This mod improves many aspects of Kiwami which ranges from
1. Rebalancing and adding new moves to existing styles 2. More varied enemy HP 3. Faster pace via changing some heat actions and changing the healing animation 4. Heat action damage increase 5. Majority of the weapons having expanded moveset 6. Less wonky
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Come to the YMC Discord as they have almost all the tools that I used here.
https://discord.com/invite/WQutWJq
File credits
-Thanks to Toysipo2 for allowing me to use the boot.par from his Yakuza Kiwami Rebalanced Mod as well as a base for my mod. -Thanks to Retraso and HeartlessSeph for fighter commander and the templates. -Thanks to SustandoTsuskai for the GMT converter. -Massive Thanks to SustandoTsuskai again for the GMT addon for blender, many of the smooth animation transitions are not possible without this tool -Thanks to Jhrino for his Authedit tool, makes heat action editing less tedious -Thanks to Kan for the Mind-Control (OE Ai editor) mod, the AI revamps would have not been possible -Thanks to Draxx for the Landlord tool, this mod would have not been large in scale without this tool -Thanks to mugen for making Nishiki's unblockable combo slightly more accurate to Y1 -Thanks to Meowmaritus for the DSAminStudio tool, the few Elden Ring and Sekiro animations I've ported would've not been possible without this tool. -Thanks to Spoon for the air juggle files, it's wonkily implemented here but I'll see what I can do with it.
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1. Style changes are now much faster, probably 5x faster.
2. Collateral Damage is now much stronger, can send other enemies flying which can create a bowling ball effect
3. Some more omph to attacks
4. Charge attacks now work on weapons
5. Now uses RMM which greatly reduces file size.
6. Most of the bosses healing animation has been replaced with taunt, this taunt does not have super armor.
7. All Styles now have attack trails (actually in here too! Whoops)
8. Brawler, Rush and Beast have extra styles (Brawler can be changed to Thug, Rush can be changed to Akiyama's Style and Beast can be changed to Saejima's style)
8.1. It is done by holding guard and pressing R2. Switching back is the same input
8.2. Akiyama's Lock-on Triangle kick can be done up to four-times with a circle input follow up for them.
=====Brawler=====
1. Brawler now has charged finishers, grabs and sway attacks
2. New Triple Triangle Kick
3. New Finishing holds for finisher 2 and 4.
4. Changed Double sway
5. New Drop kick
6. New Grab attacks
7. Has the YEET throw (Hold Back and press Circle while grabbing a enemy | Applies to Beast too)
=====Rush=====
1. Cancellable Sway Attacks
2. Heavy and Back Heavy can be charged
3. Sway attacks can now be charged
4. Forward sway attacks is changed
4.1. Electric Wind God Fist can be performed after a forward sway with a 2 frame window (Near the end of the Sway)
5. All of rush's jabs have circle combos
6. All of rush's sway jabs have circle combos (Sway -> Jab -> Circle)
7. Rush now has a neutral counter (3 frame window) and a backwards counter (1 Frame window) both of these inflict electric
8. Circle attack can be sway cancelled
9. Circle Attack has a normal follow up (Circle -> Triangle) and a delayed followed up (Circle -> wait a little -> Triangle)
=====Beast=====
1. Beast is alot faster in general.
2. Beast has better sways.
2.1. Left and Right sway attacks has less end lag but doesn't launch goons as far.
2.2. They can be charged though
2.3. Forward Light sway attack has a finishing hold follow up
3. Finisher two has a finishing hold (Hold Circle)
3.1. Finisher three has a finishing hold
4. Beast has a Circle grab for the three jabs that stuns goons
5. After heavy light three, Circle Grab becomes giant swing.
6. Beast now has a triple triangle attack
6.1. Holding Circle while doing them will do a finishing hold.
7. Beasts leg holds now uses Saejima's moves instead.
8. Guard Attack Light and Heavy can now be manually inputted without having to be hit
8.1. Guard Light attack has a Square and Triangle follow up
9. Beast has a new sway hold
10. All of Beast's jabs has delayed finishers
11. Beasts charged heavy now goes alot further
12. Beasts object can combo into throw now.
13. The 5th jab for Beast light object isn't thrown now and is kept instead.
=====Legend=====
1. Sway cancellable Double finishers
2. Reduced endlag for sway attacks
3. Restored double backwards attacks
3.1. Improved, now go alot farther
4. Improved drop kick
5. Restored SLAP heat action
6. Changed grab light
=====Weapon Changes=====
1. Knife now has double finishers
2. Katana is now a full moveset using RGG:Ishin's
2.1. Beast Katana is it's own seperate moveset using a few Elden Ring and Sekiro Animations
2.2. Rush Katana is not finished yet but it uses Wild Dance jabs.
3. Tonfa is changed to OOE Tonfa's moveset with finishers and a counter
4. Staff/Spear Moveset now has finishers, new triangle attack, guard attack and different circle attacks on whether you are locked on or not.
5. Kali sticks is now Kenzan's dual swords moveset with new sways and double finishers for 3rd and 4th finishers.
6. Knuckle Dusters is now a custom moveset with square, triangle and guard light attacks. All of these have finishers.
7. Dual guns is now a full moveset with a mix of a custom made moveset and wild dance attacks.
=====Heat Action=====
1. Rush's flying fist now deals alot more damage
2. Brawler, Beast and Legend's downed goon heat action has been replaced with faster alternatives.
3. Beasts' stunned heat action deals alot more damage to justify the cost
4. Light object heat action has been reanimated to resemble the Y1 variant more.
5. Slap heat action is now Legend's stunned heat action
6. Beast motorcycle heat action has increased damage and reworked animation/camera, however the motorcycle is wonky.
7. Essence of Overrun requires you to run instead and does not require full HP.
=====Goons and Boss=====
1. More Varied HP but generally increased
2. Most bosses has their healing animation replaced with taunt
3. Arase and Hayashi had their HP drastically nerfed to make it less of a slog and annoyance.
4. Jingu has drastically nerfed HP. His two goons also has their HP nerfed.
=====Boss Edits (Shimano)=====
1. Shimano now uses much faster jabs
2. Shimano has finishers
3. Shimano has two running attacks
4. Shimano has finishing holds now
=====Boss Edits (Nishiki)=====
1. Nishiki's grabs have been restored and changed
2. Nishiki can grab during his combos
3. Nishiki can now grab objects
4. Nishiki now has sway attacks
5. Nishiki can now perform sway cancel combos
6. His Y1 combo has been restored
7. Heavy attack now has a follow up
8. Healing animation uses the taunt animation instead.
=====Boss Edits (Majima)=====
1. Majima's thug style will now sway cancel and perform sway attacks
2. Majima's thug style will now perform all of his finishers
3. Added Mad Dog combos from y3-y5 to kiwami
4. Mad Dog can sway attack now
5. All of Majima's styles healing animation uses the taunt animation instead.
Version 1.0.0.1
Actually added in fighter_command.cfc
Version 1.0.0
Mod release
Dragon's Resurrection is a massive gameplay overhaul mod for Kiwami. The changes ranges from general rebalance to adding new moves to varied enemy HP and some AI revamp for a few bosses.
Important Changes - Most of the bosses has their healing animation replaced with their taunts, you can't do extreme heat actions but you can interrupt it by attacking them. This massively improves the flow and makes bosses less tedious to fight. - Nishiki, Majima (Thug and Mad Dog), Shimano have their AIs revamp with much more moves. I won't go into much details as you need to experience them for yourself. Beware these AIs are really tough. -Jingu no longer throws grenades nor can he constantly run away anymore -THIS MOD IS NOW RMM COMPATITBLE
Brawler: Chargeable finishers, throws, new triple triangle kick, new double sway, drop kick and finishing holds. Brawler has the least changes so far but also has pretty significant one.
The sways go alot farther and you can sway attack out of a double sway, making it useful for flanking. The triple triangle kick is also a simple 3 kick move but it's a lot faster and doesn't cost any heat, making it practical. Chargeable finishers are there to give more omph.
Overall Brawler is great for flanking, keeping up the pressure from behind and getting the enemy down quick.
Rush: Sway attacks are now sway-cancelable + Chargeable, two new counters, chargeable heavy and back heavy, improved forward sway, circle combos, rush sway circle combos and follow up after circle attack.
Rush now have circle combos which are there for a faster and combo alternative to the charged triangle finishers, they deal less damage in general but can accumulate stun alot quicker. Sway circle combos also functions the same.
Rush has two counters, the neutral one which has a 3 frame window and the backwards one with a 1 frame window. The neutral one is more forgiving but the backwards one rewards better. Both of these also inflict electric. Speaking of electric, EWGF is also in here too!
Rush overall is much more combo based than vanilla and stays as a great one-target killer style while being more complex as a result.
Beast: Increased heat gain for beast, no heat loss from attacks anymore (besides the jumping hammer), increased damage for a few of it's moves, triangle attack can now be sway-cancelable, better sways, new sway attacks, more throws and finishing holds, triangle attack can be followed up to two times, delayed finishers, charged heavy goes alot farther, better leg holds and back heavy. Also much more faster
The new sways also come with longer lasting i-frames and less endlag, allowing you to dodge properly. It also has sway attacks which serves as a mobility tool and finisher tool too.
Both Finisher 2 and 3 have finishing holds with finisher 2 being single target while 3 being crowd control. Beast also has a circle grab for the jabs which stuns goons. Heavy light three is a great crowd control tool as it's essentially a giant swing on steroids. Leg holds have been changed to Saejima's leg holds which gives it a far better use as a crowd control option and keeping goons on the ground for longer.
Beasts' new sway hold now properly launches and is great as a AoE tool. Charged heavy also goes alot farther. Guard attack light and heavy can be manually inputted now without having to be hit too.
Beast is a much crowd control and a wrestler-kind of style. The Multiple finish holds are great for dealing with crowds and keeping your opponent down for longer. Along with faster jabs, better sways and sway attacks, makes it one of my favorite styles to use. Dragon Style: Lowered control locks on its sway attacks and his double finishers can be sway-cancelled. Tiger drop's damage has been nerfed. Better drop kick and restored double reverse attacks.
A simple style compared to others but that's because Dragon doesn't really need many changes in my opinion. Double reverse attacks, better drop kick and lowered endlag made a already effective style a even more powerful style. While the nerf to tiger drop may sting, I only nerfed the damage, it's still a powerful counter attack that you can also use to quickly regain heat back.
Overall, a simple style that needs few changes to pop-off more.
Other Changes -Enemies HP is now a lot more varied but a general increase.
-Heat actions has been switched around to give the game a better pace. Some of the damage were also buffed as well.
-A lot of weapons were given proper movesets. Katana, Tonfa, Knife, Spear, Kali Sticks, Knuckle Dusters and dual guns. Katana also has a beast style kind of moveset and rush though both are unfinished at the moment.
-MIA Sergeant's moveset has been changed to be less annoying... although it probably doesn't work out. They can't grab anymore though
How to Install - Just like with all RMM mods, drop the Dragon's Resurrection folder in the mod folder, make sure it's selected and you're good to go!
- Attack trails require manual drop in though. You need to go to where ever your Yakuza Kiwami folder is and head to effects -> ptc_arc_w64 and then drop the contents there.
Notes
-If you see description changes that look funny or has additional information, then those come from TOYSIPO2's rebalanced mod. I recommend checking that mod out.
Link to TOYSIPO2's Rebalance Mod: https://www.nexusmods.com/yakuzakiwami/mods/5
Demonstration Video https://www.youtube.com/watch?v=ERk49D2BMLc