Baldur's Gate 3
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  • Recipes - CHINESE

    
    - 合成廚具

    營地烹飪鍋:合成食物的廚具。大部分7~21的營地補給可以使用這個道具合成。
    營地水罐:合成飲品的廚具。例如:茶、咖啡、果汁和酒類。
    營地麵粉袋 (精良, 2插槽) / (稀有, 4插槽):用於製作某些自製配方的料理。

    在遊戲中取得的盤或碗裝料理都可以使用烹飪鍋合成,合成成功的料理命名規則為:特製的

    例如:烹飪鍋 + 2 肉汁薯條 = 1 "特製的肉汁薯條"

    營地補給合成列表:

    - 珍奇

    營地烹飪鍋 + 2個相同的料理 (營地補給值20以上。不包括沉重的補給包、補給包以及梟熊蛋)
    力量和防禦等級+2,攻擊擲骰、豁免�...

  • Acquisition and UUID - CHINESE

    中文版本的掉落位置與UUID列表,
    提供看英文看到頭痛的用戶一個更方便的查詢途徑


    Act.1 序章
    .探敵裝置|地點:精緻的聖物箱,螺殼艦
     UUID:7f520f3d-0eb3-489a-b7b0-e47d79cfd3ac

    Act.1 蔓生廢墟 & 翠綠林地
    .不祥的項鍊,受詛咒的戒指|地點:金布林博克,蔓生廢墟
     UUID:ae4737f3-d15f-4f09-acd4-e8179ad15e72
     UUID:1958d29f-e23a-4a81-94a6-a963131832e1
    .皂條|地點:劫掠者的箱子,修道院食堂
    .《書本草稿 —— 第一卷》|地點:鍍金箱子,翠綠林地 (X:289 Y:488)
    .《書本草稿 —— 第二卷》|地點:木板箱,隱藏金庫
    .《書本草稿 —— 第三卷》�...

  • AncientJewelry_CHS

    对原自带的汉化缺失的8个词条做了补充。如果遇到质量问题则是原来汉化的问题。...

  • Technical Info

    Technical Info

    The mod contains a JSON config file which is read by the Compatibility Framework.

    The config file contains UUIDs for spell lists in the Community Library that are added to the subclasses at level 1, 3, 5, 7, 9.

    Example Config Section:
    "Progressions": [ {
    "Comment": "Archfey Level 3", "UUID": "3fe3b85e-ed6e-4264-9492-07b69516ba18",
    "Selectors":

    Spell List:
    <node id="SpellList">
    <attribute id="Comment" type="LSString" value="Warlock Patron Archfey SLevel 2"/>
    <attribute id="Spells" type="LSString" value="Target_CalmEmotions;Target_PhantasmalForce"/>
    <attribute id="UUID" type="guid" value="c1cfc0d3-1dad-1157-0202-c01200000002"/>
    </node>...

  • change log from 1.02 to 1.03

    Change Log from 1.02 To 1.03

    Old: Sheltron - Recover 2d4+8%MaxHP, and gain +2 armor
    New:  Sheltron - Recover 2d4+8%MaxHP, and Reduce all damages by 2

    Old: Sentinel - Gain 40% temporary HitPoints, Reduce all damages by 5-8
    New: Sentinel - Gain 40% temporary HitPoints, Reduce all damages by 5...

  • I've solved the crashing problem

    I've solved the crashing problem, you can download the newest version to play this mod, sorry about the bug I've made...

  • Changes Made - Nautiloid Nonsense Documentation

    Here are all the changes made by the Nautiloid Nonsense mod! Please forgive any typos here, copying and pasting into any text box on Nexus doesn't seem to go very well... The documentation provided in the .zip file may end up being a bit more accurate, but I wanted to put everything here, too.


    These changes should only affect the tutorial and its associated quests – let me know if they show up anywhere else!


    Text string handle: hc077b289g0a20g4a88g96ddg323229c756c1
    Original string: Escape the Nautiloid
    New string: Escape...Whatever This Place Is


    Text string handle: h0e1441fdg9d1eg47cag8f55g5e313e5b0f11
    Original string: Reach toward the pool.
    New string: Stick your hand in the worm slop.


    Text s...

  • New Class - Shield Tank - Paladin - From FF14

    This class focuses on protecting teammates, It prioritizes defensive capabilities over dealing damage. It can grant temporary HP, heal, and 
    improve AC .
    Also, its primary damage type is radiant, which means it shines brightest against certain foes....

  • Support

    If you need any support, feel free to tell me the problem here or Discord....

  • Cleric Progression

    CLASS: CLERIC

    Note: Cleric is unique from most classes, in that your chosen subclass grants smaller benefits at all levels, aside from levels 4, 8, and 12. As such, to keep this document more clean looking, I will not be referencing subclass progression within the main class bullet points. Whereas in most progression articles you will see entries such as,


    Subclass Progression

    Subclasses are detailed after class progression.

    Just know that with this class specifically, all mentions of subclass progression will be detailed AFTER the main class progressions have been listed. Thank you.

    Level 1:


    Proficiencies

    Simple Weapons
    Flails
    Mauls
    Light Armour
    Medium Armour
    S...

  • Bard Progression

    CLASS: BARD

    Level 1:


    Proficiencies

    Light Armour
    Simple Weapons
    Rapiers
    Hand Crossbows


    Resource: Bardic Inspiration (3)


    Resource: Level One Spell Slots (2)


    Cantrips (2 / Magical Secrets)


    Spells (1 / Magical Secrets)


    Skill: Bardic Inspiration

    Inspire an Ally to add a +1d6 bonus to their next Attack Roll, Ability Check, or Saving Throw.


    Skill: Song of Rest

    Restore your party as though you had taken a Short Rest.

    Level 2:


    Resource: Level One Spell Slots (2)


    Spells (1 / Magical Secrets)


    Passives (2)

    Passive...

  • Changes Made - Be Nice To Wyll Documentation

    Here are all the changes made by the mod! Please forgive any typos here, copying and pasting into any text box on Nexus doesn't seem to go very well... The documentation provided in the .zip file may end up being a bit more accurate, but I wanted to put everything here, too.

    ***Contains spoilers!***

    Text string handle: hd56210b8g1493g4bc2g8ef3g8b5362d44516
    Original string: What did you expect? She's a devil. Hardly the paragon of honesty.
    New string: A deal with a devil's a dangerous thing - they're not exactly known for their honesty.


    Text string handle: h63425a50g605bg4cadgb2cegf5bd7b1e1402
    Original string: What did you expect? She's a devil. Hardly the paragon of honesty.
    New string: A deal with a devil's a dangerous thin...

  • Barbarian Progression

    CLASS: BARBARIAN

    Level 1:


    Proficiencies

    Simple Weapons
    Battle Axes
    Great Axes
    Light Armour


    Resource: Rage (3)


    Skill: Rage

    Deal additional damage equal to your Proficiency Bonus with Melee Weapon Attacks, Improvised Weapons, and when Throwing objects or entities. Also gain Resistance to physical based damage, and Advantage on Strength based Ability Checks.


    Skill: Reckless Attack

    Attack a target, applying a status to yourself which grants Advantage on all Attack Rolls. While this status is active, enemies have Advantage when attacking you as well.

    Level 2:


    Passives (2)

    Passives are detailed after class...

  • Artist Credits

    Primary Image Art

    Art: Shessra, Death's Whisper / Magic the Gathering : Adventures in the Forgotten Realms
    Artist: Marie Magny
    Source: ArtStation


    Header Image Art

    Art: Of One Mind / Magic the Gathering : Ikoria: Lair of Behemoths
    Artist: Matt Stewart
    Source: Artist Website


    ...

  • Artist Credits

    Primary Image Art

    Art: Deflecting Palm / Magic the Gathering : Khans of Tarkir
    Artist: Eric Deschamps
    Source: Artist Website


    Header Image Art

    Art: Monastery Mentor / Magic the Gathering : Judge Promo
    Artist: Anastasia Ovchinnikova
    Source: Instagram


    ...

  • Artwork Credits

    Primary Image Art

    Art: Narset, Enlightened Exile / Magic the Gathering : March of the Machine, the Aftermath
    Artist: Marie Magny
    Source: ArtStation


    Header Image Art

    Art: Monastery Mentor / Magic the Gathering : Fate Reforged
    Artist: Brian Valeza
    Source: Art of MTG


    ...

  • Artwork Credits

    Primary Image Art

    Art: Narset of the Ancient Way / Magic the Gathering : Ikoria Lair of Behemoths
    Artist: Yongjae Choi
    Source: Twitter / ArtStation


    Header Image Art

    Art: Monastery Mentor / Magic the Gathering : March of the Machine
    Artist: Brian Valeza
    Source: ArtStation


    ...

  • Transformed Wyll and Piercings

    Transformed Wyll/Piercings

    In the game files referenced as Devil Wyll so in the files for this mod in order to be consistent the files in UCA are named with it as well.

    So right now adding piercings was only possible on transformed Wyll, adding it to the others they only showed up before you recruit them and disappear once recruited. 

    It was also for some reason causing their skin, hair and eye colours to reset to the very base default values which was not something I think we wanted. So once I have added all the other characters I will look back into adding it for the others.

    So without further ado, I will go into what I have done when adding Wyll to the UCA mod.

    *Unique __ Merged Entry

    This means they are given a u...

  • Advancement in Witchcraft (spoiler)

    Advancement in Witchcraft **
    At certain levels, a Witch must connect with the energies, spirits, and magical beings of a certain region, and study with them to gain new knowledge, and learn new spells. Only one path may be chosen, making every Witch significantly different from one another.

    Level 1
    Magical Training, Witch's Familiar

    Level 4
    Snow-Haunted: Hold Person, Cold Snap
    Shore-Haunted: Calm Emotions, Misty Step
    Desert-Haunted: Dust Devil, Silence
    Forest-Haunted: Barkskin, Spike Growth
    Cave-Haunted: Darkness, Invisibility
    Hill-Haunted: Flock of Familiars*, See Invisibility
    Mountain-Haunted: Levitate, Earthen Grasp
    Swamp-Haunted: Acid Arrow, Web

    Level 6
    Snow Spirit: Sleet Storm, Flash ...