Want a more difficult game? This is it. Everything you need to make the game a difficult, but fair challenge. Inspired by Devil May Cry's Dante Must Die difficulty and the Kiryu Must Die Overhaul by gladias9.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You may use any and all assets included in this, as I am not SEGA nor RGG, the original publishers and developers of the game and I cannot legally claim any work that is done to their games. It is just an expression of creativity and cannot be considered ownership, so if you have ideas the files are open source.
File credits
Credits:
Mod inspired by Kiryu Must Die Overhaul by gladias9: https://www.nexusmods.com/yakuza6/mods/1
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Changelogs
Version 1.5
Version 1.5: - Training Gear readjusted and is now suited as an extra layer of challenge. - Bosses health and damage values adjusted. - Attacks in Extreme Heat mode extend the duration less.
Version 1.4
Version 1.4: - Attacks in Extreme Heat mode increase its duration instead of decreasing it (except heat actions). - Extreme Heat mode gauge drain rate increased, to offset above change. Upgrades still make it last longer. - Some items adjusted.
Version 1.3
Version 1.3: - Adjusted some more boss values. - Adjusted properties of consumables. - Increased sprinting stamina a bit.
Version 1.2
Version 1.2: - Adjusted bosses health and damage values to be more consistent. - Adjusted street encounter scaling.
Version 1.1
Version 1.1:
- Increased street encounters exp gained. - Readjusted some bosses hp and damage values. - Decreased early game street encounters hp. - Increased street encounters damage scaling each chapter. - Increased gym exp further and also supplements have better exp values. - Increased karaoke exp gains. - Increased Iron plate, Bronze Plate and Silver plate prices for early game economy. - Increased stats for some gear and training gear boosts exp and digestion by 30% and 50%, but lowers stats further. - Increase item drop rates from street encounters to 25% and early game money drops are a bit more meaningful. - Raised heat orb count to 2, as extreme heat mode already consumes more heat per second.
Version 1.0
Yakuza 6: Prepare to Die Edition Version 1.0:
- Improved Hard and Legend difficulties. - Story Bosses and some mini-bosses have more hp and damage. - Enemy health and damage values scale with chapter. - Readjusted gear properties and values (improved gear to match the increased difficulty). - Guns are dangerous, always carry gun resistance armor with you. - Readjusted medicine cost and recovery values to be more appealing. - Exp gained from street fights. - Increased exp gained from gym. - More exp gained and digestion rate from gear. - Increased Extreme Heat drain. - Start with less attack, defense, health and heat, which means less stats by the end of the game. (evasion untouched) - Attacks don't bounce on guard.
Yakuza 6: Prepare to Die Edition Changelog
- Improved Hard and Legend difficulties. - Story Bosses and some mini-bosses have more hp and damage. - Enemy health and damage values scale with chapter. - Readjusted gear properties and values (improved gear to match the increased difficulty). - Guns are dangerous, always carry gun resistance armor with you. - Readjusted medicine cost and recovery values to be more appealing. - More exp gained from street fights (all types of exp). - Increased exp gained from gym and supplements. - More exp gained and digestion rate from gear. - Increased karaoke exp gains. - Increased Iron plate, Bronze Plate and Silver plate prices for early game economy. - Increase item drop rates from street encounters to 25% and early game money drops are a bit more meaningful. - Increased Extreme Heat drain. - Start with less attack, defense, health and heat, which means less stats by the end of the game. (evasion untouched) - Start with 2 Heat Orbs. - Attacks don't bounce on guard.
Note: Skills that require you to have a certain value for stats will require less now, even though the text is still the same (eg. Tiger Drop requires 180 strength in vanilla, but it will require 90 attack now, even though the text still says 180). This is intentional so my mod is compatible with mods that change the skill list.
How to install:
1. Install Ryu Mod Manager (RMM). 2. Run RyuModManager.exe once to generate the mods folder. 3. Place the contents of the archive following the folder structure of RMM (Yakuza 6 - The Song of Life -> mods -> Yakuza 6 Prepare to Die Edition) 4. Run RyuModManagerGUI.exe, check the desired mod then click "Save".