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  • A mod for a funny intro for the game Ready or not

    Mod Review: Funny intro video FBI open the door for Ready or Not game
    Today we will take a look at an exciting and humorous mod for the game Ready or Not, which adds a fun intro using the popular meme "FBI open the door".
    Mod Description:
    The "FBI open the door" mod is a small but impactful addition to the Ready or Not game. After installing the mod, when you launch the game, you will be greeted with a funny video in which FBI agents in an unusual form of greeting break down the door and burst into the room.
    Mod Features:
    Humorous and original intro that adds a bit of variety and fun to the gameplay.Professionally edited video that looks high-quality and does not ruin the game's atmosphere.
    Easy installation and compatibility with other mods and game add...

  • All

    炸弹人质最大数量、绊雷最大数量、歹徒最大数量...

  • fisheyevisual

    92/10000
    立即翻译
    划译
    Installation method: Put the files in the fisheye folder into the WIN64 folder to ensure that your game does not have RESHADE installed安装方法:将鱼眼文件夹中的文件放入WIN64文件夹中,确保你的游戏没有安装RESHADE
    Attention: Press the J key in the game to call up the RESHADE menu, press the - key to turn on or off the effect, and press the HOME key to take a screenshot注意:在游戏中按J键调出“重塑”菜单,按-键开启或关闭效果,按HOME键截图...

  • When the doom music kicks in ready or not (NEON TOMB music replacement) (For release)

    KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY KILL EVERYBODY ...

  • SWAT 4 Lead's Voice for Judge

    Replaces all of Judge's voice lines with The Lead's voice from SWAT 4, made to be compatible with 1.0 release. Includes all the currently usable lines you could hear and need in the game....

  • NarnsRealisticAI

    Just to be clear, I will make more versions and variations of this Mod.

    Suspect General Changes:

    - Suspect Health is now different but lower than vanilla on each map.
    - Maxworldbuildingactivities is set to 0 which means "unlimited".
    - The chance for suspects to spawn without weapon has been added/decreased and increased on some maps.
    - Suspect will now hardly ever react to your screaming by playing a voiceline so its harder to pinpoint their location.
    - The suspect reactiontime has been changed and now varies in the different maps.
    - The suspect accuracy has been DRASTICALLY changed on every map. Differences between a veteran and a drug addict are now very much obvious.
    - Suspects are less accurate on range but will adjust quicker...

  • Testing Discussion

    Please write every testing opinion and comments related to changes here in the comments.
    ...

  • Suspects overhaul for S score training

    Thank you for reviewing this mod! This mod is suitable for S score training. Below are the modifications.
    1. Modify the number of suspects to 30. Some missions such as "23 megabytes a second" follow the original version.
    2. The suspect's health have increased to 999999 , while using lethal weapons to hit the head, arm or leg is still fatal.
    3. More traps on the map.

    Installation: Download the pak file and drop it to the paks folder.



    中文译文:
    感谢查看本mod,本mod适用于满分训练,下面是修改内容。
    1.将嫌疑人人数修改为30人
    2.嫌疑人的生命值已增加到999999(击中手臂或腿部仍然致命)
    3.地图上有更多陷阱

    安装:下载pak文件至paks文�...

  • fugees - ready or not menu music

    fugees - ready or not menu music made by luke :D
    this is my first ever "mod"...

  • Tactical Adrenaline Fueled Music Mod

    Again, not my music. Authors are I prevail and Mick Gordon. Enjoy the music and remember to Police up any hostiles and civilians tactically!...

  • Known Issue

    Worldpartition can fail !!! (by first time loading)

    Check when u first time start it, it can takes up to 30 sec. to create World partition. Normally not longer. For me i waited of an response almost 30 MIN ! , but RoN simply crashed. So check your Taskmanager and after no responding for: lets say 30-40 sec. close RoN and retry. 


    For me it takes around 7 to 8 times till it worked. 

    I have to do alot there to work on, like file size, performance, lightning etc.... list is long. 

    This is just an basic idea for now !! ...

  • Fun Mod

    A fun mod i created with Maximum Suspects on some Maps 38 Suspects.Civilsations 16 to 20 500 health swat unit3 Bombs with 15 minutes Bomb timer 5000 hide areaMore hostile takeingMore knive attacks.

    Okay people thats the first Mod here i uploaded i know ther are people out ther who 
    write better englisch who make better Mods than i do and thats okay for me who wants to test my mod do so like i said im no pro
    i like it like that but its not for realism or tactic operations....

  • Well... and about the recoil thing...

    So the core thing is that: 

    In the game, we cannot truly restore how the spec-ops operators control of the weapons.

    There is no realistic recoil in the game.

    Especially no recoil force to backwards. (Unless you make some whole peripherals by yourself LMAO).

    And I'm not going to talk here about how the recoil of assault rifles is formed in reality.

    From a game perspective, Ground Branch's recoil performance will indeed be more realistic than RON's, because most of their force is visually directed backwards, so we can super easy to control even in full-auto.

    However, is this correct for the game? I remain skeptical.

    Players use the mouse to control weapons in the game, slide forward, backward, left, and ri...

  • About how to modify OR make mods

    I'm not good at teaching. So I won'tprovide any guidance here.

    But gunfighter's data is unencrypted, and if you have the right tools (even if you don't, you can find them on the Ready or Mod Discord), you can You can view and understand its principles....

  • Regarding mod compatibility issues

    It's a very complicated topic.

    After RON was updated to 1.0, many modders began to make in-depth modifications to the weapon blueprints.At the same time, those creators do not use gunfighter data.

    Whether it is for personal preference or for compatibility with vanilla players, it's understandable.

    We do not have the right to interfere their thoughts.

    But the design of the game system does not allow duplicate blueprints, so there is 100% conflict.

    The only solution is to let those mods to use gunfighter blueprints, or vice versa.

    This will put a huge burden on me and other modders anyway, not to mention there are many people who don’t like Gunfighter’s modification style.So that's how it is.

    Of course,...

  • Ukrainian Localization

    Локалізація зроблена невеличкою командою ентузіастів. Це наша перша робота, яка буде в подальшому покращуватись. Тому не судіть строго та чекайте оновлень) Дякуємо

    Посилання на канал авторів: telegram...

  • Lewdboi TOC Release

    Hewwo

    Today marks a milestone! The first release of Lewdboi TOC, my personal favourite TOC mod of mine to date. I sincerely hope you share the same belief!!! If not, please let me know how you'd like me to improve in the "POSTS" section or by replying to this article with a comment.

    I love all of you from the bottom of my heart. Your support has been immeasurable and I cannot thank you enough for all of the amazing and kind words. I hope to continually provide fun, goofy experiences for all of you. Present and future.

    You are all amazing!!! <3

    P.S:

    I do understand the bomb voice lines do not play, I have attempted to rectify this in several different ways but it has never ended up solving the issue for me... If you know why th...