact; takedown

COMMON: Knife - two enemies takedown; takedown on distance; katana counter; run to 4 enemies
Bat - front attack counter
Katana - takedown; run to 3 enemies; knife counter; knife counter on distance; katana counter; counter while turned back to enemy; enemy with katana takedown (not counter); guardbreak recovery; locked on an enemy on distance
Pole (DoD) - Circle attack hact
Pistol - on distance; takedown (different for both characters); when turned back to a wall; downed heat actions; guardbreak recovery; knife counter
Armlock - takedown; 2 enemies takedown (3rd gear); wall
Heavy object (like bicycle) - on distance