-Removed Climax Heat Actions's QTE prompt so they can deal maximum damage
-Increase Akiyama's stomp speed
-Increase stomp damage for Kiryu, Saejima, Shinada
-Increase damage for weapons
-Increase damage for Grab Attacks
-Increase damage for collateral damage
-Increase combo speed for all characters and weapons
-Easier to perform Throw and Heat Action on Bosses while grabbing them
-Reduce heat drain when using Dragon Spirit, Launch Strike and My Meteor Tackle
-Decrease Tiger Dragon Drop damage from 200 to 150
-Increase Counter Kick damage from 50 to 100
-Restored Grab's back kick
-Tiger Drop, Tiger Dragon Drop, Counter Kick are easier to perform
-Akiyama will do more Grab moves when you fight him in the coliseum
-Enemies with instant Lapel and Neck grab will not spam grab too much
-Sango Amon will not spam the goddamn umbrella move every 3 seconds
-Jo Amon, Sosuke and Komaki will not Tiger Drop or Parry you when you are clearly not attacking them
-Add heat drain to player when mashing Grab to reverse enemies when being grabbed by them some enemies will throw you if you took too long to reverse
them
Kiryu:
-Must not hold Center Camera to enter Dragon Spirit
-Restored Golden Dragon Spirit hold taunt to charge Heat must unlock Waking the Dragon
-Added I-Frames to Rising Kick
-Dropkick's hitbox has longer duration
-Kawauchi Release Throw (Lapel) and Essence of Hurling (Lapel) now can work on enemies in the coliseum
Saejima:
-Must hold Stance to use Tiger Puppetry an Tiger Cyclone
-Restored Essence of Iron Hammer (Traffic Sign)
-Now can use Asura Spirit after unlocking Herculean Spirit
-Charging Knee can be followed up with the 3rd Double Charging Finish like in Yakuza 4
Akiyama:
-Must not hold Center Camera to use Launch Strike
-Added I-Frames to Rising Kick and Downed Taunt
-Now has Stability after unlocking Phoenix Spirit
-Now can use Re-Guard after unlocking Combo Speed Boost
-Now can use Asura Spirit after unlocking Azure Dragon Spirit
-Jumping knee strike change: must quickstep twice toward the enemy to perform like Yakuza 3/4 Essence of Rolling
-Launch Strike will not stop even if there is no enemies on air
-If you use Jumping knee strike on a stunned enemy Akiyama can use Essence of Alpha Drive, Essence of Double Juggle, Final Drive even when the enemy is still standing
Shinada:
-Must not hold Center Camera to use My Meteor Tackle
-Now can use Essence of the Dagger by running toward the enemy (similar to Essence of Furious Frenzy)
-Increase damage for when equip and unequip weapon
-My Meteor Tackle startup has Hyper Armor
-Added collateral damage to My Explosive Finish, Throw, Grab's Heavy Attack, Grab's 2nd and 3rd combo
-My Flowing Counter now add heat
-My Turn the Tables (Lapel) now can work on enemies in the coliseum
-Now all of Shinada's weapon movesets can use Special Attack during Rush Combo like Yakuza 3
-Added new move: My Perfect Flowing Counter it looks the same as the normal one but with stricter timing but if you manage to perform it you can do a
full Rush Combo on Bosses, Throw them without mashing button and use Heavy Attack without them escaping immediately
-To unlock My Perfect Flowing Counter you must unlock My Forcible Ascension, My Speed-of-Light Catch, My Snapping Turtle and My afterimage
Weapons:
-Faster weapon drop
-Weapons with stepping lead side kick can knockdown enemies
-Added Hyper Armor to some weapons' Heavy Attack and last Light Attack
-Added Hyper Armor to all Special Attack (not the stepping lead side kick) and Charged attack
-Can use Komaki Cat Feet, Knockdown Evasion, My Never Go Down when holding One-Handed, Two-Handed, Knives, Swords, Kali Sticks, Tonfa, Nunchaku, Knuckles, Firearms
Knife:
-Can use Essence of Stabbing in coliseum
Katana:
-Heavy Attack can knockdown enemies
-Can deal damage when equip and unequip
Kiryu & Akiyama Pole:
-5th Rush Combo can knockdown enemies
Saejima Pole:
-Can deal damage when equip and unequip
Firearms:
-Pistol's Light Attack can knockdown enemies
Knuckles:
-Kiryu can use Knockback, Evade & Strike, Parry, Tiger Drop, Cat Feet and Knockdown Reversal
-Saejima can use Tiger Roar and Tiger Dragon Drop
-Akiyama can use Quickstep Attack, Counter Kick, Knockdown Evasion and Knockdown Reversal
-Shinada can use Light, Heavy, Special Attack after a Quickstep must unlock My Afterimage
Fixed Errors:
-Grab moves animation (for example Saejima's front full charged Heavy Attack)
-Ultimate Essence: when there's 3 enemies left and you use this move it will only hit 1 surrounding enemy but if there's 4 or more it will hit 2 of them, now it can deal damage to 2 surrounding enemies like Essence of the Flying Fist in Yakuza 0/Kiwami
Heat Actions:
Shared:
-Essence of Fireworks damage 300 --> 500
-Essence of Superglue damage 200 --> 300
-Essence of Syringe damage 200 --> 300
-Essence of Signage damage 200 --> 300
-Essence of Nunchaku damage 300 --> 350
-Essence of Stabbing damage 300 --> 200
-Essence of Weapon Finish damage 200 --> 250
-Essence of Pressure Finish damage 200 --> 350
-Essence of Brick Breaking full damage 300 --> 350
-Essence of Bike Riding damage 200 --> 300, must be far away from the enemy or will use the Essence of Momentum
Kiryu & Saejima:
-Essence of Combo Stomp damage 300 --> 400
-Essence of Team Ascent damage 300 --> 400
-Essence of Head Press damage 300 --> 400
-Essence of Hammer damage 300 --> 350
-Heavy Maul: Fly Swatter damage 300 --> 400
-Hidden Blade: Raging Bull damage 300 --> 400 (removed qte), must be in Stance and near a stunned enemy
-Essence of Might (Front) damage 200 --> 300
-Essence of Might don't need to be on low health just grab the enemy
-Essence of Finishing Knuckle damage 300 --> 350, must be in Stance to perform
Kiryu:
-Essence of Swinging damage 300 --> 200
-Komaki Fist Reversal damage 300 --> 200, except for front ver
-Essence of Hurling (Lapel) damage 300 --> 200
-Essence of Lotus Staff damage 300 --> 350
-Blade Finisher: Heavens Converge damage 300 --> 400 (removed qte), must be in Stance and near a stunned enemy
-Essence of the Dragon damage to the surrounding enemies 100 --> 150 if health is flashing this move will deal damage to 4 surrounding enemies
-Essence of Drunken Thrust damage 700 --> 600, no need to be drunk just perform it near a stunned enemy
-Ultimate Essence damage 500 --> 600, no need to be on low health but instead enter Dragon Spirit near a stunned enemy (must press Heavy before Kiryu can move around)
Saejima:
-Essence of Heavy Weapons damage 400 --> 450
-Essence of Iron Hammer damage 400 --> 500
-Essence of the Pole damage 300 --> 350
-Essence of Brass Knuckles damage 300 --> 350, must be in Stance to perform
-Essence of Puppetry: damage 400 --> 450, damage to the surrounding enemies 100 --> 150, don't need to be on low health just grab the enemy's leg
-Essence of Snowman must not holding Smoke Break/Hide Weapon
-Tiger Essence of Shockwave damage 500 --> 400
-Tiger Essence of Braining must hold Stance to perform
-Tiger Essence of Blitzing damage to the last enemy: 400 --> 500
Akiyama:
-Gamma Drive damage: 150 --> 200
-Wall Smash full damage 320 --> 350, can perform in coliseum
-Double Juggle must not hold Stance to perform
-Kali Abuser damage 300 --> 350
-Essence of Pole Vaulting damage 300 --> 350
-Meteor Strike enemy must be attacking
-Final Drive must hold Stance to perform and can deal damage to 2 surrounding enemies
Shinada:
-Essence of Weapon Draw deals 300 damage
-Essence of Sucker Punch damage 100 --> 200
-Essence of Armbarring damage 300 --> 400
-Essence of Tonfa Beating damage 300 --> 350
-Essence of Umbrella Spin damage 300 --> 350
-Essence of Crazy Slashing damage 300 --> 350
-Essence of Furious Thrusts damage 300 --> 350
-Essence of Furious Frenzy damage 300 --> 350
-Essence of Spear Throwing damage 300 --> 350
-Essence of Iron Grip, Essence of Wall Plastering, Essence of Wall Pummel now can be use in coliseum
-Essence of Wall Pummel damage 100 --> 200
-My Dragging Essence damage 300 --> 400
-My Whirlwind Essence must be in Stance
-My Bashing Combo Essence must be in Stance damage 450 --> 550