Baldur's Gate 3

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Caites and Vova2112b

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pavelk

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  1. pavelk
    pavelk
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    NOTES:
    Before suggesting smth - these improvements will not happen here:
    1) two-dimensional grid scaling - vanilla height scaling is full of crutches, I won't dare to mess with width additionally.
    2) filters - just nope.

    Few seconds lag when opening container and non-interactable NPC - these issues have nothing to do to the mod itself if it was properly installed. Keep it in Overrides for BG3MM (or set as a replacer for Vortex) and if you had mod fixer on in your saved game, keep it installed in Overrides too. That's all.

    CHANGE LOG:
    1.66 - updated for HF #16 (controller version of widget). also reverted widget rendering space to vanilla. that should reduce rendering partly beyond the screen in some scenarios, tho there is the cost - space where you can move container. if you prefer previous settings  and use KB/M mostly - don't update.
    1.67 - fixed 6x7 controllers versions, thanks for reporting.
    1.67 - reworked for patch #6.

    1.7 - on multiple requests returned older design (round buttons in top corners, data between them), but with new filter. also tested and deployed vova's edits, they:
    1) ensure widget renders always in the same position, no matter opening you container in the world or from the inventory/hotbar. ths position is right to character panel for 16:9 and 16:10, slightly more far to the right for UW (to avoid ovelapping character/container) on the center of the screen.
    2) allow to move widget to any position on the screen (while it fully visible on the sceen). UW is exception again, not whole screen will be available, but bigger central part. anyway, its more freedom than it used to be on older versions.
    1.71 - added version for people with low vision, grid 6x7, 112% of vanilla size (should be close to pre-patch #6 slot size).

    1.72 - updated for HF #21. Larian fixed sorting with the same filter twice in a row, but quick double-click Type-sorting still doesn't work.

    KNOWN ISSUES:
    1) container with zero value of both content and container itself show no gold value at all.
    2) multiple containers will stack one over another, without a shift like it was in vanilla.
  2. lettuceagrden04
    lettuceagrden04
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    I love this mod so much. Thank you! I too have terrible vision so the 6x7 1.12 scale is exactly what I need.
    My only request is to have a 8x9 version with 1.12 scale too since I do have a ultra wide monitor and to also be able to see more of my inventory when opening containers. If possible of course.
    1. pavelk
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      thank you. nope, no more versions.
    2. F3pr0
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      thank you Pavelk!
    3. Vova2112b
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      While I have some free time, I will post a version for people with "terrible vision", with a very large grid size. I will try to add other grid size options later.

      BetterContainer_UW_8x8[LW]_(121%)[Vova's Edition]
  3. F3pr0
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    Hype to use this!
    Can't find the container.xaml file in the game folders though....
    1. pavelk
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      you don't need it and you shouldn't even have it as a loose file unless you are going to fine tune it for yourself.
  4. Applejaxc
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    Hey Pavelk, I like this mod. So much so that LillyBird and I included it in Listonomicon. We also included a ton of your other UI mods. I don't know the exact figures but you probably comprise 10-20% of our non-cosmetic mods. We really appreciate what you've done for BG3. :)

    "Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.

    Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.

    You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."

    If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
    1. pavelk
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      its all fine, I'm familiar with wabbajack, my skyrim stuff featured in some modlists. no problem with redirecting users here in case of issues as well.

      thanks for having my mods onboard, glad you found them useful!
  5. ILectriq
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    Just writing to say thanks, because I love your mods, I have most of them installed, and all of them are super useful and something I'll always use when playing this game! Writing a comment on this one because it's the first of many that I installed lol
    1. pavelk
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      thank you!
  6. Lycancowboy1989
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    Does this mod work in multiplayer for one person?

    I.e. will this cause issues if i have this installed and the other player does not?
    1. pavelk
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      in theory you shouldn't have issues if you installed it to Overrides in bg3mm. never tried myself tho.
  7. Tinkster77
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    Larian should be paying you for fixing their game. Seriously.
    They should sack their UI designer and hire you.
    1. pavelk
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      they don't own me anything ofc, but thank you for your kind words :)
  8. x0evenstar0x2
    x0evenstar0x2
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    I've noticed that the sorting fix (where you have to switch to another category first before switching back to sort items) works for the main inventory but not for containers. Is this working as intended or something wrong on my end? Thanks!
    1. pavelk
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      that vanilla fix was forwarded to all better container versions.
  9. Trevis42
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    installed the mod, along with several of yours and other neat mods... and I have the artifice class mod so I made a new artificer, but the inventory screen is not loading up properly... I can see most of the info but the container (grid) is just blank as is no grid, just a black region. cant unequip things, or see things in chests as a result.

    Would anyone know whY?
    1. pavelk
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      outdated UI mods (IUI core/assets and mine, first of all), outdated game version, Plus UI installed (which is outdated rn), loose files in Data\Public\...\Widgets or Library. a lot of possible reasons.
    2. rkar451
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      Had the same problem. For me it was Plus UI - Books
  10. Dmntd
    Dmntd
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    I really appreciate the mod. Thank you. But I have a problem I'm wondering if you may know what's causing it?

    With your mod enabled, I cannot pick up items from containers by clicking X (I use a PS5 controller). Nor can I move items from my inventory to a container and vice versa. The option is greyed out.

    The only way I can get an item into my inventory is by either picking up everything or clicking Square and then clicking Pick Up.

    Any idea what could cause this?
  11. x0evenstar0x2
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    Is it just me, or is the size of the icons/grid boxes smaller? I have bad eyesight and I'm having trouble seeing it even with glasses. I already have to use a bigger font mod, which is great, but now the icons seem tiny! Something about it seems off compared to pre-patch.

    Edit: Sorry, just scrolled down through some comments and it seems this was an intentional part of the patch? Looking forward to a scaled up option for my bad eyes if possible! It feels like we have all this space on screen and only a tiny window that you can hardly see for containers.
    1. pavelk
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      I will add slightly scaled up version. 6x7 most likely. but only one. if anyone with low vision reading this and consider different grid size would be a better choice for a single low-vision version, I'm all ears.
    2. desirecampbell
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      FYI: file download for 6x7 112% is labeled "0.85"
    3. pavelk
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      thanks, fixed.
    4. x0evenstar0x2
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      My eyes thank you very much!